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jtin

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Everything posted by jtin

  1. I just think that WoV is worth the money... I'll try to make a new campaign on DRV, how about 1973? The scenario: It is now January 1, 1973 and Operation Linebacker II has failed to decrease the North Vietnamese will to fight. The U.S. is making one last ditch attempt to settle this for once and for all. We need "Peace with Honor" NOW! This time there will be no mercy. The U.S. ground force will be doubled and new bombing sorties will be conducted. This time with no off limit targets except for civilian areas. The U.S. public is not going to stand any more years. We have to settle this now. It's up to you... Yeah, yeah I know it wouldn't be feasible at that time, but this is just a game!
  2. For some reason, I can't edit it, so here's the new version. The typo in the last lines has been fixed. //----------------------------------------Nuclear Test Range [TargetArea013] Name=Nuclear Test Range Position=422644.00000,725700.00000 Alignment=Enemy Radius=200 ActiveYear=0 Location=2 Alignment=ENEMY Target[001].Type=Hangar1 Target[001].Offset=0,0 Target[001].Heading=0 Target[002].Type=SovietTruck Target[002].Offset=0,0 Target[002].Heading=0 Target[003].Type=Hangar1 Target[003].Offset=60,50 Target[003].Heading=0 Target[004].Type=Hangar2 Target[004].Offset=120,50 Target[004].Heading=0 Target[004].Type=Hangar1 Target[004].Offset=0,50 Target[004].Heading=0 Target[005].Type=ShelterA Target[005].Offset=-90,-100 Target[005].Heading=0 Target[006].Type=ShelterA Target[006].Offset=-60,-100 Target[006].Heading=0 Target[007].Type=ShelterA Target[007].Offset=-30,-100 Target[007].Heading=0 Target[008].Type=ShelterA Target[008].Offset=0,-100 Target[008].Heading=0 Target[009].Type=ShelterA Target[009].Offset=30,-100 Target[009].Heading=0 Target[010].Type=ShelterA Target[010].Offset=60,-100 Target[010].Heading=0 Target[011].Type=SovietTruck Target[011].Offset=15,-50 Target[011].Heading=0 Target[012].Type=SovietBRDM Target[012].Offset=5,-50 Target[012].Heading=0 Target[013].Type=SovietTruck Target[013].Offset=-5,-50 Target[013].Heading=0 Target[014].Type=blastshield Target[014].Offset=-20,-50 Target[014].Heading=270 Target[015].Type=blastshield Target[015].Offset=-10,-50 Target[015].Heading=270 Target[016].Type=blastshield Target[016].Offset=0,-50 Target[016].Heading=270 Target[017].Type=blastshield Target[017].Offset=10,-50 Target[017].Heading=270 Target[018].Type=blastshield Target[018].Offset=20,-50 Target[018].Heading=270 Target[019].Type=SovietCommandVehicle Target[019].Offset=-15,-50 Target[019].Heading=0 Target[020].Type=Scud Target[020].Offset=25,-50 Target[020].Heading=0 Target[021].Type=Scud Target[021].Offset=-90,-100 Target[021].Heading=0 Target[022].Type=Scud Target[022].Offset=-60,-100 Target[022].Heading=0 Target[023].Type=SovietCommandVehicle Target[023].Offset=-30,-100 Target[023].Heading=0 Target[024].Type=SovietTruck Target[024].Offset=0,-100 Target[024].Heading=0 Target[025].Type=Scud Target[025].Offset=30,-100 Target[025].Heading=0 Target[026].Type=SovietTruck Target[026].Offset=1,1 Target[026].Heading=0 Target[027].Type=SovietTruck Target[027].Offset=-1,1 Target[027].Heading=0 Target[028].Type=Shelter3 Target[028].Offset=-100,100 Target[028].Heading=0 Target[029].Type=Shelter3 Target[029].Offset=-150,100 Target[029].Heading=0 Target[030].Type=SovietTruck Target[030].Offset=-100,100 Target[030].Heading=0 Target[031].Type=SovietCommandVehicle Target[031].Offset=-150,100 Target[031].Heading=0 Target[032].Type=blastshield Target[032].Offset=30,-50 Target[032].Heading=270 Target[033].Type=Aircraft Target Target[033].Offset=60,-100 Target[033].Heading=0 Have fun!
  3. That campaign is pretty old. I was trying to add ground objects, but I couldn't get them to appear. I only made it because I couldn't get Gepard's Rolling Thunder to work. You best bet is to by WoV. SEA is at avsim, but I think it has some tile problems. Or you could try making a campaign yourself. Look in the knowledge base for more info.
