Jump to content

CSomers611

JAGDSTAFFEL 11
  • Posts

    102
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by CSomers611

  1. Your D_78 pit seemed to be working well this morning on a strike into North Korea.
  2. Still working on the ADC Variations....I think they're looking better! 184th TFG ADC Variation 1: 184th TFG ADC Variation 2:
  3. I did a quick flight with the D_67 in the Mid-West US. Had clouds, 3 wingmen, 6 enemy aircraft. and a convoy of Russian trucks to take out. I didn't notice any FPS hit, seemed to run smooth. Will test more soon.
  4. All tail numbers are complete for the ADC schemes however I am reworking on some the decals and specifically the tail band based on feedback. Once I get the ADC Schemes squared away, I'll refocus on the Euro 1 scheme. Repositioned the AFOUA to better reflect real life. Still working on the tail band, I like this variation better so far.
  5. Thanks for this, I knew someone would have a solution. I had another F-4D_75 I switched everything over to.
  6. I'm pretty close to wrapping up the 184th ADC Scheme, which there's 2 variations I did. Variation 1 has a black radome while Variation 2 has a light grey radome. I've been able to identify (7) F-4D's of the 184th TFG wearing the ADC scheme using my sources, though it's quite possible there were a few more. There were also variations if the Air Force Outstanding Unit Award was displayed on the intakes, some did while others did not. I chose to display them. For ADC Variation 1 I've done the following tail numbers: 65-0614, 65-0638, 65-0714, 65-0749, 66-7461,66-7668 For ADC Variation 2 I've done the following tail numbers: 65-0590 I'm still not truly satisfied with the Jayhawks tail band, still trying to tweak it a bit. I wish I had the skills and knowledge to remove the herpes mod from this model as most of the 184th Phantoms were not equipped with it. If anyone has any input or more information about the 184th using the ADC scheme, please let me know.
  7. Here's a preview of another I have in the works.
  8. Still working on the decals, changed out the ANG Shield. Going to play with these a bit more, once I am satisfied, I'll start working on tail numbers.
  9. I love the F-4 Phantoms, more so I love Phantoms of the 184th Tactical Fighter Group as I grew up around them. My father was a member of the unit, and I would often go to work with him in the summer, get to crawl in & out of Phantoms. I remember going to the end of runway and watching crew prep the munitions prior to takeoff and then recovering the chutes when they returned. Later in my life I was honored to have served in this unit along with my father, though not in a flying capacity. I love the work yakarov79 did with his ANG F-4D skins, especially of my favorite Phantom Phlyers! I wanted to add-on to this since the 184th had Phantoms in every paint scheme. I'm currently working on repaints for the 184th in Euro and the ADC Scheme. Thanks to daddyairplanes, this has come farther than it would've without him. All of these are still in the works, I plan on showing updates here and hopefully release them for others to enjoy.
  10. Maybe this bird recently returned from PDM at Hill AFB!
  11. I get this issue with the Creek Klaxon birds still and haven't figured out why myself.
  12. Sounds as though you're doing this justice! My father and I were just talking about the F-16 days and how they had so many "assigned". He said there were several on their books but not physically at McConnell due to maintenance, or being on loan to other squadrons etc. Thanks for this, I'm looking forward to these.
  13. I know it's going to be a long list, especially consider the 184th was the schoolhouse and had over 70 F-16's assigned at one point! I've included this picture of the ramp with most of them on line. I wish I could remember which jets were assigned to which flights; this could be another way of doing it but unfortunately, I don't.
  14. I would just do them all under the 184th considering each Squadron flew all of the jets, they weren't squadron specific.
  15. I appreciate this information, I thought this was a possibility but didn't know if I changed the actual color in GIMP if it did anything or not...guess I learned. Thanks again.
