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jtin

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Everything posted by jtin

  1. It was also (arguably) the predecessor to the F-14. They had to abandon the project because of weight problems.
  2. Lexx_Luthor: Sort of hijacking the thread, but I have to ask the question. How do you do it? Johan217: So are you saying that the ground units can go to one "waypoint", but not the other and still capture the strategic node? Or does the fact that they're (using your example) sitting in Jerusalem mean that they have already captured it? I'll take out the F-105D. My mistake . After poking through some information, I found the A-10 entered service in 1975. I think I'll make an A-10 squadron appear somewhere . Now moving deeper into development, I'm thinking of including (at least at the fire bases) some parked helos. I know there's one in the factory place, but it doesn't have a skin? What's the maximum amount of polys a ground object can have? How can you know without the max file or a copy of max? The above mentioned road object would be very nice too. Thanks!
  3. That clears up a lot more. Thanks. I still have a couple questions. Sorry . In the strategic node block, what does the ConnectTo mean? Does that mean in order to capture the whole area, the units have to go to the first place, then the second? Does there have to be two, or can there be less or more? I'll add the F-105D, F, and G. I'm going to send out a call for help for the modders. Can anyone build a road model? Sort of like the train tracks? It can use the Road1.tga in the terrain.cat. I know it can be done through tiles on the map, but I'm not that good with the TE and the object roads can be targeted and they would show on KMD. It can just be a straight piece, say 6 feet long and 5 feet wide? I want to test the feasability of my idea . Thank you so much!
  4. AFAIK, the mutiplayer isn't changed much. As for patches, SFP1/WoV/WoE/FE have their own individual patches, for SFP1/WoV/WoE, there is a patch 4, which can be over any version of the game, and a small patch 5, which has to be applied after patch 4. Ignore the previous patches. FE has patches 1 and 2, in 1 first, then 2.
  5. Yeah, this is the part that I'm sort of confused with, but your explanation cleared it up... sort of. This is what I think happens so far. The campaign starts with the ground units in their start positions, which have to be strategic nodes (?) Based on the intel, they move torwards the enemy units which are positioned at the strategic nodes (?) This is the front line moving. If your mission is succesful in a CAS mission (which is triggered by destroying *I think* five tanks) and even if all the friendly tanks are destroyed, the offensive will be succesful. If friendly forces capture the base area of the enemy, there is a win. If enemy forces capture your base area, there is a lose. If the missions exceed the max missions or max date, there is a stall. I still have some questions. You said start out at A, capture B, and end in C. Can there be 3 base areas? Would that be made by making a force 003 (if possible)? Are strategic nodes randomly located and the names don't matter or are they targets in the terrain_targets.ini? Or are they cities in the citylist.ini? If this is all true, there will have to be a LOT of strategic nodes to get the ground war on the level I was thinking of. Thanks for your help and it certianly clarified a lot!
  6. In the ship_DATA.ini, the nation has to be GENERIC and the ship type has to be either CARGOSHIP or TANKER. The weapons on the ship will still work. Also, you might want to make the availability COMMON or VERY_COMMON
  7. That looks like a good menu replacement set, but I was thinking of something with helicopters (most of the flyable squadrons fly helicopters). I think SFP1 has the decals (obviously not for the A-6, F-8, or A-7s), but not as many. I don't know about WoE. I think I'll start with WoV, since if I want to make a SFP1 and WoE version, I would have to make another map. I'll look into it after I'm done with WoV. What do you mean by assistance? I have a couple of questions about the ground part of the campaign. As you probably already know, I'm planning to populate the map with not only targets, but stationary shooting ground targets to make the CAS missions more exciting. Does the frontline absolutley control what side it's on, or can I make it so that it will not change sides? Are there Armed Recon missions in campaigns? I think I read somewhere there aren't. How are strategic nodes used? Do they control the battle points or are there places that the game uses to make the frontline? If you want to help make the campaign, sure! I'll need all the help I can get. Thanks for you assistance! Basic campaign development stuff: I think I'll include these aircraft: A-1H AH-1G A-4E and F A-6A A-5B A-7A and B AH-34 B-52D F-4B, D, E, and J F-8E F-14A F-111D O-1E OH-6A OV-10A UH-1B UH-1H UH-34 SH-3A MiG-17 MiG-21 An-2 Su-7 Su-9 Feel free to make suggestions for both aircraft and ground objects that would fit. I'm thinking of using some of the WW2 ground objects for S. Vietnam and N. Vietnam. I'll need information on what carriers would've been deployed and what squadrons they had, and also what squadrons would have been relocated or based in Thailand, since in the campaign, all of Vietnam is the enemy. Thanks for any information!
  8. The game should automatically save the campaign if you fly more than one mission. There is a button with another menu on the side of the campaign screen for saved campaigns.
  9. There are somethings that are listed, but not implemented yet. Maybe they will in a future patch.
  10. F6- panning around outside of aircraft. There should be a keycard in the manual, available for download at Thirdwire's site.
  11. Ah. Is there a place with the list of changes by the site upgrades?
  12. It seems like I can't edit a post except right after I post it. I tried to edit a post posted about two hours ago, but the edit button was gone. Is this intended, and if so, why?
  13. Ahhh! I posted the wrong link... AGAIN! www.sfmods.com/files/WOV_trees.zip
  14. That SAM site is EYE OPENING! Great work!
  15. Very nice! I love that Forward Operating Base!
  16. You can "delete" a waypoint in game by pressing "w" to go on to the next waypoint.
  17. Just release as much chaff and flares as you can and JINK! The SAM trails should be in the weapons pack, or the effects pack, at Deuces' website. You could do the same for missiles with the weapon editor, but I would try making the stock missile trail a little darker and lasting longer first.
  18. What gun edit? The fuel and weight are pretty easy to edit. Open the Su-27_data.ini and scroll down to the weight, and edit it and the fuel, and edit it.
  19. www.sfmods.com/wov_trees.zip Deuces should link to this on his site. Then again, it was a beta....
  20. Post over from SimHQ: I just found out that DRV doesn't cover Saigon (Ho Chi Minh City)! I don't think I can do it as originally intended (DRV and VietnamSEA), and I think I need to add a terrain creator to the list of needed people. That's something I have no idea how to do. I'm also looking into the idea of an all-incusive mod, as the A-Team has contatcted me, saying with their permission I may be able to re-release the models. Does anyone know who created the UH-1H? http://www.simhq.com/forum/ubbthreads.php?...e=0#Post2130914
  21. I've also been looking forward to this. Thanks!
  22. I'll probably also include the SH-3 and HH-3. In case anybody's wondering: Changes: I want to make the convoys in armed recon missions include tanks and infantry, not only trucks. I'll also make extensive new target areas with patrolling infantry, tank clustered areas, and I'll make the truck routes next to them, so you can have a fire fight in armed recon missions. Isn't that what helicopters are designed to do? I'm also looking into popluation the areas with destroyed tanks and buildings, as the war has already been going on for a long time! I'll also have to adjust the frontline, as the story is after a North Vietnamese take over. All of South Vietnam would be taken over and the only airfields available would be the ones in Thailand and there would be carriers and helicopter carriers! To do list (in order of needing to be done): Make skins Make needed ground objects edit target areas edit movement.ini and front line make campaign make screens get neccessary permission to release enjoy! If anyone needs to help, this is what I need: I would like a skinner for airplanes. I think the only skins I would need are the ones for the helos and a VF-2 tomcat skin, if there aren't ones already. I can do reasonably well in MS paint, (considering it is MS paint), but I don't think it'll be that good and it'll take a long time. I would need a skinner for ground objects (or someone to help me). I'm thinking of converting a tanker to a helicopter carrier, to supplement the OH Perry and LHA-1. If anyone wants to make ground objects with models, then all the better. If anyone wants to do screens, then that would also be welcomed. The stock screens won't really fit the theme... I can (sort of) handle the .ini dancing, but the artistic stuff is what I lack. I can easily imagine that this willl evolve into a BIG project, and I work very slowly, since I have little free time, so don't bug me about when I'll be finished. I'll try to release a BETA when it comes to an acceptable stage, but it IS a BETA so it would not be totally finished. If I can't find anyone to help me, then the project will still continue, but it'll just be slower and the artistic stuff might be lacking in some areas. This will NOT be a fully-inclusive campaign, as the A-Team has withdrawn their stuff and some of the authors of stuff (such as the UH-1H) I won't be able to contact. One last note: If anyone can think of a better name, please feel free to PM me or post in this topic. Operation Frequent Fire is sort of cheesy...
  23. jtin