  4. With all the renewed interest in nukes , I have made an enhancment to the range terrain to add targets to the nuclear bombing circle. Copy and paste this into your Range_targets.ini: //----------------------------------------Nuclear Test Range [TargetArea013] Name=Nuclear Test Range Position=422644.00000,725700.00000 Alignment=Enemy Radius=200 ActiveYear=0 Location=2 Alignment=ENEMY Target[001].Type=Hangar1 Target[001].Offset=0,0 Target[001].Heading=0 Target[002].Type=SovietTruck Target[002].Offset=0,0 Target[002].Heading=0 Target[003].Type=Hangar1 Target[003].Offset=60,50 Target[003].Heading=0 Target[004].Type=Hangar2 Target[004].Offset=120,50 Target[004].Heading=0 Target[004].Type=Hangar1 Target[004].Offset=0,50 Target[004].Heading=0 Target[005].Type=ShelterA Target[005].Offset=-90,-100 Target[005].Heading=0 Target[006].Type=ShelterA Target[006].Offset=-60,-100 Target[006].Heading=0 Target[007].Type=ShelterA Target[007].Offset=-30,-100 Target[007].Heading=0 Target[008].Type=ShelterA Target[008].Offset=0,-100 Target[008].Heading=0 Target[009].Type=ShelterA Target[009].Offset=30,-100 Target[009].Heading=0 Target[010].Type=ShelterA Target[010].Offset=60,-100 Target[010].Heading=0 Target[011].Type=SovietTruck Target[011].Offset=15,-50 Target[011].Heading=0 Target[012].Type=SovietBRDM Target[012].Offset=5,-50 Target[012].Heading=0 Target[013].Type=SovietTruck Target[013].Offset=-5,-50 Target[013].Heading=0 Target[014].Type=blastshield Target[014].Offset=-20,-50 Target[014].Heading=270 Target[015].Type=blastshield Target[015].Offset=-10,-50 Target[015].Heading=270 Target[016].Type=blastshield Target[016].Offset=0,-50 Target[016].Heading=270 Target[017].Type=blastshield Target[017].Offset=10,-50 Target[017].Heading=270 Target[018].Type=blastshield Target[018].Offset=20,-50 Target[018].Heading=270 Target[019].Type=SovietCommandVehicle Target[019].Offset=-15,-50 Target[019].Heading=0 Target[020].Type=Scud Target[020].Offset=25,-50 Target[020].Heading=0 Target[021].Type=Scud Target[021].Offset=-90,-100 Target[021].Heading=0 Target[022].Type=Scud Target[022].Offset=-60,-100 Target[022].Heading=0 Target[023].Type=SovietCommandVehicle Target[023].Offset=-30,-100 Target[023].Heading=0 Target[024].Type=SovietTruck Target[024].Offset=0,-100 Target[024].Heading=0 Target[025].Type=Scud Target[025].Offset=30,-100 Target[025].Heading=0 Target[026].Type=SovietTruck Target[026].Offset=1,1 Target[026].Heading=0 Target[027].Type=SovietTruck Target[027].Offset=-1,1 Target[027].Heading=0 Target[028].Type=Shelter3 Target[028].Offset=-100,100 Target[028].Heading=0 Target[029].Type=Shelter3 Target[029].Offset=-150,100 Target[029].Heading=0 Target[030].Type=SovietTruck Target[030].Offset=-100,100 Target[030].Heading=0 Target[031].Type=SovietCommandVehicle Target[031].Offset=-150,100 Target[032].Heading=0 Target[033].Type=blastshield Target[033].Offset=30,-50 Target[033].Heading=270 Target[034].Type=Aircraft Target Target[034].Offset=60,-100 Target[034].Heading=0 Save and that's it! Thanks to Deuces for making the range terrain itself. Enjoy!
  5. Gepard has specifically made a tileset for non-SFP1 users of Isreal 2 at http://forum.combatace.com/index.php?autom...p;showfile=3778 I guess you can use it for Suez too, but the photorealistic desert is only tiles, so if you want to use those, you can also put them in the Isreal 2 folder, overwriting the other tiles. Same with Deuces' tilesets. You can not get the desert terrain unless you have SFP1, and same with the Desert Storm terrain, since a sea tile is used that has no repaint equivilant, but if you have the talents, you can make it. Good luck!
  6. Usually I think "Oh, I'll just install this mod or make this little tweak before playing," and before I know it, all my free time is gone! I am begining to think I like it... A little.
  7. You could use ALT-C to make it daytime...
  8. jtin

