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Everything posted by CSomers611
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Before anyone says this isn't accurate, yes, I know but I'm tinkering! I've added CCIP to the F-105B, I've even changed the color of the Fall Line and Gun Cross. However, the issue is the new colors aren't showing up in game and I cannot figure out why. Here's the Fall Line and Gun Cross modified using GIMP: Here's those files within F-105B Cockpit Folder: Here's my entry in F-105B_COCKPIT.INI: [GunsightFront] HasGunsight=TRUE GunsightMilSize=30 GunsightName=F-105B_sight.tga GunsightComputedName=F-105B_sight.tga AGGunsightName=F-105B_sight.tga GunsightRollTabsName=F-105B_ROLLTABS.tga GunsightRangebarName=F-105B_RANGEBAR.tga RangeBarOrientation=6TO12 RangeBarHasGunRange=FALSE RangeBarUseWeaponRange=TRUE RangeBarWeaponRangeAtCenter=FALSE RangeBarMax=6096.0 RangeBarMin=914.4 LeadComputing=TRUE MinDepression=156.213333 MaxDepression=779.822222 DefaultDepression=556.622222 MinLeadRange=985.943752 MaxLeadRange=15856.299997 DefaultLeadRange=10022.180070 RocketDepression=256.213333 BombDepression=556.622222 Here's my entry within F-105B_AVIONICS.INI: //CCIP// [HUD] HUDMaterial=HUDMaterial HUDColor=0.0,1.0,0.0,0.7 BoresightOffset=0.0,0.0 ViewportTopLeft=-0.272,-1.205 ViewportBottomRight=0.272,180.0 GunBoresightAngle=0.00 RocketBoresightAngle=0.50 [HUDMaterial] EffectShaderName=fltHUD.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [HUDFont] TextFontName=Arial TextSize=11 TextBold=TRUE [HUDModeNav] Symbol[01]= Symbol[02]= Symbol[03]=HUD_Guncross [HUDModeAG] Symbol[01]= Symbol[02]=HUD_CCIP Symbol[03]=HUD_Guncross [HUD_CCIP] SymbolType=CCIP FallLineImage=Cockpit\F-105B_FALLLINE.tga ImageSize=0.200 FallFromFlightPath=TRUE [HUD_Guncross] SymbolType=IMAGE ImageFilename=Cockpit\HUD_Guncross.tga ImageSize=0.025 ImagePosition=0.00,-0.0208 Any ideas why I can't get this to work like I want?
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I've been search and haven't found it yet, was wondering if anyone has made dual pylons for the F-105's? I would like to tinker around a bit like groundcrews did and be able to have the option for either dual ECM pods or a dual loadout of AGM-45's on the F-105F even if it's for just playing around the ranges of the SWUSA. I would be interested in learning how to do this myself if anyone is willing to walk me through how to do it.
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Linebacker and the F-4E
CSomers611 replied to Mr_Tayto's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
What Station Group's do you make Sparrow Stations 1 & 2 so you can load them individually or do I not need to change them in order to load an ECM pod in one only? -
ANG Mustangs
CSomers611 replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
How's this coming along? Are you planning on doing one of the Kansas Air National Guard's 127th FIS? -
Linebacker and the F-4E
CSomers611 replied to Mr_Tayto's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I'm trying to understand how to do this on my F-4D's. Looking at my F-4D_69DATA.INI it shows the following under weapons: // Weapon Stations --------------------------------------------------------- // Weapon Stations --------------------------------------------------------- [LeftOuterWingStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.47,0.37,-1.18 AttachmentAngles=0.0,-1.0,0.0 LoadLimit=1600 AllowedWeaponClass=BOMB,LGB,ARM,GP,IFP,MER,RP,CGR,EOGR AttachmentType=NATO,USAF ModelNodeName=wing_pylon_armament_L PylonMass=86.18 PylonDragArea=0.02 [RightOuterWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=3.47,0.37,-1.18 AttachmentAngles=0.0,-1.0,0.0 LoadLimit=1600 AllowedWeaponClass=BOMB,LGB,ARM,GP,IFP,MER,RP,CGR,EOGR AttachmentType=NATO,USAF ModelNodeName=wing_pylon_armament_R PylonMass=86.18 PylonDragArea=0.02 [LeftInnerWingStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.05,2.74,-1.22 AttachmentAngles=0.0,-1.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,LGB,EOGB,NUC,CGR,EOGR,ARM,EP,TER,TLR,RP AttachmentType=NATO,USAF ModelNodeName= ;PylonMass= ;PylonDragArea= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [RightInnerWingStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.05,2.74,-1.22 AttachmentAngles=0.0,-1.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,LGB,EOGB,NUC,CGR,EOGR,ARM,EP,TER,TLR,RP AttachmentType=NATO,USAF ModelNodeName= ;PylonMass= ;PylonDragArea= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [CenterlineStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=0.0,0.37,-1.01 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=2050 AllowedWeaponClass=BOMB,LGB,NUC,GP,LP,IFP,DLP,MER,RCN AttachmentType=NATO,USAF ModelNodeName=pylon_centerline PylonMass=32.21 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [SparrowStation1] SystemType=WEAPON_STATION StationID=6 StationGroupID=5 StationType=SEMI_RECESSED AttachmentPosition=-0.501,5.07,-0.84 AttachmentAngles=2.0,0.0,2.