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ravenclaw_007

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Everything posted by ravenclaw_007

  1. same on the Team Viper thats why i posted the last picture with a -1° for the outer missile pylon , i think that would be the most correct way to display it
  2. keep in mind that on the real aircraft the missiles have a nose down position especially on the wing tip
  3. that is how it looks if i swivel the outer pylon by -1° and the wing tip remains standard
  4. ok , do you need the search light on the left front or with out it ???
  5. ok this is how it looks on the aircraft right now ( standard ) this is how it would look if i align the tip missile to the other one on the outer pylon ( swivel by +2° ) like on your picture to swivel it by 5,9° up or down would look very strange to say the least i think if i remember correct the problem on the TEAM VIper F-16 is more on the pylon angle than the angle of the wing tip launcher , but that is my 2 cent , so i would go with the standard version
  6. i could change the rail angle , in the moment the angle is by -2° what angle to you like to have ??? and what launch rail you want
  7. i do have the 3ds max file for the A/B MLU Vipers , if you tell me what you need i maybe able to help you
  8. got it working , i´m using Paintshop Pro X9 now , just have to figure out how everything works and how i can get my nvidia plugins get to work nvidia plugin is working as well , so i´m going to work on new Templates for the F-4 in 4096 x 4096 , will take some time
  9. i installed win 10 and 3ds max 2009 some time ago , but 3ds max did not work so i went back to win 7
  10. i just tried to upscale the template on my gaming computer , i use here a RTX 3060 with 12GB ram but no luck
  11. Thanks for the answer i cant afford a 3rd computer just to make this large textures , i have to stick to the win7 64 bit because of 3ds max , 3ds max is not running on any higher win version
  12. i have try to make some 4096 x 4096 textures but constantly run out of memory , i´m using a win7 64bit computer with 32GB ram and a ASUS ROG Strix GeForce GTX-1070 Ti 8GB GDDR5 graphics card , the Software i use is Corel Paintshop Photo Pro X3 what exactly do i wrong to run out of memory ??? any help is welcome i´m not even able to convert a existing 2048 x 2048 template to 4096 x 4096 , best result i had by converting layer by layer to 4096 x 4096 and add them to a new template , but as soon as i start to modify some lines i run out of memory
  13. here is the ASPIDE 1A used on the Italian F-104S ASPIDE_1A.7z
  14. it is A Mk4 gun pod , i have one in work but that needs some time to finish
  15. Yes , there will be soon new F-4G Wild Weasel aircraft and cockpits and after that the F-4E´s and F-4F still a lot of work and research to be done especially for the F-4F cockpits from 1985 and 1990 F-4F cockpit about 1973
  16. for me it is 152828 or 152838
  17. had to make some new Loading Screens for the F-4G_85 because of the new textures we use now
  18. here you go TSC_F-104G.7z
  19. ok here are the AIM-7A , AIM-7B and AIM-7R missiles , the AAM-N-2 / AIM-7A is set up as beam rider and therefore very difficult to hit something with it good luck and have fun with it AIM-7A_B.7z AIM-7R.7z
  20. this are the only pictures i have from the AIM-7R , the AIM-7R is basically a AIM-7P with a IR seeker and more modern avionics after the AIM-7R program was canceled they used the new MHIP (Missile Homing Improvement Program) seeker on the RIM-66M Block III B
  21. after all this years i´m finally made the AAM-N-2 / AIM-7A Sparrow I and that is how it looks like the 2 flares / tracer on the rear are made as self illumination , i have to try if that works in game , it is the first time i do it this way based on a special request i made the AAM-N-3 Sparrow II , there are 2 versions the USN one and the one from the RCAF and based on the RCAF version i made a what if AIM-7B production version from the top USN , RCAF and the what if AIM-7B and i made the last and final version the AIM-7 the AIM-7R , the missile had a IR-seeker in the radome and an updated avionics , the missile program was stoped due to budget cuts and the high cost of the program but there a some rumors that some of this AIM-7R where used in the Gulf War but no deffint prove of it though
  22. yap and the green color on the radome is different than the one on the aircraft , looks like as if they aircraft got a new radome an other question what year did this reinforcement plates on the stabilizers appear ??? i have them now on the F-4E_72 onward except for the hard wing birds thats how the look now on the F-4E_72
  23. interesting is that on both pictures is the same aircraft bud in the upper one the ejection seat & canopy warning is just in red on the picture below it is with the white outline i have this version ( F-4E with hard wing and MIDAS 4 nozzle ) in the F-4E pack including the squadron , i just think about the shark mouth should i make a new one for this squadron ???
  24. i made a new tail for the F-4E/F/G´s and thats how it looks now i did not add the pilots name yet for the 68-0317 because there is a small problem with the canopy frames and i dont have the names for the 68-0307 and here is the F-4E_72_TISEO , it is still a BETA version but a very close to final one F-4E_72_TISEO.7z the aircraft has the 1971 cockpit , it is a early cockpit and therefor no ripple quantity selection , if you select for example the Mk82 bomb and you have 18 of them hang on the aircraft than all 18 will drop as soon as you press the button , the only selection you have is the ripple interval with 0.08 sec , 0.10 sec and 0.14 sec if you carry nuclear bombs you may look at the right side panel there is a functioning DCU-94A bomb control panel for them if you go true the radar options you will come also to the TISEO ( is on the 2nd ground mapping ) it has no lock on function it is just fixed view
  25. thanks for all the help on this one thats how they look like now
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