    SRAM

    Check your date as the SRAM is only available after 1972.
  9. Ooops... From C5's Forum: http://www.column5.us/forum/index.php?showtopic=6452
  10. I was just wondering if Red Madagascar is being worked on any more. Anyone know? In case you don't know what it is: http://www.column5.us/redmad.htm The last update was two years ago! The terrain is available here in the downloads section and is VERY good (what else would you expect from Deuces?). It's a shame that it's not used more...
  11. I'm not trying to rush you or anything , it's good to know you're still working on it. This is showing lots of promise! Yeah, I was thinking of making missions with extraction of infantry and stuff, where the hover would come in handy. Doesn't the AI use a simplified flight model? Would it be possible to make a seperate flight model that the AI can handle? Maybe, there can be one helicopter called Helo_AI, with the old FM so the AI can still use helicopters.
  12. It would be pretty easy, all you would need to do is create a new campaign.ini making the Soviet fighters flyable, no need to edit the campaign_data.ini itself. There's information on how to do this in the knowledge base. A warning, the aircraft unit ID is NOT the one in the [aircraftunit0xx] in the campaign_data.ini, they are according to friendly/enemy orientatioins. For example, say you wanted to make aircraft unit 5 playable: 001 Friendly 002 Friendly 003 Enemy 004 Enemy 005 Friendly In the campaign.ini, you'd have to specify aircraft unit ID= 3, not 5 Hope this isn't too confusing... That is one detailed aircraft...
  13. Bump ... I think that Kreelin's FM is the closest we have to a proper helo flight model right now...
  14. I have no idea about the loitering, but I'm afraid you can't make the plane repeat a series of waypoints (in KMD). The only way is to copy it, and that is unpractical, if you have eight or nine, as there are only sixteen allowed by the game engine.
  15. Does this mean that you're going to create single missions? I got WoV and the first ten missions from YAP, and it BLEW MY MIND AWAY! LOTS of detail, and I'm trying to make some UH-1 missions myself (working on a mission VERY loosely* based on Hamburger Hill right now), unfortunatley, I don't have the YAP team's talents or resources to create missions as good as theirs, but if I get to a point where I think that it is good enough, with the YAP team's permission (as I had taken some waypoints from Khe Sahn A-6) I might upload it... *by loosely I mean not even in the same area (as there is no Hill 937, but I might get around to building it), let alone as a historical mission.
  16. You might want to upload the PDF here. Just a thought, but good job!
  17. The weaponspack doesn't work with SP 3.2. Make a clean install with SP 4 and put the mod in it, then use the knowledge base to make the ground objects SP 4 compliant. I think that's all you need to do to use it with SP 4. You don't need the groundobjectdata.ini, so you can delete that.
  18. Another thing to remeber is that WoV has no large base sizes. There are two fixes: 1- Go into the data.ini and fix this line: Minbasesize=LARGE<----- to Medium OR 2- Go into the VietnamSEA_targets.ini (you'll need to extract it) and change some bases (U-Tapao would be good) to LARGE bases. Hope this helps...
  19. jtin

    B-52D over clouds

    Stock B-52D in Wings Over Vietnam with the cloud mod.
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