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Everything posted by bobrock
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From personal experience I suggest you to go through all the tutorials that come with 3d studio. They'll help you a lot in understanding the basics of the software and 3d modeling in general. Then on the web you'll find tons of beginner to advanced tutorials. Check the Autodesk forums or sites like http://www.3dtotal.com/ or http://www.the3dstudio.com
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Yak-38 Forger
bobrock replied to mono27's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Fantastic model krizis, with that level of detail no wonder it's 26k polys! -
Mirage Factory Mig-29 (Soviet)
bobrock replied to kreelin's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
With this plane you guys just set the standard for the next ten years of add-ons! I hate you -
ToS, that new pit looks terrific! Good job Setting up analog counters is quite easy, when you know how to do it ;) You have to make the dials in 3d max, simple 10 faces cylinders will do, name them with 1,2,3 suffix, like gun_dial1 for units, gun_dial2 for tens and gun_dial3 for hundreds, and map them with a bmp like this one Number_Tape.bmp Your INI will then have to be like this [Guncount] Type=GUN_ROUNDS_INDICATOR CounterNodeFormat=gun_dial%d <----- this little piece of code will take care of the sequence MovementType=ANALOG_COUNTER Now, that's for old style counters, like range or course in the HSI. BUT after september 08 patch you can also make digital readouts. The process is quite the same, but instead of cylinders, make a series of rectangles. When mapped they should show "0" IIRC Map example rangedigits.bmp The INI will then be like this [Guncount] Type=GUN_ROUNDS_INDICATOR CounterNodeFormat=gun_dial%d MovementType=DIGITAL_DISPLAY I guess that's it, just ask if you need to know something else.
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Hi ToS, I'll try to answer your questions. Making a complex cockpit is probably the hardest thing (a part from the FM) and sometimes you have to figure out some work around. 1- From what I understand you want to fake a MFD display, displaying attitude bars and a few other information. Basically you have to make a flat rectangle and (in the INI) assign the movement to the texture instead of the meshnode. Like this [Att_Pitch] Type=PITCH_INDICATOR NodeName=ATT_ind MovementType=TEXTURE_V <---------------------- ValueUnit=DEG Set[01].Position=0.5 Set[01].Value=-90 Set[02].Position=0 Set[02].Value=0 Set[03].Position=-0.5 Set[03].Value=90.0 AFAIK you cannot use radar infos like target range and altitude outside the radar screen, but you can make some lights look like screen text and show informations like weapon type / station selected 2- Correct, the lights material in MAX has to be "self illuminated". 3- Sorry, I cannot help. I guess you already checked http://www.anft.net/f-14/index.htm or airliners.net As a general hint I suggest you to check other cockpits, study them and reverse engineer what could be useful for you. And be creative If you need some more help just send me a PM.
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After the last patch the AV-8 has became more unstable during vertical operations. You have to fly it veeeery smoothly. Anyway here are my 2 cents: - Don't land/take off vertically if your overall weight exceeds 18/19.000 lbs. You simply can't, the Harrier is not a rocket - In RL pilots avoid pure vertical operations, since the engines can ingest dust from the tarmac during the hovering phase. At least this is what I read To make a good vertical landing you have to become a master in orienting the nozzles, give enough power to keep the plane airborne and keep it in balance with the stick. Check the read me file in my AV-8B, hope it helps. Start practicing take offs without ordnance and the minimum fuel, hover around the field, pick a spot and land there. It's a just matter of practice practice practice
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TW Color Systems
bobrock replied to Geezer's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Very well written and clear, Geezer. I'm always interested in articles about theory of colors, please go ahead -
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Tornado F.3
bobrock replied to bobrock's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
No, sorry, but there are no canopy or refueling probe animations. That's simply because I ran out of animation slots. And the hook is bounded to, yes you guessed it, the hook. -
Tornado F.3
bobrock replied to bobrock's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Thank you all for the kind words, it's good to see such a great response. I think I'll take a look at this thread from time to time, when I'm in need of an ego boost -
3,951 downloads
The Panavia Tornado Air Defence Variant was developed by Panavia on RAF specific request for a long range interceptor to replace the aging fleet of Phantom and Lightning. It featured advanced avionics, supersonic speed at all altitudes and the capability of keeping station far from base and for a long period of time. Detailed read me included for further details. Good hunting bobrock -
View File Tornado F.3 The Panavia Tornado Air Defence Variant was developed by Panavia on RAF specific request for a long range interceptor to replace the aging fleet of Phantom and Lightning. It featured advanced avionics, supersonic speed at all altitudes and the capability of keeping station far from base and for a long period of time. Detailed read me included for further details. Good hunting bobrock Submitter bobrock Submitted 02/16/2009 Category Tornado
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La risposta a questa domanda è... fai come vuoi Considera un limite medio di 10.000 poligoni per l'aereo e altrettanti per l'abitacolo. Più dettagli fai stare in quel limite e migliore sarà il risultato. Per gli strumenti crea almeno il quadrante e i pulsanti principali, il resto lo puoi sempre fare con una buona texture.
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Ti sei cercato una bella rogna! Le skin "metal" sono quelle più difficili. Il risultato fino ad ora mi sembra buono, se posso darti un consiglio dà una sfumatura celeste alla "schiena" e una marrone scuro/nera alla "pancia". Puoi anche simulare la lucentezza dell'alluminio con del bianco, lungo le cirvature. Avevo fatto una skin metal per il 104-G qualche tempo fa, la trovi nei download, vedi se ti può essere utile. Per i parametri avevo usato questi valori Specular=1.000000 Glossiness=0.500000 Reflection=1.000000 Altrimenti puoi sempre provare la strada del fotorealistico, scaricarti un milione di foto di aerei in alluminio non verniciato e combinarle in photoshop.
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Tornado F.3
bobrock replied to bobrock's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Sorry people if I didn't update this thread in a while, the project is still alive and it's going through the last batch of tests. I have reworked the avionics and I have to sort out some issues in the FM, but I'm quite confident it could be released next month or so. Useless teasing pic -
In che senso l'armamento originale? Hai installato l'ultimo weapons pack (Mirage Factory)? Gli armamenti dovrebbero essere tutti lì, con l'aereo ci sono solo i tank da aggiungere
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Tornado F.3
bobrock replied to bobrock's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Right now the plane is undergoing some fixing, after the first batch of flight tests. Not so far away, but neither close. I'm posting a new pic just to make this post not completely useless -
AV-8B+ With new patch
bobrock replied to Silverbolt's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Silverbolt check your loadout, as Crusader suggested. Neither before the patch it was possible to take off with a full load, that's how the real plane is designed. I can't remember the precise figure, but I think it's reported in the readme. -
View File HMS Invincible - repaint This is a repaint of Hinchinbrooke's Invincible, available here on CombatAce. You'll need the original ship in order to use this skin, just unrar the file and replace the original bitmap. I've tried to give the ship a more war-weary look, i hope you like it. Good hunting Submitter bobrock Submitted 11/17/2008 Category Aircraft Carriers
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Tornado F.3
bobrock replied to bobrock's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Update on the pit: the textures are almost done and soon i will be focusing on the avionics and the fm. It wasn't easy to find the correct references for the ADV, but I'm pretty happy with the result so far. -
B-2 and F-117
bobrock replied to Hubertus's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I don't remember the exact settings of the controllers (i will check them later at home) but i'm sure you have to scale the vertices of the chute in max. After that in the ini it must be set as a speedbrake with DeployWhenOnGround=true. Just check Erikgen's Voodo for the values. I can send you an example file, just let me know
