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Everything posted by ravenclaw_007
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the VF-1 had several F-14 aircraft painted in this camo , picture from the 111 showing the aircraft during the painting and some F-14 aggressor camos
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nice find how about a black and white TV screen for EO guided weapons , would that be possible ???
- 5 replies
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- colorfilter
- radar texture
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(and 2 more)
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nope , everything works fine for me
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ooohhh my gosh i was asked to make a new more detailed 450 and 650 gallon drop tank for an F-105 project and i had only some pictures without any measurements as basis to start with , it took me quite some time to find more good pictures and i used the original tank from the 3d model as reference for the length and diameter , i just wish i had pictures like this for my work excellent pictures , thank you so much some how my tank pictures are looking different from the one you posted is this an early type drop tank ??? the one i have has 3 fins and the main body is screwed together along the whole lenght of the part like the one from the F-4 Phantom the 450gal tank i made i still have to make the 650 gallon drop tank , if anybody has pictures like the one above please send them to me or post them here , thank you
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Thanks for the request but right now i´m unable to fulfill your wish , i just got released from hospital and it will take some time for me to be back on modding but i will add this rocket pods and rockets to my to do list Sorry
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it works with LGB , EO bombs and with anti radiation missiles , but you have to be close enough to select a target only with a selected target it works with anti radiation missiles you have to wait until you have a selected target that is actually detecting you , then put your gun sight towards the target and fire as soon as the shoot lights go on it does not work with normal bombs and LGB weapons have a Seeker Range far further than the actual bomb can glide , so to get a hit you have to wait until you are within the limits of the bomb and not within the limits of the seeker , same goes for EO-bombs
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the only thing that we have would be the "Shoot Light" (RADAR_IN_RANGE_INDICATOR) unfortunately it works only with SHAM or AHM missiles , i´m looking my self to get this "Shoot Light" working with IRM missiles but so far no luck dont know if there is a way with the avionics.ini to achieve the desired effect , maybe Crusader or any other avionics specialist could help here
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i`m not sure but i think Wrench would be the right person to ask , i´m not familiar with terrain modding
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i updated my old 8gb grafics card to a 12gb Gigabyte RTX 3060 but on some terrains i still run in to problems, actually there are only 2 terrains that causes problems that is the Anatolia terrain ( final version ) and the Germany CE from Rents ( final version ) on this 2 terrains i have problems even with stock aircrafts not to mention with heavily modded ones all other terrains work fine , i have some early versions of this 2 terrains and they work better but sometimes even this early versions causing problems my flight engine ini is set up to have trees / buildings visible up to the horizon i´m using Gigabyte GA-Z97X-UD5H mainbord Gigabyte GeForce RTX 3060 Gaming OC LHR 12 GB Intel Core I7-4790K 4 x 4.00 GHz G.Skill 32 GB Ram DDR3-1333 Windows 7 pro 64 bit so it is a old computer but i´m happy with it , and for all the guys who are telling me that Windows 7 is no longer supported , i still get regular updates from Microsoft thats my FlightEngine.ini settings [GraphicsSettings] ZBufferDepth=24 MaxVertexCount=16384 MaxIndexCount=32768 MaxTextureCount=4096 MaxModelType=2024 MaxMeshPerScene=4096 MaxModelPerScene=2024 MaxLightPerScene=256 AspectRatio=1.333333 MinPixelSize=1.0 [BackgroundSceneClip] FarClipDistance=80000.0 NearClipDistance=3000.0 [ForegroundSceneClip] FarClipDistance=14000.0 NearClipDistance=0.45 [InsideSceneClip] FarClipDistance=250.0 NearClipDistance=0.01 [LowDetailOption] HorizonDistance=30000.0 DetailMeshSize=2 DetailLevel=0 WaterEffect=0 NoiseTexture=0 MaxTextureRes=128 [MedDetailOption] HorizonDistance=52000.0 DetailMeshSize=2 DetailLevel=1 WaterEffect=1 NoiseTexture=0 MaxTextureRes=256 [HighDetailOption] HorizonDistance=60000.0 DetailMeshSize=14 DetailLevel=2 WaterEffect=2 NoiseTexture=1 MaxTextureRes=512 [UnlimitedDetailOption] HorizonDistance=72000.0 DetailMeshSize=19 DetailLevel=2 WaterEffect=2 NoiseTexture=1 MaxTextureRes=-1 and that is the result from that setting , you have trees up to the horizon , and yes that may have something to do that the Anatolia and the Germany CE terrain from Rents is not working well on my computer but i dont like this near clipping where trees or buildings are popping up out of nowhere , this picture is from the North Vietnam terrain , the area with the red arrows is enlarged on the top of the picture so it is up to you , if you want the Anatolia terrain and the Germany CE terrain from Rent to work in your game you have to reduce a lot of this settings and accept the near clipping distance and that objects pop up from nowhere ( basically the original TW settings ) or you modify your FlightEngine.ini and you game Detail settings and use the other terrains available , its your choice aaahhhh...... or buy a super / new computer that may help as well the grapihc card alone will not solve your problems as you can see with my RTX 3060 , i still have the problems
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as soon as i have the weapons folder and the weapons.ini done
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Alpha Jet twin store carrier twin store carrier with LAU-51A twin store carrier with LAU-32B/A Harrier twin store carrier left and right twin store carrier twin store carrier with Matra Type-155 rocket pods
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problem solved , i just bought the NAVAIR 11-75A-54 LAU-7 Maintenance Manual and there is everything i need
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i need some help again , this time it is the LAU-7A this launch rail has 2 warning labels around the access door for the Safety Pin , for the second label i got a black and white picture showing what is written there but vor the first one i cant find any picture so if you have a good picture showing the first warning label or you now what is written on it let me know , or maybe you have a LAU-7A manual showing it , in any case i would be thankful for any information
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HELP cant access CombatACE NET::ERR_CERT_DATE_INVALID
ravenclaw_007 replied to ravenclaw_007's topic in General Discussion
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since this morning i´m no longer able to access CombatACE i´m getting this error code NET::ERR_CERT_DATE_INVALID , and what ever i try google is blocking me from accessing this side , i checked my time setting like it is suggested on several sides still no luck to get on to this side just installed Firefox but the same problem , i try my modding computer and yes the same problem
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yap the object is ok , and as i mention above , if i transfer the part on to my F-4G the problem is gone if i get i back to the EF-2000 the problem is back something with that aircraft model / texture is wrong
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to make it even more interesting , i merged the object with the rear canopy of my F-4G and the problem is gone , after getting it from my F-4G back to the EF-2000 the problem is back the object is not yet mapped but what puzzles me is that on the one aircraft the problem is gone and on the other one it is back could it be the tga texture that is causing it ??? or the canopy frame where the object is linked to ??? i never had this issue at all and something tells me that this is not easily fixed and that the problem is definitely a problem of that aircraft model and not a 3ds setup problem
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all settings are the same on my 3ds max except this 2 if you like you can send me this canopy part and the texture for it and i take a look at it
