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Everything posted by FastCargo
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EricJ, Did you still want the models? It's going to be a huge download, even if 7-zipped. Might need to email instead vs PM. Also, all weapons are now updated to SF2 standards, cockpits have been updated as well with the needed bitmaps to prevent 'white' areas. Basically, it's all setup as a 'one stop shop' download. Includes changes to a few of KB's weapons to incorperate the new ALQ-99 models for aircraft other than the EA-18G Also, for you fans of Siddogs work, you should find very minimal changes needed to use his skins. Just take the custom tank skins from the tank folder and put it into the aircraft skin folder. That's it...you'll have the custom tanks. Pull the decal folders and put them into the respective areas as per the KB. FC
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Thanks for that KB...I didn't know until now! S! FC
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The main thing would be absolute speed, but only if the aircraft could retain C-130 STOL capabilities. A C-130 is SLOOOOWWW.... FC
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plaaf/rocaf p-51
FastCargo replied to a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
rscsjsuso5, File is unapproved. This is now several uploads that you haven't done due diligence on. Please do the right thing and know EXACTLY what you can and cannot upload, or you will find your upload privileges suspended or worse. FC -
SF2E Cant get Harriers to VTO
FastCargo replied to Hokum's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
So if it doesn't, adjust the data.ini using those numbers and it should. After playing around making the F-35B hover, I can tell you the physics to make it VTOL worked properly....I only used real world numbers and it VTOLs just like the real thing (with the same limitations). FC -
Full conversion completed on the E model. Drop tanks are now part of the aircraft model and can be decaled. They currently all share the same bitmap and mapping (the bitmap that the original tank uses). Surprisingly, after the initial MAX grunt work, the changes in the data.ini for the Weapon and aircraft are minimal. Heck, didn't even have to play with the loadout.ini. FC
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Just call them 'stubby'.... FC
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It's just going to take some time to mount the tanks, then reexport the aircraft LOD files...also, do you want to be able for each tank to have the exact same paint job (up to 5 tanks sharing the same paint scheme)? Or each tank on the same aircraft to have a unique paint job (5 different paint schemes on one aircraft)? FC
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Well, just did some testing...and it looks like we have a winner! First up, SF2 burner effect added (showing at min burner so you can see the effect): Second, tweaked the air refueling pod only slightly...didn't even have to alter the Weapon data.ini file: Yep, it worked on a non-dedicated pylon (the center pylon could be loaded with other weapons). All other functions worked normally (could carry weapons, drop tanks, etc). Just a small scale test...but it means we shouldn't have a problem being able to add the drop tanks as part of the model, which means custom paint and decals for the tanks as part of the aircraft skins. FC
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Boeing 747-200 Jumbo Jet
FastCargo replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Well, pretty much except for the dorsal bump, what else does a E-4B need? FC -
Eric, Well, I don't think you necessarily NEED a dedicated weapon station for the fuel tanks. The main problem we had was that the Gen 1 versions of the sim would not allow you to 'jettison' parts of the aircraft LOD file. That has now changed. I THINK it's theoretically possible we could retool the model slightly to have the fuel tanks as part of the model, which would allow for custom skins. If we were to change the model to SF2 standards, we could add the new AB effects too. FC
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A model that has already been built cannot have Fuel Tanks added to it. There are first generation models that have the fuel tanks as part of the model, therefore, you can give it a custom skin. Julhelm's excellent Skyray model is one, I believe the F-106 is another. But there are very few models that had the fuel tanks built as part of the model. FC
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Updating the forum name
FastCargo replied to guyran's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
And that's the end of that conversation. FC -
Exact modeling
FastCargo replied to Epizikl's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Some of the those models run 250k polygons. Ain't no way the majority of us can run that in game without a LOT of messaging. And that's after you get past the price tag (higher than the cost of 3ds MAX 9 student)... FC -
Was OFF discounted again?
FastCargo replied to Launchbury's topic in WOFF UE/PE - General Discussion
Early adopters ALWAYS pay more. I never buy at release date when I only have to wait a few months. FC -
F-22A Version 2.01 Update
FastCargo replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Actually, talking with TK, the RCS is modeled by taking the aggregate size of the 'hitboxes' defined in the data.ini for the particular aircraft. Then, any radars looking for it, the signal strength defines how far the radar can see it. So, most non-stealth aircraft, the range at which you pick it up on radar is directly related to it's physical size (which makes it easier in that you don't need an RCS modifier for EVERY aircraft). For stealth aircraft, the BaseRCSModifier is basically a multiplier used to lower or raise the RCS in the game. Using the modifier allows you to tweak certain aircraft (F-18E/F as an example) to lower their RCS, or in the case of the F-117, F-22, F-35, to lower them a lot relative to their physical size. Be advised, this only works like this for games patched to Oct 08 or later. FC -
June 2009 Weapons Editor
FastCargo replied to MigBuster's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I wonder if it fixes a few bugs I noticed in the previous SF2 editor. FC -
I heard about this story yesterday. I'm buying this movie even if I never watch it. Thanks Pixar! FC
