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gterl

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Everything posted by gterl

  1. Version 1.0

    98 downloads

    - Loading and Hangar screens for most of the available planes - Planes: 1914 - 1918 - Works best with Guitarclassic55's replacement menue available here: http://combatace.com/files/file/6685-guitarclassic55s-replacement-menu-screens-with-movie/ - Make sure you edit the aircract INI files (HangarScreen= and LoadingScreen= entries) - Make sure you make an according copy of your existing files!
  2. Updated to V 2.0 - Removed (risk) of having ships on land - Added all historical fortresses (Austrian & Italian) - Added bridges - Minor corrections Have fun cheers George
  3. Ahhh he let the cat out.......or .....who let the dogs out...who let the... don't search for errors, wrong colours, etc.....it's all WIP. But I guess you get the idea.
  4. Hangars have shadow....strangely enough I can't enable shadow for the Zepp's (tried via separate INI file, etc.)
  5. work still ongoing to improve this terrain (altough on a on/off basis)
  6. love it!!!!
  7. Mhhhm that reminds me of something! By positioning guns in a certain way you can have them shooting at each other. To be onest I've always avoided this work, since it's extremely time consuming. I've experimented with other ways of having 'random' explosions on the ground and came to this one (not perfect, but nice effects) 1. Change the 'ArmorValue' of the Shack4 in order to get in faster destroyed 2. Add a nice 'DestroyedEffect' to Shack4 3. Position two overlapping Shacks and EXACTLY in the small overlapp either a Hotchkiss or Parabellum AAA 4. Place as many from the above setup as you like along the frontline (slightly behind, etc....wherever you like) Effect: Depending if you fly over it as ENEMY or FRIENDLY the AAA will start to shoot and destroy the shacks and then 'booom' types.ini entry for Shack4 [TargetTypeXXX] <---------- just search for 'Shack4' within your types.ini file Name=Shack4 FullName=Shack ModelName=camp2.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.003 ArmorValue=0.0 <----------------- Reduced to min. ArmorType=0 RepairRate=25.00 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=2000.0 DamagedModel= DestroyedEffect=LargeRocketGroundExplosion <---- something that adds a nice 'boom' effect DestroyedModel= SecondaryEffect=LargeRocketGroundExplosion <---- something that adds a nice 'boom' effect SecondaryChance=35 targets.ini entry [TargetAreaXXX] <-------------------------------- replace with correct number Name=Feldlager Passchendaele III <---------- just a name Position=137859,137297 Location=2 Alignment=ENEMY Radius=0.000000 ActiveYear=0 Target[001].Type=Shack4 Target[001].Offset=-2,0 Target[001].Heading=0 Target[002].Type=ParabellumAAA Target[002].Offset=0,0 Target[002].Heading=0 Target[003].Type=Shack4 Target[003].Offset=2,0 Target[003].Heading=0 [TargetAreaXXX] Name=Camp Ypres 2 Position=137257,138774 Location=1 Alignment=FRIENDLY Radius=0.000000 ActiveYear=0 Target[001].Type=Shack4 Target[001].Offset=-2,0 Target[001].Heading=0 Target[002].Type=HotchkissAAA Target[002].Offset=0,0 Target[002].Heading=0 Target[003].Type=Shack4 Target[003].Offset=2,0 Target[003].Heading=0
  8. looks great! cool addition! thank you
  9. +1 early types I know, no serious fighting took place. But having a pilot shooting with a revolver would be fun. Or an observer with a rifle...plus we would be serious in covering the whole timeframe 14-18
  10. shadow? once there once not (or just because angle of screen-shot?)
  11. great stuff!!!!!!!!!!
  12. gterl

    spain height

    From the album: GTs First Eagles

  13. gterl

    Falco!

    WOOW! Looks great! Thx!
  14. Great stuff!! I see the death's head painting from Jaumotte and Wouters (Belgian) ...nice!
  15. Correct, thank you. I'm not using that one on the Italian map
  16. yep, indeed nice website...just downloaded a bunch of books
  17. hi sadly I couldn't use the ones from the Verdun terrain (had to repaint everything from scratch). The idea of course is not mine. mhhhm I like my 'bazaar' :-)
  18. Grazie ma non mi serve il testo in inglese Il problema e che i modelli che abbiamo sono piutosto generici...quindi ogni forte sembra (piu o meno) uguale Le localita (posizioni) li trovo tramite Google-Maps, ma per ogni posizionamento mi ci vuole quasi mezz'ora. Saluti George
  19. forts ...started adding ALL of them...thx for the map btw
  20. winter sightseeing
  21. WIP
  22. updates (work still in progress) fortifications mediteranean blue ocean and river (note the change of color) random ground explosions
  23. more updates.... train tracks and train stations at the major cities new trenches small aerodromes (british & german) eye candy ahhh yes forgot..... random explosions on the ground (simulating artillery)
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