    Mig-27D

    Been looking forward to this. Thank you!
  24. I like it! I think the introductory text would be something like this: In the midst of the chaos of Operation Frequent Wind, a flight of UH-1 helicopters were shot down by North Vietnamese soldiers. Another flight of South Vietnamese UH-34s were also shot down. Only a few crewmembers survived, only to be captured, and presumably, executed or held hostage. The F-14s that were deployed to provide air cover in the evacuation are now ordered to retaliate. Other forces will be subsequently deployed. You are the spearhead of the attack. As part of Operation Frequent Fire, VF-1 Wolfpack, equipped with F-14A Tomcats has been deployed to the USS Enterprise. There would need to be some research such as what helicopter squadrons were involved. Also, some skins are needed. Too bad the HH-53 isn't freeware, or else it could be included. I'm thinking the list of flyable aircraft would be: A-4F-USN A-6A-USN/USMC AH-1G-USMC F-4E-USAF F-4J-USN F-111D-USAF F-14A-USN UH-1B-USMC UH-1B-CIA/Air America UH-1H-USMC UH-34-ARVN AH-34-ARVN OH-6A-USMC This would probably be just a mostly chopper campaign, centering around finding and rescuing the missing helicopter crews. I'm thinking I could make this for SFP1 with DRV as well as WoV. Any thoughts?
  25. Wow! I can't wait! All that detail... <drool> Still I'll continue with Hamburger Hill and the next installment comes out, I can update it to use the new <drool> UH-1s!!!
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