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=231.5 AllowedWeaponClass=SAHM,LP AttachmentType=NATO,USAF MinExtentPosition= MaxExtentPosition= [SparrowStation2] SystemType=WEAPON_STATION StationID=7 StationGroupID=5 StationType=SEMI_RECESSED AttachmentPosition=0.501,5.07,-0.84 AttachmentAngles=-2.0,0.0,-2.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=231.5 AllowedWeaponClass=SAHM,EP AttachmentType=NATO,USAF MinExtentPosition= MaxExtentPosition= [SparrowStation3] SystemType=WEAPON_STATION StationID=8 StationGroupID=4 StationType=SEMI_RECESSED AttachmentPosition=-1.08,-0.65,-0.87 AttachmentAngles=0.0,2.0,5.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=231.5 AllowedWeaponClass=SAHM AttachmentType=NATO,USAF MinExtentPosition= MaxExtentPosition= [SparrowStation4] SystemType=WEAPON_STATION StationID=9 StationGroupID=4 StationType=SEMI_RECESSED AttachmentPosition=1.08,-0.65,-0.87 AttachmentAngles=0.0,2.0,-5.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=231.5 AllowedWeaponClass=SAHM AttachmentType=NATO,USAF MinExtentPosition= MaxExtentPosition= [SidewinderStation1] SystemType=WEAPON_STATION StationID=10 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.32,2.63,-1.12 AttachmentAngles=0.0,-1.0,90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=NATO,USAF ModelNodeName=missile_rails_L PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [SidewinderStation2] SystemType=WEAPON_STATION StationID=11 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.32,2.63,-1.12 AttachmentAngles=0.0,-1.0,-90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=NATO,USAF ModelNodeName=missile_rails_R PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [SidewinderStation3] SystemType=WEAPON_STATION StationID=12 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.77,2.63,-1.12 AttachmentAngles=0.0,-1.0,-90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=NATO,USAF ModelNodeName=missile_rails_L PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [SidewinderStation4] SystemType=WEAPON_STATION StationID=13 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.77,2.63,-1.12 AttachmentAngles=0.0,-1.0,90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=NATO,USAF ModelNodeName=missile_rails_R PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [LeftOuterWingStationWet] SystemType=WEAPON_STATION StationID=14 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.47,0.37,-1.10 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=1600 AllowedWeaponClass=FT AttachmentType=NATO,USAF ModelNodeName=wing_pylon_fueltank_L PylonMass=41.73 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=Tank370_F4 FuelTankNodeName=droptank_wing_L [RightOuterWingStationWet] SystemType=WEAPON_STATION StationID=15 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=3.47,0.37,-1.10 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=1600 AllowedWeaponClass=FT AttachmentType=NATO,USAF ModelNodeName=wing_pylon_fueltank_R PylonMass=41.73 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=Tank370_F4 FuelTankNodeName=droptank_wing_R [CenterlineStationWet] SystemType=WEAPON_STATION StationID=16 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=0.0,0.37,-0.96 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=2050 AllowedWeaponClass=FT AttachmentType=NATO,USAF ModelNodeName= PylonMass=0.0 PylonDragArea=0.00 MinExtentPosition= MaxExtentPosition= FuelTankName=Tank600_F4 FuelTankNodeName=droptank_centerline [FalconStation1] SystemType=WEAPON_STATION StationID=17 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.32,2.59,-1.17 AttachmentAngles=0.0,-1.0,90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName=missile_rails_L PylonMass= LaunchRailNodeName= SpecificStationCode=AIM4 [FalconStation2] SystemType=WEAPON_STATION StationID=18 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.32,2.59,-1.17 AttachmentAngles=0.0,-1.0,-90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName=missile_rails_R PylonMass= LaunchRailNodeName= SpecificStationCode=AIM4 [FalconStation3] SystemType=WEAPON_STATION StationID=19 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.77,2.59,-1.17 AttachmentAngles=0.0,-1.0,-90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName=missile_rails_L PylonMass= LaunchRailNodeName= SpecificStationCode=AIM4 [FalconStation4] SystemType=WEAPON_STATION StationID=20 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.77,2.59,-1.17 AttachmentAngles=0.0,-1.0,90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName=missile_rails_R PylonMass= LaunchRailNodeName= SpecificStationCode=AIM4 I'm wanting to make the rear sparrows as Group 7, to me this makes logical sense considering nothing else can be loaded there. My question is, should I remove the Falcon Stations and then seperate the 2 front Sparrow Bays so I can use/load them individually? I would be interested in seeing your setup. -
