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arthur666

JAGDSTAFFEL 11
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Everything posted by arthur666

  1. Definitely the engine and not some drag somewhere. I swapped all engine data from the Blk30, and now she pulls right up to Mach 2.
  2. Both, but it seems like I'm doing waaaayyyy more modding than actually playing. Thanks for the offer. I have 3 1985 campaigns, one in Dhimar, in Israel and NA, all USN-centric. Just waiting to plug more good stuff into them at this point. I'll probably have some questions in the future.
  3. Beautiful bird, but clean at 32k feet, Blk25 won't push much past mach 1 with full burner? Anyone else getting that?
  4. Looking very nice, HF. I've been dabbling in later-period campaigns recently. This will fit in nicely.
  5. Blue Angels? I might get it for my 3yr old. I put him in enemy-free environments with no weapons and let him fly around. He saw the Blue Angels in some kid video about planes, and whenever I ask what plane he wants to fly, he says "a Blue Angel one". Otherwise, I only want DLC that fits into an existing theatre! I appreciated the way the Mirage5BA was plugged into the 1979 Europe campaign. Isn't it time to give th Mirage5F the same treatment that the IIIC got? ...and if SF2 gets too casual, I suppose I'll be needing a Windows 7 legacy machine in 10 years. I will survive the Tablet Apocalypse.
  6. The terrain by Wrench and tileset by Stary is so stunning, I've got to have a campaign for it. Has anyone made one? I'm messing around with one, but the strategic nodes are a bit daunting. Any tips?
  7. Thank you for this! Wish I had got it sooner. Runs a lot better, looks nicer too. Like what you did by adding the shrubs. Makes NOE flying much easier/more fun. I'm sorry that TK's effort to make a new terrain engine didn't work out like we hoped, but you sir, have really saved the day with this great retrofit. Getting good framerates finally!
  8. Or just a custom loadout. Also, I had to edit the AIM-54A to "exported" so it would work. I like the pack. The price was right.
  9. That's cool, dast24. I did the same thing so I would have a theatre to fly the awesome TMF Fulcrum in. That thing is my favorite usermade ever, and it's fun to go up against the F-16.
  10. Agreed. The Phantom and Skyhawk seem to fare much better. @saisran, you might consider a small gamepad with analog thumbsticks? That might be a good compromise for the simmer on the go.
  11. Saitek AV8R-01. It's a cheesy little stick but I've had it for 3 years now. Practice, KiwiB. Lots of it. Remembering that the carrier is a moving target helped me alot. Fly as slow as you can. Also, don't be afraid to hit the deck hard. Carrier-capable aircraft are tough. Check it: http://www.youtube.com/watch?v=xJG4R3bJNEM
  12. Yahoo!!! The updater is out! Now TK can get back to work on things like DLC, skin-packs, and a Mirage F1 .
  13. I think your love for it will increase exponentially if you get any kind of flight stick. Carrier landing are difficult under the best of conditions, without a stick to make the hundreds of tiny adjustments just sounds too difficult for me.
  14. Excellent info. And I added this to my CAMPAIGN_DATA.INI under [Force002] : StartAirDefenseLevel=3 Now I have another playground for the F-4G .
  15. Oh, I see them now. Thanks. Do I need to add some sites with Activeyear=1985 for them to show up, or does Activeyear=1966 mean from 1966 on? From the desert_targets.ini : Target[018].Type=SAMRadar Target[018].Offset=-3298.00,4249.00 Target[018].Heading=45 Target[018].ActiveYear=1966 Target[019].Type=SAMLauncher Target[019].Offset=-3392.00,4381.00 Target[019].Heading=330 Target[019].ActiveYear=1966
  16. I would like to give Paran some SA-6 and SA-8 systems for an '80s campaign. I extracted the USERLIST.INI files for both (and StraightFlush), added: [Paran] ServiceStartYear=1972 ServiceEndYear=2020 Availability=COMMON Neither system is showing up in a 1985 campaign I made. What else do i need to edit?
  17. Looking soooo good, EricJ. Can't wait to dwnld it.
  18. Happens in stock and 3rd party campaign? In the gameplay options, are you set to start at "at base" and not "in air near target"? If that's not it, try using a clean modfolder and see if that helps.
  19. I have heard that, probably reading the forums here. With this change, it still feels plenty nimble for something that size. Tried a few carrier landings, and that felt fine as well. There's an A-6E, I think, parked on the side of US70 near Cherry Point Marine Air Station. I remember seeing them fly over when I was a kid, but to see one on the ground you realize that those things are huge! BTW, nice job on the A-6 Superpack. And here's a cool little infomercial from the '70s about the plane.
  20. Other people have mentioned it too; The roll rate for the stock A-6 feels more sprightly than one would imagine, at least in the TW universe. I tried changing the deflection for all four wing spoilers. From: MaxDeflection=0.0 MinDeflection=-51.0 or MaxDeflection=51.0 MinDeflection=0.0 To: MaxDeflection=0.0 MinDeflection=-33.0 and MaxDeflection=33.0 MinDeflection=0.0 Seems to work ok so far. Gives the Intruder a weightier feel. Will this effect anything else in an overly negative way? AI piloting or something?
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