jtin
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Everything posted by jtin
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Okay. It's not as easy as I thought... (but still easy) Turns out the size isn't in the VietnamSEA_targets.ini. In the VietnamSEA_types.ini (you may have to extract it), scroll down to the runways. Under: TargetType= Change the entry to LARGE_RUNWAY. I think this will be best with Runway4 (the big one?). You're all set!
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Bump. Anyone up to building the road?
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Yankee Air Pirate: Missions 51 through 60
jtin replied to a topic in Mission/Campaign Building Discussion
OK, thanks. I noticed in Khe Sahn A-6, there's an entry for: M114A1 and DshK and they aren't included in the 1-10. No big deal, because I guess they're in other mission packs, but the U.S. side seems a little small without the other artillery. I think I'm still gonna stick to the order, buying missions 11-20 next, I can't wait to try LAPES. And after that, 21-30... eightlein, It looks like the maintnence crews aren't gonna be happy with those holes... -
Don't forget the KC-130. As for AWACS, there is the E-2, but AWACS isn't modeled in the sim. You can however increase the MaxVisibleDistance= in the aircraft_data.ini By about 10,000 and they will appear on the in-flight map a lot sooner and is sort of like what AWACS does. AI will also engage much sooner.
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This is sort of individual, but I noticed the AC-130 is in object mods. Shouldn't it be in aircraft mods? I agree, but maybe it should be even more divided into ground objects, .ini mods, and so forth.
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The rotodome (I think that's what it's called) isn't in the weapons pack. It's in the C6 megapak. Nifty little thing... I've been trying to make an E-3 with it. I think gerald14 hasn't uploaded the B-2 model. You'll have to PM him about it.
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Almost all of the aircraft can be used in WoV. SFP1 was the precursor to WoV, and the older mods would be said to be built for that. However, some of the terrains used the desert.cat, which is only in SFP1. The Desert Storm terrain is an example of this. The weapons pack renamed the missiles, but they are still there. Are you installing the weapons pack after patching? The weapons pack should automatically edit the MiG's loadout.ini. If the planes don't show on the plane list, you need to have a cockpit. Just assign a cockpit to it (in the aircraft.ini) and you're all set. The crashing is caused by the lack of LARGE bases in the VietnamSEA map. You can either change the Minbasesize to MEDIUM in the aircraft_Data.ini, or edit the VietnamSEA_targets.ini to make some bases LARGE. Hope this helps! Don't hesitate to ask questions, as that's what this forum is for!
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You have to remember that SFP1 originally came out in 2003, and the F-104G (or any other stock aircraft for that matter) have not been upgraded. The Italian F-104 that you downloaded (have a link?) probably was a completley new aircraft. If so, it had a new model, which means they don't have the same animations. What parts did you copy over? I have no idea of the canopy, but the engine is probably because of the wrong animation ID. Try using the original one. Good luck!
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Yankee Air Pirate: Missions 51 through 60
jtin replied to a topic in Mission/Campaign Building Discussion
Wooo! zerocinco, I have a question. I only have the first ten missions. Do I have to buy them in order to get the appropiate objects and aircraft, or can I skip some? Too many to play, so little time... Payday isn't soon enough... Looking good! -
To clarify a bit, you can have lights on airfields. For example, if you had a target area that was declared an airfield, you can put a lights section in the airfield_layout.ini. All ground objects can be used and listed in the terrain_types.ini, but not all objects listed there are ground objects. Buildings (the non-targetable ones) and trees are not listed in the terrain_types.ini. As Fubar512 said, lights can be used using a tga that is incorporated into the .lod. The CVN-75 by D-O and the lighted trucks by Kesselbrut do this. And Deuces has something up his sleve to light the non-targetable buildings: http://bbs.thirdwire.com/phpBB/viewtopic.p...ghted+buildings
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Would it be the test for the next low cost fighter? Would you mind telling the story? Thanks.
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You're doing a cockpit? And G model too? That just made my day. Nice work!
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Hope these help: Nose gear: http://www.goodrich.com/Feature/SingleStor...285,114,00.html Main Gear: http://www.codeonemagazine.com/archives/20...tail/index.html Has good close up pics. (First two hits with "F-35 Landing Gear" search on Google) Nice start!
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Unlimited ammo WOE cold war, soviet inv.
jtin replied to Duiker's topic in Mission/Campaign Building Discussion
I thought you get unlimited gun ammo on easy. AFAIK, there isn't a cheat code for unlimited weapons. -
Whoah. Hopefully KB will recover soon. Has he released the Huey ground object? If so, where can I find it? Very nice skins!
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accurately placing objects and planes
jtin replied to atoll1's topic in Mission/Campaign Building Discussion
You mean Ctrl-F12? There is no way to save randomly generated single missions. Look in your terrain_dogfights.ini and see if any of the coordinates match the valley. Good luck! -
Has KB released it? Or should I PM him about it? I think it'll be a nice addition (with his permission of course) to the targets in my (starting to be built) campaign.
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accurately placing objects and planes
jtin replied to atoll1's topic in Mission/Campaign Building Discussion
Flight> HUDData.ini> top: [Debug] DisplayDebug=FALSE Change to true. The top will display the camera coordinates. What "neat" places? What type of mission? CAS and Armed Recon use the terrain_movement.ini Strike, Escort, and Sead use the terrain_targets.ini (striking one of those targets) CAP and Fighter Sweep use the terrain_dogfights.ini (?) -
Whoah! That's a lot of detail! You can count every bolt. Nice!
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Ah. Thanks!
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Very nice! Where do you get the helo statics?
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Does the last point in the strategic node have to be the next strategic node? This is getting much clearer. Is that pic from a campaign editor for SFP1? If so, where can I find it (if released)? I'm still looking for someone willing to build the road. Anyone?
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You probably have the Solomons campaign, but other than that, I don't think there are any other WWII campaigns that have been released yet. The modability is what I love about this sim. It's like twenty games in one. Is that... i-i-is it an E-2 f-f-firing a missile?
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This project is going very well. Nice work ! Would the plane riding the wave actually speed it up? Sounds very amazing!
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Looking good . Is this an upgrade of your old G model, or a completley new model?
