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ravenclaw_007

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Everything posted by ravenclaw_007

  1. i do have the 3ds max file for the A/B MLU Vipers , if you tell me what you need i maybe able to help you
  2. got it working , i´m using Paintshop Pro X9 now , just have to figure out how everything works and how i can get my nvidia plugins get to work nvidia plugin is working as well , so i´m going to work on new Templates for the F-4 in 4096 x 4096 , will take some time
  3. i installed win 10 and 3ds max 2009 some time ago , but 3ds max did not work so i went back to win 7
  4. i just tried to upscale the template on my gaming computer , i use here a RTX 3060 with 12GB ram but no luck
  5. Thanks for the answer i cant afford a 3rd computer just to make this large textures , i have to stick to the win7 64 bit because of 3ds max , 3ds max is not running on any higher win version
  6. i have try to make some 4096 x 4096 textures but constantly run out of memory , i´m using a win7 64bit computer with 32GB ram and a ASUS ROG Strix GeForce GTX-1070 Ti 8GB GDDR5 graphics card , the Software i use is Corel Paintshop Photo Pro X3 what exactly do i wrong to run out of memory ??? any help is welcome i´m not even able to convert a existing 2048 x 2048 template to 4096 x 4096 , best result i had by converting layer by layer to 4096 x 4096 and add them to a new template , but as soon as i start to modify some lines i run out of memory
  7. here is the ASPIDE 1A used on the Italian F-104S ASPIDE_1A.7z
  8. it is A Mk4 gun pod , i have one in work but that needs some time to finish
  9. Yes , there will be soon new F-4G Wild Weasel aircraft and cockpits and after that the F-4E´s and F-4F still a lot of work and research to be done especially for the F-4F cockpits from 1985 and 1990 F-4F cockpit about 1973
  10. had to make some new Loading Screens for the F-4G_85 because of the new textures we use now
  11. ok here are the AIM-7A , AIM-7B and AIM-7R missiles , the AAM-N-2 / AIM-7A is set up as beam rider and therefore very difficult to hit something with it good luck and have fun with it AIM-7A_B.7z AIM-7R.7z
  12. this are the only pictures i have from the AIM-7R , the AIM-7R is basically a AIM-7P with a IR seeker and more modern avionics after the AIM-7R program was canceled they used the new MHIP (Missile Homing Improvement Program) seeker on the RIM-66M Block III B
  13. after all this years i´m finally made the AAM-N-2 / AIM-7A Sparrow I and that is how it looks like the 2 flares / tracer on the rear are made as self illumination , i have to try if that works in game , it is the first time i do it this way based on a special request i made the AAM-N-3 Sparrow II , there are 2 versions the USN one and the one from the RCAF and based on the RCAF version i made a what if AIM-7B production version from the top USN , RCAF and the what if AIM-7B and i made the last and final version the AIM-7 the AIM-7R , the missile had a IR-seeker in the radome and an updated avionics , the missile program was stoped due to budget cuts and the high cost of the program but there a some rumors that some of this AIM-7R where used in the Gulf War but no deffint prove of it though
  14. yap and the green color on the radome is different than the one on the aircraft , looks like as if they aircraft got a new radome an other question what year did this reinforcement plates on the stabilizers appear ??? i have them now on the F-4E_72 onward except for the hard wing birds thats how the look now on the F-4E_72
  15. interesting is that on both pictures is the same aircraft bud in the upper one the ejection seat & canopy warning is just in red on the picture below it is with the white outline i have this version ( F-4E with hard wing and MIDAS 4 nozzle ) in the F-4E pack including the squadron , i just think about the shark mouth should i make a new one for this squadron ???
  16. i made a new tail for the F-4E/F/G´s and thats how it looks now i did not add the pilots name yet for the 68-0317 because there is a small problem with the canopy frames and i dont have the names for the 68-0307 and here is the F-4E_72_TISEO , it is still a BETA version but a very close to final one F-4E_72_TISEO.7z the aircraft has the 1971 cockpit , it is a early cockpit and therefor no ripple quantity selection , if you select for example the Mk82 bomb and you have 18 of them hang on the aircraft than all 18 will drop as soon as you press the button , the only selection you have is the ripple interval with 0.08 sec , 0.10 sec and 0.14 sec if you carry nuclear bombs you may look at the right side panel there is a functioning DCU-94A bomb control panel for them if you go true the radar options you will come also to the TISEO ( is on the 2nd ground mapping ) it has no lock on function it is just fixed view
  17. thanks for all the help on this one thats how they look like now
  18. any idea what that could be ??? looks like a kiwi
  19. Thank You so much , now i have the name and 1 Serial number would it be safe to assume that the other serial number is 68-0307 ????
  20. i found this 2 pictures showing early F-4E´s with TISEO ( about 1971 -1972 ) i would like to add them to my upcoming F-4E pack , my problem is that i cant find any reference on the serial numbers , the only thing i can see is the 307 and the 317 , i was searching with 66-0307 / 67-0307 / 68-0307 and 69-0307 with no result the same i did with the 317 both aircraft belong to the 421st TFS based at DA Nang AFB , the picture from 307 was taken 1972 at Clark AFB , the picture of 317 showing 2 ECM-pods if any body has some info on this 2 aircraft please send them to me , the 307 had the name "PROMETHEUS" on the left side of the nose the 317 has a name to but i have no clue what name
  21. AN/ALQ-131 block II was used in Desert Storm based on my info as well as the AN/ALQ-184 , the service start years i found so far for this version is between 1987 and 1989 but this are not 100% sure thats why i keep searching for better info
  22. here is the AN/ALQ-131 Beta pack for testing , includet are the Block I , Block II and the EAPUP ALQ-131 Beta pack.7z the service years as well as some settings could be subject for change if you use them on the F-16A/B/C/D you may have to adjust the centerline attachment positions thats the one i use for the TW F-16A , it is a new entry in the data.ini [CenterlineStation_ECM] SystemType=WEAPON_STATION StationID=13 StationGroupID=5 StationType=EXTERNAL AttachmentPosition= 0.0,-0.37,-1.09 AttachmentAngles=0.0,-1.0,0.0 LoadLimit=1000.0 AllowedWeaponClass=EP AttachmentType=NATO,USAF ModelNodeName=pylon_centerline PylonMass=78.02 PylonDragArea=0.02 includet in the pack are AN/ALQ-131 Block I AN/ALQ-131 Block II AN/ALQ-131 EAPUP
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