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FastCargo

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Everything posted by FastCargo

  1. Fine, I guess I'll start looking at it then... FC
  2. My wife mentioned that...but in some ways, I think that's a blessing...not nearly as much media attention and lack of privacy to grieve that her family has to suffer through. FC
  3. The Oct 08 patch and SF2 from what I understand use the same flight model, and so have the same issues with props. A temporary fix was found in the AvHistory discussion. It's pretty simple actually, I applied it to the AT-6B and it works nicely now. FC
  4. Okay, WAAAAYYY too much information! FC
  5. Well, it's 1013 hours CST and no one has posted the "OMG! ThirdWire is down!" yet. I suspect the threat of being made fun of by C5 was a great deterrence... FC
  6. If you want to relive Band of Brothers, get Brothers In Arms 1 and 2. Trying to adapt the ThirdWire engine to ground infantry combat is very problematic at best, impossible at worst...a whole lot of time wasted vs spending probably less than $20 for 2 good infantry games. FC
  7. C5, Yes, actually. Remember, his major influences on music were made some time ago. The last decade, most stories about him are about the downsides. Kind of hard to get over that stuff. FC
  8. Start by adapting the interim B-1B FM to the Tu-160. It's the only aircraft out there that comes close to what you need. I'm working on the B-1B FM on my own. If I have something useful, I'll send it to you. FC
  9. It's about giant transforming sentient robots. Pretty sure I'm not going to be seeing Shakespeare on the screen. FC
  10. Now we just need IRS One. You old school guys know what I mean.... FC
  11. Yea, yea, laugh it up, fuzzball! Actually, for all the grief Mustang has gotten over the years, it's lasted longer than any of it's contemporaries. Ford did a good job remembering that the car was originally designed as an affordable, sporty car. In more recent times, they kept the car through minor changes, keeping it's generally sporty nature, but not letting the bleeding edge racer boys define the car, causing the cost of making it and the cost of buying one to spiral out of sight. In the end, while it's domestic competitors all died and are only now coming back to the stage, it stayed the same...affordable, reliable (relative to the other domestics) and moddable. In a few years, I'll get a nice used GT convertible, put the NACA hood on it, maybe a Paxton underhood supercharger, paint it up like my Mach 1, and have my mid-life crisis...in a car far more drivable and reliable than my '71 Mach. FC
  12. Couldn't have said it any better. Thanks for the memories Farrah. FC
  13. Topics merged. Sad to see someone die so young...with what he had done to his body and the constant litigations it's not surprising he died so early. FC
  14. Also, each airfield type that defines the parking slots also has a number that states the probability that you will see aircraft in the parking slots. The stock number is pretty low (about 65 percent or less if I remember correctly). I've automatically bumped that up to 95 percent, so that I see parked aircraft darn near everytime. FC
  15. Ah...you need to move the weapondata.ini/dat files that are in the objects directory to somewhere else away from your sim. That weapondata is the STOCK weapons, which may be overriding the one that's in the weapons directory. FC
  16. Yep, something about boys and making crap blow up just go together. One of these days I'll relate my various misadventures with the dark side of model rocketry (yes Virginia, you can make a functioning LAWS rocket launcher...). FC
  17. Woah, woah, WOAH! Do NOT do this! If you do this, you risk making the LOD file unreadable! This is very different from renaming a skin inside a LOD file through hex editing. Go with Wrench's technique...much less risky! Also, manipulating the OUT file does nothing for you. All that file is is a report generated by the 3ds MAX ThirdWire plugin which details what meshes, what heirarchy, and what materials and textures were assigned to each mesh. The sim does not use that file AT ALL. It's mainly a useful document for modders. FC
  18. Actually, a 1971 with the 351C engine. If you've seen the James Bond movie Diamonds are Forever, you've seen it in action (not my particular car obviously...but the exact same options and paint job). Got it when I was 17, gave it to my uncle when I was 36 (kids ya know). Gives him a retirement hobby to continue the restoration on it...I get it back when he's done. How awesome is that. I miss it sometimes...though I don't miss being drenched in automotive gunk up to my armpits. I keep wishing someone would total my current car so I'd have to buy a new Mustang GT and mod it. FC
  19. The old rigs... FC
  20. Also, as an addendum, do we want to coordinate efforts with ArturR? He's been making avionics updates for the Super Hornet as per this thread: http://forum.combatace.com/index.php?showtopic=38271 I figure these avionics, along with incorperating the SF2 RWR upgrades, should make this a nicely updated release for the SF2 series. In fact, because of the alterations of the LOD files, this aircraft will probably be the first 3rd party aircraft that is NOT compatible with the first generation of TW sims. In other words, this aircraft will only be fully compatible with SF2 and later...you won't be able to run this aircraft in SFP1/SFG/WOV/WOE/WOI without serious data.ini knowledge to be able to 'hide' parts. FC
  21. I'd agree, it's very doable...just tedious. Time for the ruler tool methinks! FC
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