  16. Before anyone says this isn't accurate, yes, I know but I'm tinkering! I've added CCIP to the F-105B, I've even changed the color of the Fall Line and Gun Cross. However, the issue is the new colors aren't showing up in game and I cannot figure out why. Here's the Fall Line and Gun Cross modified using GIMP: Here's those files within F-105B Cockpit Folder: Here's my entry in F-105B_COCKPIT.INI: [GunsightFront] HasGunsight=TRUE GunsightMilSize=30 GunsightName=F-105B_sight.tga GunsightComputedName=F-105B_sight.tga AGGunsightName=F-105B_sight.tga GunsightRollTabsName=F-105B_ROLLTABS.tga GunsightRangebarName=F-105B_RANGEBAR.tga RangeBarOrientation=6TO12 RangeBarHasGunRange=FALSE RangeBarUseWeaponRange=TRUE RangeBarWeaponRangeAtCenter=FALSE RangeBarMax=6096.0 RangeBarMin=914.4 LeadComputing=TRUE MinDepression=156.213333 MaxDepression=779.822222 DefaultDepression=556.622222 MinLeadRange=985.943752 MaxLeadRange=15856.299997 DefaultLeadRange=10022.180070 RocketDepression=256.213333 BombDepression=556.622222 Here's my entry within F-105B_AVIONICS.INI: //CCIP// [HUD] HUDMaterial=HUDMaterial HUDColor=0.0,1.0,0.0,0.7 BoresightOffset=0.0,0.0 ViewportTopLeft=-0.272,-1.205 ViewportBottomRight=0.272,180.0 GunBoresightAngle=0.00 RocketBoresightAngle=0.50 [HUDMaterial] EffectShaderName=fltHUD.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [HUDFont] TextFontName=Arial TextSize=11 TextBold=TRUE [HUDModeNav] Symbol[01]= Symbol[02]= Symbol[03]=HUD_Guncross [HUDModeAG] Symbol[01]= Symbol[02]=HUD_CCIP Symbol[03]=HUD_Guncross [HUD_CCIP] SymbolType=CCIP FallLineImage=Cockpit\F-105B_FALLLINE.tga ImageSize=0.200 FallFromFlightPath=TRUE [HUD_Guncross] SymbolType=IMAGE ImageFilename=Cockpit\HUD_Guncross.tga ImageSize=0.025 ImagePosition=0.00,-0.0208 Any ideas why I can't get this to work like I want?
  17. I haven't located the 2ARM in anything yet though I've downloaded quite a few, just apparently not the correct one!
  18. I've been search and haven't found it yet, was wondering if anyone has made dual pylons for the F-105's? I would like to tinker around a bit like groundcrews did and be able to have the option for either dual ECM pods or a dual loadout of AGM-45's on the F-105F even if it's for just playing around the ranges of the SWUSA. I would be interested in learning how to do this myself if anyone is willing to walk me through how to do it.
  19. What Station Group's do you make Sparrow Stations 1 & 2 so you can load them individually or do I not need to change them in order to load an ECM pod in one only?
  20. How's this coming along? Are you planning on doing one of the Kansas Air National Guard's 127th FIS?
  21. I'm trying to understand how to do this on my F-4D's. Looking at my F-4D_69DATA.INI it shows the following under weapons: // Weapon Stations --------------------------------------------------------- // Weapon Stations --------------------------------------------------------- [LeftOuterWingStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.47,0.37,-1.18 AttachmentAngles=0.0,-1.0,0.0 LoadLimit=1600 AllowedWeaponClass=BOMB,LGB,ARM,GP,IFP,MER,RP,CGR,EOGR AttachmentType=NATO,USAF ModelNodeName=wing_pylon_armament_L PylonMass=86.18 PylonDragArea=0.02 [RightOuterWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=3.47,0.37,-1.18 AttachmentAngles=0.0,-1.0,0.0 LoadLimit=1600 AllowedWeaponClass=BOMB,LGB,ARM,GP,IFP,MER,RP,CGR,EOGR AttachmentType=NATO,USAF ModelNodeName=wing_pylon_armament_R PylonMass=86.18 PylonDragArea=0.02 [LeftInnerWingStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.05,2.74,-1.22 AttachmentAngles=0.0,-1.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,LGB,EOGB,NUC,CGR,EOGR,ARM,EP,TER,TLR,RP AttachmentType=NATO,USAF ModelNodeName= ;PylonMass= ;PylonDragArea= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [RightInnerWingStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.05,2.74,-1.22 AttachmentAngles=0.0,-1.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,LGB,EOGB,NUC,CGR,EOGR,ARM,EP,TER,TLR,RP AttachmentType=NATO,USAF ModelNodeName= ;PylonMass= ;PylonDragArea= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [CenterlineStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=0.0,0.37,-1.01 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=2050 AllowedWeaponClass=BOMB,LGB,NUC,GP,LP,IFP,DLP,MER,RCN AttachmentType=NATO,USAF ModelNodeName=pylon_centerline PylonMass=32.21 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [SparrowStation1] SystemType=WEAPON_STATION StationID=6 StationGroupID=5 StationType=SEMI_RECESSED AttachmentPosition=-0.501,5.07,-0.84 AttachmentAngles=2.0,0.0,2.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=231.5 AllowedWeaponClass=SAHM,LP AttachmentType=NATO,USAF MinExtentPosition= MaxExtentPosition= [SparrowStation2] SystemType=WEAPON_STATION StationID=7 StationGroupID=5 StationType=SEMI_RECESSED AttachmentPosition=0.501,5.07,-0.84 AttachmentAngles=-2.0,0.0,-2.