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AcariaPlainum

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Everything posted by AcariaPlainum

  1. Not from what i have heard they are planning a a bigger diameter with foldable fins I have also heard scramjet meteor style
  2. Try file compression as a stop gap if you already did that get a big 1tb-2tb SSD if you want you could even get a 8Tb HDD make sure its optimized for high write and read though
  3. Depends what do you wanna do i mean graphics wise sure DCS is better. Its also a lot more performance demanding and start up takes longer too its more realistic for sure but again more complex and performance demanding Also beware DCS isnt fully realistic either in some regards yes but not every aspect for example rcs in DCS is just 1 value
  4. Then its not fully realistic dude he asked how realistic it was. Like i said its half way arcade halfway sim if you want more realism then go to falcon bms but keep in mind then its gonna be more complex Also even frequencies arent fully modeled either like i said SF2 is great due to its having a nice niche of being halfway sim
  5. RCS isnt really a thing, false positives arent, active homing missiles plenty of things radars lack Its halfway arcade halfway sim
  6. Falcon got updates form the community though
  7. Definitely nowhere near something like falcon BMS but more so than say Warthunder arcade battles at least when it comes to planes Its halfway between arcade and sim I say avionics are its weakness and with mods it heavily depends on quality of the mod. This also applies to weapons avionics and radars btw
  8. View File DZAP Missile Launch Simulator program This is a missile launch simulator which includes a air launched sim and ballistic trajectories Credit goes to the original authors of this Andrew P. Pavacic1 and Mundelein, IL, 60060 A paper has been attached to the zip file if you wanna read more Keep in mind values in game can be different since we dont know the source code and what equations and calculations the game works with You can also import and export missile parameters it would be nice if we could all maybe share notes and build a joint data base of real missile values Thanks! Have fun! Submitter AcariaPlainum Submitted 08/21/2024 Category Utilities / Editors  
  9. Version 1.0.0

    36 downloads

    This is a missile launch simulator which includes a air launched sim and ballistic trajectories Credit goes to the original authors of this Andrew P. Pavacic1 and Mundelein, IL, 60060 A paper has been attached to the zip file if you wanna read more Keep in mind values in game can be different since we dont know the source code and what equations and calculations the game works with You can also import and export missile parameters it would be nice if we could all maybe share notes and build a joint data base of real missile values Thanks! Have fun!
  10. Well its just the nature of Art i guess people work over it be proud your legacy lives on
  11. ODS Warbirds: F-15C\D\E Eagle ODS30 Squadrons

    Maybe the updated F15s from recent ODS?
  12. Maybe if a lod could be extracted then placed in the mod folder? Still would need to figure out how to access and extract LOD in cat file
  13. Why do LODS need to be done at multiple distances? I not much of a 3D design dude but i have once worked with CAD a bit why cant it just take almost like screenshots from varying distances with same file?
  14. Im not sure about the speed indicator but for the fuel its a scale thing which is set to 0.1 scale for internal. If you want the total on in pure lbs number then set the scale to 1.0 but remember the internal fuel indicator only has 4 numbers available
  15. Debug View for Strike Fighters 2

    Version 1.0.0

    38 downloads

    Allows you to see Debug View in game Useful for missile testing and aircraft Simply paste into your Flight Mod folder Thanks to Mue for pointing it out to me!
  16. Hi guys I wanted to know if the game measures IAS or TAS speed for planes or even both and if weapons speed is also IAS? Also i wanted to know what the game factors IAS does it account for temperature and compression or simply by altitude? I am aware some aircraft could display both but im talking the game display on the lower left corner
  17. Maybe we should make a list of all valid mission types for all aircraft
  18. I was wondering if there was a way to access default game LOD files?
  19. Thanks I was wondering atleast if we can use the default LOD files for mod aircraft in our personal games So for example if i typed the base lod files into the ini files would it work?
  20. Air Density in Game?

    Well speed i obviously know Same with the coefficient Area is in the data too The test is done at Sea level Sustained Accel can give us drag force by having the same effect as terminal velocity would by maintaining mach 3
  21. So i did some testing with some Missiles and wanted to calculate Air density And this is what i got which seems really wrong but at the same time i did in game testing For context IRL air density usually is around 1.225kg/m3 at Sea level at 15C with normal humidity and pressure Now that either means SF2 Air density is scuffed, Im doing something wrong or SF2 might model air compression from flying?
  22. Air Density in Game?

    Yeah i made some mistakes But even corrected it doesnt make sense in the opposite direction
  23. Iowa class battleship update

    Had to fix ship crashing the game when it sinks by removing some radars Here for anyone who wants the fix Iowa80s_DATA.ini
  24. So i have done some anti ship missile tests and when ever i fire at Iowa mod BB and it sinks or when i launch a pop up missile the game crashes Does anyone know why?
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