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ravenclaw_007

MODDER
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Everything posted by ravenclaw_007

  1. Shafrir 1 missile , since i dont have any picture of the nozzle and only a picture of an empty rear part where the nozzle should be i can't guarantee that my interpretation of the nozzle is correct still some work to do maybe some of our Israeli friends here at CA can help me with some more info and pictures Shafrir 1 and Shafrir 2 Shafrir 1 missile
  2. thanks , yap i know that video , unfortunately it has a low resolution
  3. Thanks Svetlin , That is a good picture and was helping me changed the seeker based on the picture above since i´m most likely never find out was is written around the IR seeker i took the liberty to add something my self , i will change it if by any chance i will get the right lettering
  4. oohhh... that is what i´m looking for , thank you so much nothing much that i can do about the launch rail , except making new aircraft models by the way the same problem with the Shafrir 2 it has a very unique launch rail with 2 pins that is holding the missile right beside the nozzle this is how the Shafrir 2 launch rail looks like , just in case somebody is working on this aircrafts
  5. i would like to finish my Shafrir missiles and i´m searching for some pictures for the Shafrir 2 missile i need some better pictures from the IR seeker , the electrical connector and the nozzle including the weather seal this is what i have from the ir seeker and the electrical connector from the nozzle i have only some very dark and very small pictures so anything on the nozzle will be welcome this is how the missile looks like now for the Shafrir 1 i have only very few detail pictures so if you have anything good on that particular missile please send it to me
  6. Kfir C2 with NAPGACH MER , max bomb load are 5 MK 82
  7. they look fantastic , can't wait to get them in the air
  8. getting slowly but surly my first 4096 x 4096 template done , the rear metal part is done now i´m adding screws and rivets still a lot of work to be done and it takes a lot of time to make a new 4096 x 4096 template especially adding all the stuff that you can not add at the 2048 x 2048 templates , and learning and understanding the new software took me quite some time to i thought i can do them faster but there is no way
  9. i have some mixed feelings about the Frecce Tricolori , can't forget what happened at Ramstein AB on the 28 August 1988 , the disaster took in total 70 lives (67 spectators and 3 Frecce Tricolori pilots)
  10. very transparent , i even was able to find that soviet submarine
  11. for wich Aircraft do you need the Avionics.ini , i can send them to you
  12. nope , you just have to open the Avionics.ini in your aircraft folder , and change the existing values to the one below ( only the colored RED ones ) [RadarDisplay] ViewportTextureSize=256 FadeImageIntensity=0.3 TargetFadeTime=1.00 ImageFadeTime=0.30 SweepIntensity=0.4 StrobeIntensity=0.7 ElevationScale=95 ElevationStrobeSize=0.07 TargetStrobeSize=0.07 TargetShadowIntensity=0.1 AcquisitionSymbolHeight=0.05 AcquisitionSymbolSize=0.09 NoiseLevel=0.1 DitheredSweepWidth=0.07 DitheredSweepIntensity=0.35 RangeStrobeWidth=0.07 RangeStrobeHeight=0.04 RangeGateWidth=0.05 RangeGateHeight=0.05 RangeGateIntensity=0.25 MissileRStrobeWidth=0.07 BreakXSize=0.50 BreakXIntensity=0.8 BreakXTexture=RadarBreakX.tga PPIArc=50 PPISweepTexture=RadarPPISweep.tga GroundReturnFadeTime=2.0 GroundClutter=0.8 ___________________________________ edited entry MapBackgroundLevel=0.0 ___________________________ edited entry MapHighlightLevel=0.8 ______________________________ edited entry RangeRateCircleSize=0.65 RangeRateCircleScale=926 RangeRateCircleTexture=RadarVcCircle.tga HorizonBarSize=0.75 HorizonBarTexture=RadarHorizon.tga ASERadarCircleMinSize=0.20 ASERadarCircleMaxSize=0.35 ASERadarCircleMaxSizeRange=0.6 ASERadarCircleTexture=RadarASE.tga ASEHeatCircleSize=0.14 ASEHeatCircleTexture=RadarASEHeat.tga AimDotSize=0.03 AimDotTexture=RadarAimDot.tga BreakXRemovesRangeRate=TRUE BreakXRemovesASECircle=TRUE DisplayLimitLeft=16 DisplayLimitRight=112 DisplayLimitTop=16 DisplayLimitBottom=112
  13. Thank you , i assumed something like that , to bad that this can not be changed
  14. i made some more test flights over Nord Vietnam and so far i´m very happy , the only thing i dont understand is why a town or a city gives no radar signals ??? it is if is nothing there , is that an issue with tod and lod ??? i think a lod object you can see on the radar screen , if i´m not wrong , is there no way that a tod object like a house can show up on the radar ??? hills and mountains show up nicely towns and citys not at all
  15. i think so , it is just an editing of given entries i reduced the MapBackgroundLevel to MapBackgroundLevel=0.0 , that will be the setting on my F-4E/F/G´s , much better and as you say it is much sharper
  16. for all of you who aren't happy the way the PPI is displayed in the game this is what i found and changed on my F-4E radar this is how it looks unchanged , the PPI has a green background with a serrated edge on top and left and right , this edge problem annoys me a lot and i was never happy with that green background either so i start looking in to the Avionics.INI but at first i did not know what to look for until i had a conversation with ludo.m54 and pvince , so i checked the Avionics.INI again and found this entrys , GroundClutter , MapBackgroundLevel and MapHighlightLevel and started to change the entrys that is the original entry GroundClutter=0.6 MapBackgroundLevel=0.2 MapHighlightLevel=0.6 that is the modified one GroundClutter=0.8 MapBackgroundLevel=0.001 MapHighlightLevel=0.8 and that is the result , the PPI looks almost like the real one in a F-4E ,and the serrated edge is no longer a problem , i´m more than happy right now finally i got that problem solved
  17. you have to set it up like this ItemNumber is the animation slot from the aircraft , AnimationID is the animation slot for the cockpit [Canopy] Type=EXTERNAL_ANIMATION_LINK NodeName=inside_canopy MovementType=ANIMATION AnimationID=1 ItemNumber=8 this is how it looks on my F-4E´s and it works fine , important is that you get the right node name [Canopy] Type=EXTERNAL_ANIMATION_LINK NodeName=CanopyFrame01 MovementType=ANIMATION AnimationID=1 ItemNumber=3 if you have problems with it send me the cockpit.ini and i will have a look at it
  18. animation 1 is the whole landing gear so i like to avoid that , why dont you edit the cockpit.ini file ??? and link the cockpit animation to the aircraft one
  19. did the Block 10 have this vents ( red arrow ) or do i have to remove them ???
  20. that is what i have now for the F-16A_B10 , let me know if i missed something
  21. i would need the exact differences , best with good pictures , so i can make the changes
  22. here is the F-16A_B15 , it is a complete aircraft folder , the decals are from the ADF version so you have to make your own , this aircraft is using .jpeg skin F-16A_B15.7z here is the F-16C_B30 , it is only the lod and the data.ini , PLEASE keep the original as a copy in case something is wrong , this aircraft is using still the .dds skin F-16C_B30.7z and please copy the Boom texture from the F-16A_B15 to the F-16C_B30 , i added this little feature to the aircraft in case you want something to be added , changed or removed let me know
  23. So the ADF but with out the search lights and the outer missile pylons down by -1° , right ???
  24. and the bulg on the vertail , remove or you want it ???
  25. just give me some time and i see what i can come up with do you need the bird slicer or should i remove them ???
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