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=231.5 AllowedWeaponClass=SAHM,EP AttachmentType=NATO,USAF MinExtentPosition= MaxExtentPosition= [SparrowStation3] SystemType=WEAPON_STATION StationID=8 StationGroupID=4 StationType=SEMI_RECESSED AttachmentPosition=-1.08,-0.65,-0.87 AttachmentAngles=0.0,2.0,5.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=231.5 AllowedWeaponClass=SAHM AttachmentType=NATO,USAF MinExtentPosition= MaxExtentPosition= [SparrowStation4] SystemType=WEAPON_STATION StationID=9 StationGroupID=4 StationType=SEMI_RECESSED AttachmentPosition=1.08,-0.65,-0.87 AttachmentAngles=0.0,2.0,-5.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=231.5 AllowedWeaponClass=SAHM AttachmentType=NATO,USAF MinExtentPosition= MaxExtentPosition= [SidewinderStation1] SystemType=WEAPON_STATION StationID=10 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.32,2.63,-1.12 AttachmentAngles=0.0,-1.0,90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=NATO,USAF ModelNodeName=missile_rails_L PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [SidewinderStation2] SystemType=WEAPON_STATION StationID=11 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.32,2.63,-1.12 AttachmentAngles=0.0,-1.0,-90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=NATO,USAF ModelNodeName=missile_rails_R PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [SidewinderStation3] SystemType=WEAPON_STATION StationID=12 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.77,2.63,-1.12 AttachmentAngles=0.0,-1.0,-90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=NATO,USAF ModelNodeName=missile_rails_L PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [SidewinderStation4] SystemType=WEAPON_STATION StationID=13 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.77,2.63,-1.12 AttachmentAngles=0.0,-1.0,90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=NATO,USAF ModelNodeName=missile_rails_R PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [LeftOuterWingStationWet] SystemType=WEAPON_STATION StationID=14 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.47,0.37,-1.10 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=1600 AllowedWeaponClass=FT AttachmentType=NATO,USAF ModelNodeName=wing_pylon_fueltank_L PylonMass=41.73 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=Tank370_F4 FuelTankNodeName=droptank_wing_L [RightOuterWingStationWet] SystemType=WEAPON_STATION StationID=15 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=3.47,0.37,-1.10 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=1600 AllowedWeaponClass=FT AttachmentType=NATO,USAF ModelNodeName=wing_pylon_fueltank_R PylonMass=41.73 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=Tank370_F4 FuelTankNodeName=droptank_wing_R [CenterlineStationWet] SystemType=WEAPON_STATION StationID=16 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=0.0,0.37,-0.96 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=2050 AllowedWeaponClass=FT AttachmentType=NATO,USAF ModelNodeName= PylonMass=0.0 PylonDragArea=0.00 MinExtentPosition= MaxExtentPosition= FuelTankName=Tank600_F4 FuelTankNodeName=droptank_centerline [FalconStation1] SystemType=WEAPON_STATION StationID=17 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.32,2.59,-1.17 AttachmentAngles=0.0,-1.0,90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName=missile_rails_L PylonMass= LaunchRailNodeName= SpecificStationCode=AIM4 [FalconStation2] SystemType=WEAPON_STATION StationID=18 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.32,2.59,-1.17 AttachmentAngles=0.0,-1.0,-90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName=missile_rails_R PylonMass= LaunchRailNodeName= SpecificStationCode=AIM4 [FalconStation3] SystemType=WEAPON_STATION StationID=19 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.77,2.59,-1.17 AttachmentAngles=0.0,-1.0,-90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName=missile_rails_L PylonMass= LaunchRailNodeName= SpecificStationCode=AIM4 [FalconStation4] SystemType=WEAPON_STATION StationID=20 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.77,2.59,-1.17 AttachmentAngles=0.0,-1.0,90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName=missile_rails_R PylonMass= LaunchRailNodeName= SpecificStationCode=AIM4 I'm wanting to make the rear sparrows as Group 7, to me this makes logical sense considering nothing else can be loaded there. My question is, should I remove the Falcon Stations and then seperate the 2 front Sparrow Bays so I can use/load them individually? I would be interested in seeing your setup.
  22. Was wondering if anyone has done an F-105F of the Ryan's Raiders or any other combat unit during Nam? Does any have a template for the F-105F/G?
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..