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Everything posted by ravenclaw_007
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that i something urgently needed , thank you i hope we will get some day a reworked high poly model as well , who made the max file for that one ????
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i just finish the ALQ-119 family for the Weaponspack2 , this are the settings i use are this settings ok or should i change some of it ???? most of the settings i took from existing pods but i´m not sure if they are close to the real values - AN/ALQ-119 (v)1 , 1972-1974 , DualMode , 2-24 Ghz , JammerStrength=70 - AN/ALQ-119 (v)5 , 1973-1976 , DualMode , 2-26 Ghz , JammerStrength=70 - AN/ALQ-119 (v)10 , 1976-1979 , DualMode , 2-28 Ghz , JammerStrength=75 - AN/ALQ-119 (v)15 , 1979-2020 , DualMode , 2-32 Ghz , JammerStrength=75 - AN/ALQ-119 (v)16 , 1981-2010 , DualMode , 2-32 Ghz , JammerStrength=75 - AN/ALQ-119 (v)16 , 1982-2020 , DualMode , 2-35 Ghz , JammerStrength=78 AN/ALQ-119 (v)1 AN/ALQ-119 (v)5 AN/ALQ-119 (v)10 AN/ALQ-119 (v)15 AN/ALQ-119 (v)16 AN/ALQ-119 (v)17
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F-4E RAAF , final touches i think the RAAF is the only user who used the NAVY-pylon on a F-4E to carry 2 more AIM-7
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testing the ALQ-101 ecm pods for the upcoming Weaponspack2 AN/ALQ-101v1 AN/ALQ-101v1_RAT , i only wish i could let the RAT rotate AN/ALQ-101v3 AN/ALQ-101v6
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i know how long it can take to make a new aircraft model and i believe that it can be very expensive if the one making it does so for business and even more so if we talk about cockpits but to say that a model for SF2 would cost more as for SF1 is insane , the work is still the same !!!! and most of the aircraft in SF2 are from SF1 just with a smal update here and there TK should say what he reale wants and stop playing always this cost card , i belive that developing a game is expensive no doubt about that but that what is going on here has nothing to do with cost and investment , he simply has enough from pc game and he should admit that blaming moders and always the cost factor that stops him from coming up with something new , i dont believe that anymore
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can somebody give me the year when the LAU-117 was introduced to the F-4E ???? i removed the LAU-117 launcher now from all my early F-4E mods and use it only on F-4E´s from 1975 onward , all the pictures i have show F-4E with a single AGM-65 on a LAU-88 tripple launcher and that up to 1978
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permission granted , nice work you just have to give gredit to the Team Viper if you use one of our mods
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Sorry , i dont upload any more BETA for the Weaponspack2 , i´m just working on the AIM-4D and some ECM-pods that i need for my upcoming F-4E / F mod as soon as this weapons are done i upload the Weaponspack2 the AIM-7A will not be part of this weaponspack anymore , i simply dont have enough pictures for it i hope you can wait the next 2 weeks aaahhhmmm...... , i may still need some testpilots for weapons testing if you are interested AIM-4D work in progress
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check the C-160 from Florian he made some pallet´s as well
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i only hope the cobra crew is alright !!!! Top Gear made a similar race with a Typhoon in the UK ok i just found out the crash of the Cobra was in Arizona and both crew member survived without major injuries , that is what i call luck
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Projekt koordination fuer die naehere Zukunft!
ravenclaw_007 replied to Soulfreak's topic in Deutsch
also bis jetzt hat sich noch keiner von den testpiloten über die F4E/F beschwerd , einer sagte auch das er absolut keine verlust an FPS hätte -
Projekt koordination fuer die naehere Zukunft!
ravenclaw_007 replied to Soulfreak's topic in Deutsch
ich rechne mal mit den ersten lebenszeichen nach mittwoch fals er den karneval überlebt hat und Martin , braunkohle allein reicht nicht da must du schon mehr reinwerfen , versuchs mal mit nem uranwürfel -
Projekt koordination fuer die naehere Zukunft!
ravenclaw_007 replied to Soulfreak's topic in Deutsch
also wenn du immernoch standbilder hast dann wird es zeit das du deiner dampfmaschiene mal das laufen beibringst -
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does somebody have the WPRocketEffects or any other smoke marker effect that works in SF2 ???? if so please send them to me , i need them for the 5 inch Zuni Mk71 the WPRocketEffects works on my game but i can not find the effects_ini , i even search the stock effects and found nothing so i dont have a clue why it is working with out any ini ???? here are the rockets that are finish Mk24 Mod0 Mk32 Mod0 Mk34 Mod0 Mk63 Mod2
