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Everything posted by ArturR
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Cockpit F-16 Block 50-52
ArturR replied to jack33's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Notice that newer Vipers (block 50/52+ and MLU) have digital HSI pics for reference -
Weapon shadows
ArturR replied to ArturR's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yes this is it! Thanks Crusader. -
Weapon shadows
ArturR replied to ArturR's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Umm yes I edited ini and add entries for properly lods and shadow, but still they are not show, hmm maybe in 3dsmax must be something set?? -
Weapon shadows
ArturR replied to ArturR's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I have set at unlimited but didn't show. Im using MGunny weapons pack, only stock weapon has shadows. -
Does anyone have an idea how to add shadows to third-party weapons? I added this entry in .ini file [shadow] CastShadow=TRUE ShadowCastDist=10000 MaxVisibleDistance=100 but it does not work
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View File Fa-18 Superhornet avionics mod v1.0 F/a-18 Superhornet avionics mod v1.0 - 21.07.2010 For SF1 and SF2 I made this avionics mod based on Jane's F/a-18, Digital integration F/a-18 Superhornet and other "bug" sims, also used sources like guncams, photos etc. Its still far from ideal (TW engine limits) but I tried to give imaging of real APG-73 radar and Hornet Hud using this what TK implemented in avionics70.dll F/a-18E/F/G INIs are the same Later I will do avionics for older Hornets. -------------------------------------------------------- Installation - First make backup cockpit folder and avionics.ini and cockpit.ini files - Put all 'cockpit' content from this mod to ...Objects/Aircraft/FA-18X/Cockpit folder - Put properly avionics.ini and cockpit.ini files from this mod to ...Objects/Aircraft/FA-18X and let overwrite (If you are using SF1 series, copy properly INI files from 'SF1' folder). In this mod I also added Erwin Hans repainted cockpit panel for F/a-18 Superhornet if you decided to use it just put F-18_Cock1.bmp from 'superhornet panel' folder in this mod to ...Objects/Aircraft/FA-18X/Cockpit and let overwrite. -------------------------------------------------------- I used: -Mirage Factory few tga graphics -Crusader a-g gunsight -EricJ hud target box -Erwin Hans repainted panel Thanks ArturR If you have any questions, sugestions etc. just PM to me at www.combatace.com Submitter ArturR Submitted 07/22/2010 Category Avionics
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614 downloads
F/a-18 Superhornet avionics mod v1.0 - 21.07.2010 For SF1 and SF2 I made this avionics mod based on Jane's F/a-18, Digital integration F/a-18 Superhornet and other "bug" sims, also used sources like guncams, photos etc. Its still far from ideal (TW engine limits) but I tried to give imaging of real APG-73 radar and Hornet Hud using this what TK implemented in avionics70.dll F/a-18E/F/G INIs are the same Later I will do avionics for older Hornets. -------------------------------------------------------- Installation - First make backup cockpit folder and avionics.ini and cockpit.ini files - Put all 'cockpit' content from this mod to ...Objects/Aircraft/FA-18X/Cockpit folder - Put properly avionics.ini and cockpit.ini files from this mod to ...Objects/Aircraft/FA-18X and let overwrite (If you are using SF1 series, copy properly INI files from 'SF1' folder). In this mod I also added Erwin Hans repainted cockpit panel for F/a-18 Superhornet if you decided to use it just put F-18_Cock1.bmp from 'superhornet panel' folder in this mod to ...Objects/Aircraft/FA-18X/Cockpit and let overwrite. -------------------------------------------------------- I used: -Mirage Factory few tga graphics -Crusader a-g gunsight -EricJ hud target box -Erwin Hans repainted panel Thanks ArturR If you have any questions, sugestions etc. just PM to me at www.combatace.com -
Um...go check FaceBook
ArturR replied to tn_prvteye's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Didnt TK say something about two expansions packs for SF:E?? -
For a better ccip
ArturR replied to orsin's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
In WOE first gen and WinXP this working. CCIP/gunsight disappears on the panel or windscreen frame. Still floating on windscreen glass but now is less annoying. Thanks Orsin! -
CCIP HUD question
ArturR replied to Angel's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I don't have any of the second gen SF but I thought that TK has fixed this old bug? btw discussion about it http://bbs.thirdwire.com/phpBB/viewtopic.php?f=5&t=6833 -
Very Very Sad News
ArturR replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Oh my God what a sad news... May he rest in peace. -
Z tego co wiem to niewiele mamy tych pocisków. Głównie dlatego że dopiero ostatnie serie Suczek które Polska kupiła były przystosowane do zabierania telewizyjnej wersji, coś koło 20 sztuk otrzymało ekran tv, potrzebny do naprowadzenia tych pocisków. Pytanie ile zostało w służbie maszyn z telewizorkami ?
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Empty Inertia
ArturR replied to ArturR's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanks NeverEnough for this info. So using as an example WoE stock F-15A data We have: [AircraftData] EmptyMass=12474.0 EmptyInertia=260995.5,31548.9,286808.2 ReferenceArea=56.49 ReferenceSpan=13.01 ReferenceChord=4.86 CGPosition=0.0,0.20,0.0 Where I-pitch=260995.5 I-roll=31548.9 I-yaw=286808.2 d=19.43 (length) b=13.01 (span) e=(b+d)/2 Inertia (Y Direction) Iy= (W/g)*(Ry*d/2)^2 (12474/9.8) * (Ry*19.43/2)^2 = 260995.5 1272.86 * 94.38Ry = 260995.5 120131.53Ry = 260995.5 Ry = 2.173 Inertia (X Direction) Ix= (W/g)*(Rx*b/2)^2 1272.86 * (Rx*13.01/2)^2 = 31548.9 Rx = 0.586 Inertia (Z Direction) Iz= (W/g)*(Rz*e/2)^2 1272.86 * (Rz*16.22/2)^2 = 286808.2 Rz = 3.426 Is that correct? -
Hi all. I have question regarding empty inertia parameters in aircraft data file. I know that there are formulas: Lx=(W/g)*(Rx*b/2)^2 Ly=(W/g)*(Ry*d/2)^2 Lz=(W/g)*(Rz*e/2)^2 Where: W - weight (must be in kilograms?) g - gravity (9,8?) Rx; Ry; Rz - ??? I dont know what is it... b - span (in meters?) d - length (in meters?) e - (b+d)/2 (is it correctly?) Are these formulas correctly?
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No właśnie Signum co z Tupolewem, co tam jeszcze trzeba przy nim zrobić?
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Shake me
ArturR replied to Gr.Viper's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
It seems to me that it is defined (shaking) in the views?? Head view? I noticed when we open speedbrake there is little shake/head move... -
Cut N Paste
ArturR replied to snapper 21's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Well in C version added two ecm antennas just behind cockpit, and some new antennas in vertical stabilizers.
