AcariaPlainum
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Everything posted by AcariaPlainum
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I understand btw if you are busy but please go into more detail if you find the time i dont mind waiting a bit Like how much is total space for the entire website and how much of that is just mods I would imagine the mods are the most demanding since running the forum shouldnt be too big if you set it up well As for backups do you have all the mods and knowledge base backed up offline? Also is it really necessary to use multiple hosting providers? If there were a way to get unlimited bandwidth data or atleast data more cheaply i think it be worth some speed trade off it be better to download more mods rather then doing it fast You could even do a priority que for speed for subscribers Especially with offline backups of the most important things You mentioned cloud well would be it so crazy to just upload some mods through say Google drive and other put the load on them bandwidth wise again speed wont be too bad either Heck we could even do community hosting and just keep offline backups Another way to get some heat off the site is hosting some mods on other sites Nexus, Modb etc etc it would obviously take time to do that but if we did it as a community it would atleast lighten the load here As for IP please tell us more on that, same with software licensing what software are you licensing? Also i assume Combat ace is an LLC is there any costs there just out of curiosity
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Well honestly if that paywall stays then delete any mods i uploaded here If you dont even want to be transparent about if you locally host or rent, if your local what setup are you running im talking hardware or even a cluster? What provider are you using if your renting? How much storage is on the website total and how much do the mods take up? How many users total and how much bandwidth is used up on average and peak? What about your reverse proxy setup? Also if your locally hosting what ISP plan and provider etc etc Id be curious what your current setup costs and maybe if we can optimize
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View File Missile Launch Simulator program This is a missile launch simulator which includes a air launched sim and ballistic trajectories Credit goes to the original authors of this Andrew P. Pavacic1 and Mundelein, IL, 60060 A paper has been attached to the zip file if you wanna read more Keep in mind values in game can be different since we dont know the source code and what equations and calculations the game works with You can also import and export missile parameters it would be nice if we could all maybe share notes and build a joint data base of real missile values Thanks! Have fun! Since the Site is basically now paywalled this is actually free software and absoloutely shouldnt be behind a paywall https://geimint.blogspot.com/2013/06/2dzap.html for the Original blog Submitter AcariaPlainum Submitted 08/22/2024 Category Utilities / Editors
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- missile launch simulator
- missile launch simulator
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LOD Creator
AcariaPlainum replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Why do LODS need to be done at multiple distances? I not much of a 3D design dude but i have once worked with CAD a bit why cant it just take almost like screenshots from varying distances with same file? -
Im not sure about the speed indicator but for the fuel its a scale thing which is set to 0.1 scale for internal. If you want the total on in pure lbs number then set the scale to 1.0 but remember the internal fuel indicator only has 4 numbers available
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Hi guys I wanted to know if the game measures IAS or TAS speed for planes or even both and if weapons speed is also IAS? Also i wanted to know what the game factors IAS does it account for temperature and compression or simply by altitude? I am aware some aircraft could display both but im talking the game display on the lower left corner
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Well speed i obviously know Same with the coefficient Area is in the data too The test is done at Sea level Sustained Accel can give us drag force by having the same effect as terminal velocity would by maintaining mach 3
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- air density in strike fighters 2
- air density
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- air density in strike fighters 2
- air density
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So i did some testing with some Missiles and wanted to calculate Air density And this is what i got which seems really wrong but at the same time i did in game testing For context IRL air density usually is around 1.225kg/m3 at Sea level at 15C with normal humidity and pressure Now that either means SF2 Air density is scuffed, Im doing something wrong or SF2 might model air compression from flying?
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- air density in strike fighters 2
- air density
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So i have done some anti ship missile tests and when ever i fire at Iowa mod BB and it sinks or when i launch a pop up missile the game crashes Does anyone know why?
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- game crash
- strikefighters2
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