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FastCargo

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Everything posted by FastCargo

  1. Damn JW, you beat me to it! Video/pictures without context means nothing. For all we know, this could have been an instructional sortie done with a perch setup, where the student actually STARTS in the crosshairs of the instructor and must D-BFM his way out of it. For those who don't know, instruction in the F-22 is similar to what was done in the F-117. The instructor actually 'chases' the student in a T-38. So the scenario is quite likely...that looks like a T-38C HUD. Also, a T-38 nose on is VERY small, outside of about a mile, all you see is a dot if you know exactly where you are looking. The T-38 doesn't smoke either. And of course, since it's got no radar/lidar emitters, it's basically EMCON silent. Laughing about such a thing like 'Oooh, look at me, I kicked an F-22s butt in a training scenario', is like bragging about having phone sex. Sure you may have got a release out of it, but mostly, you sound like a dork. And painting a silhouette of a simulated kill on your aircraft (I'm looking at you Growler guys)? Now you look like that guy notching his bed post after phone sex...a pathetic, needy dork. FC
  2. Preliminary work: Drag chute added. Speedbrake hard coded animation removed, now done by the TW engine. Additional flight control links added, elevons are now 'blended' in pitch and roll. Arresting hook works. Doing other stuff first before I work on weapons bays to get an idea of how many animation slots I need. I suspect I will need 4 slots and a new FFAR model. Thanks for letting me help Veltro. FC
  3. Adding a sound file is easy. Getting it to do what you want...aye, that's the trick. The soundlist.ini file is a plain text file. Use notepad. The weapondata.ini and gundata.ini files are the only ini files requiring a special editor. All other ini files are plain text and can be edited with notepad, no special programs required. Read the Knowledge Base for more information. FC
  4. YAP is NOT compatible with ANY of the 08 patches. If you install them you will break your YAP install. However, this also means you will have additional issues when trying to run the TW series in Vista. Please check our Knowledge Base for ways to run pre 2008 versions of ThirdWire sims with Vista. In addition, like Migbuster said, YAP is not designed for Campaign or computer generated Single Mission modes. YAP is designed for YAP missions only...anything else is at your own risk. FC
  5. Basically, normal doesn't take into account certain things that hard mode does. What those things are, I'm not sure. I know at least one thing is the position of the pivot points for meshes called out by the data.ini. In HARD mode, those pivot points define where the center of mass is for the particular mesh called out. I found this out the hard way while debugging the F-107. FC
  6. Not an issue, there's even an option for that in the data.ini. I was using the FM that C5 provided. FC
  7. Actually, depending on the type of hook, we may not need to hardcode the animation for it (saving a slot). I'll check the animation on the canopy, and I've got a perfect drag chute all ready for ya! FC
  8. I'd imagine if she was anything like her ancestor the T-38, that she would have been a little hot rod...like a suped up MG compared to a modern Corvette. Also, the FM is based HEAVILY on the MF F-5E, so that's where most of your flight characteristics come from. Jug is the person to ask, he flew E and F models back in the day with our southern hemisphere residents...some of the minor tweaks to the FM came from him. FC
  9. JSF_Aggie and CA_Stary are the respective authors. The short answer is yes, they are, but it involves some tweaking. I have not had time yet to work on the 'all in one' terrain mod since CA_Stary put out the 'all season' version of the GermanyCE terrain. FC
  10. Veltro was kind enough to share the F-102 MAX files with me, so I can take a good look at working the weapons bays. I MAY have a solution to the bays that would allow only needing 4 animation slots, yet still make a convincing looking rocket engagement without making it a gun. It involves making a tweaked version of the FFAR . FC
  11. I'll check the stroke length value for the nose gear, it might be too high. But why are you applying full grunt with brakes on? You do that in a modern day fighter (not on a catapult) and you'll start skidding. FC
  12. I have to admit, I dig those old style color schemes. FC
  13. Shouldn't be moving in 2 axis at the same time (in fact, i don't think the TW engine is capable of that)...sounds like your axis are still misaligned. FC
  14. Okay, at first blush, to get EVERYTHING to look right during bombbay door openings (by player and AI), requires a staggering SEVEN separate animations. Doable...but tough. If that's a bit much, the alternative is the rockets are combined into 1 animation, reducing the total needed to 4, and roughly giving the same appearance as the current setup. Also, I'm assuming based on preliminary research, that the Deuce never carried the larger Genie, so it's internal armament would have consisted of a combination of 6 guided missiles (3 pair) and 24 rockets (or 12 if a pair of AIM-26A was carried in the center bay). Any contradictory info out there on that armament issue? FC
  15. That works too. FC
  16. Not a problem. I can send you the MAX file for the XF-103 for you to take a look how I did it. The trick is that each weapon station MUST have it's own discrete animation slot so that the player and AI can use it and it looks correct (ie weapons don't fire through aircraft). Which means the linking can get complicated. FC
  17. Actually...I can fix it or can show Ed how to fix it if there are enough animation slots. FC
  18. Only problem is that the AI will fire through the aircraft with this method. Just a note. FC
  19. If you're using the Aug 06 patch, your chances for any TW sim NOT working in Vista are much higher. Almost all the Vista problems (32 and 64 bit) were solved with the Oct 08 patch. FC
  20. Folks, This thread is straying off topic.... FC
  21. Fine by me...sounds good. FC
  22. KB, Didn't know you had lost your son my friend...I'm sorry to hear about that. FC
  23. I'd REALLY love to see these 'studies' he quoted. Because I've seen other studies that show kids who do homework, especially those who's families got involved (help, QC, etc), did MUCH better in school. Ever wonder why Asians as a group do better in school? Guarantee it's because they do their homework... Also, good luck passing any sort of serious training (flying, med school, etc) without putting in some skull sweat on your off time. FC
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