Operation Desert Storm Skinpack and Updates for B-52G_89
CSomers611 commented on daddyairplanes's file in B-52
There's a missing skin referenced in this package.... [TextureSet001] Directory=Mixtape Name=Mixtape Nation=USAF Squadron=596th BS, 2d Bomb Wing Specular=0.100000 Glossiness=0.150000 Reflection=0.000000 DecalNumberRandomize=TRUE DecalNumberStart=0 DecalNumberEnd=11 I don't see a Mixtape folder included with this....- 3 comments
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Here's the comparison of the 334th and 127th on the F-86E-10. The 334, 335, and 336 had large squadron patches in this area so I tried to mirror the 127th in the same manner as this "what-if" is based on the 127th falling into the 4th FIW. Still planning on tweaking it a bit, just glad it'd finally working! Here's the comparison of the 334th and 127th on the F-86E-10. The 334, 335, and 336 had large squadron patches in this area so I tried to mirror the 127th in the same manner as this "what-if" is based on the 127th falling into the 4th FIW. Still planning on tweaking it a bit, just glad it'd finally working! Here's my most recent 127th FIS on the F-86E-10, the sizing and placement has been changed along with the coloring.
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I've checked and rechecked everything. I've even remade the tga numerous times, changed the decal level and it's still not showing up in game. Everything I see is correct, so I don't know why it's not showing up in the game. I just noticed after I got 100 kills, the stars quit showing up as well on my F-86A-5. I'm stumped!
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I wanted to do something simple on the F-86A-5, F-86E-10, and F-86F-30 to have one of my favorite Air National Guard units represented for me to fly in my Korean War Campaigns so I create a "what-if" skin of the 127th Fighter-Interceptor Squadron, Kansas Air National Guard as though they had been activated during the Korean War and equipped with these F-86's when assigned to the 4th FIW. I used the 334th FIS, 4th FIW as the basis for this and replaced the 334th FIS patch under the canopy for a custom 127th FIS patch I created. They all show up perfectly in LOD Viewer however the 127th FIS patch doesn't show-up under the canopy in the game as it should, and I can't figure out why. Any ideas or suggestions?
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Altering AI behaviour.
CSomers611 replied to garyscott's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
alexis99, My problem with telling my AI B-1B wingman to RTB is they seem to crash each and every time when flying over Afghanistan. Due to this, I always try to ensure I'm just a single ship flight so I'm not penalized for the AI inability to keep the plane airborne. -
Altering AI behaviour.
CSomers611 replied to garyscott's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Wrench, Thanks for the heads up, I guess I'll continue to fly the Bone as single ship wrecking ball then! -
Altering AI behaviour.
CSomers611 replied to garyscott's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I was wondering if you had success with modifying the AI Behavior in regards to the B-1B? Would you mind sharing what you modified and the information you used, would love to modify it myself but am nervous. -
Downloading Issues
CSomers611 replied to CSomers611's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I've done this, with no luck as the error has now changed to "Forbidden" so I don't know what else to do. I'm going to try some SF2 files today and see if they work better or not, I've downloaded other files from other sites but have a problem here on this site. I truly appreciate your assistance with this. -
Downloading Issues
CSomers611 replied to CSomers611's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Well apparently whatever is wrong wasn't solved. I picked a different location for the file to be save to and still get a failure at the end, I tried downloading through Internet Explorer and Google Chrome with the same results. Does anyone have the October 2008 WOE Patch and latest Weapon Pack they could send me so I can atleast play my Yankee Air Pirates Missions till I can get SF2? -
Downloading Issues
CSomers611 replied to CSomers611's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I will probably upgrade but SF1 WOE is what I have for now so I'll play it till I can get SF2. Thanks for the info.
