-
Posts
563 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Gallery
Downloads
Store
Everything posted by bobrock
-
In '94 I bought a 1967 Beetle (just like the one in Muesli's pic) with only 25.000 km on the clock. I'm pretty sure they were original since it was only used during the summer holidays. I happily did the remaining 100.000 before selling it with over 130k. The problem with these cars nowadays is that with the anti pollution laws we have, you almost cannot use them anymore. That Omega looks quite pristine and 80s Opels were really solid cars, enjoy your (almost) new ride.
-
Thanks guys, hopefully in the weekend I'll see if any of your suggestions worked
-
I try to keep my planes around 15.000 polys, but I think that anything under 20.000 will still work fine. Remember that you can always use progressive lods for different distances. Anyway just check the .OUT files, they should contain the poly count. Textures can be a performance killer, but you can easily reduce them to a more comfortable size.
-
Etendard IVM
bobrock replied to bobrock's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
It is, the pit is so tiny I had to modify a pilot model "cutting" his legs to make him fit -
Etendard IVM
bobrock replied to bobrock's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
So, yesterday was a nice day for a photo safari :) The IV-P will also get a proper pit, but I want to finish the skins first (as you can see it's quite raw now). So here's the question for the experten: I found pics of the plane both in dark and light blue, is the darker one an older scheme? When did the navy switch colors? -
The Double D's
bobrock replied to hgbn's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I like this DiD idea, I use to play Silent Hunter III like that. This could be a good reason to get back flying. A couple of questions, just to see if I got it right: Any version of the game's allowed (SFP1, WOE, WOV, SF2...)? Only stock campaigns or mod like ODS and NATO fighters too? A pilot can fly as many campaigns as long as he stays alive? thanks -
Lock-on non è male, l'add-on flaming cliffs è particolarmente apprezzato... sempre che ti vada bene avere a disposizione solo 4 aerei. Le campagne mi sembra che non siano dinamiche, ma non ci metterei la mano sul fuoco, la grafica è apprezzabile ma un po' più esosa di WOE. Con un pc moderno non hai problemi a girare con tutto al massimo, ma non penso usi le dx10. Rispetto a WOx è molto più difficile da moddare. Personalmente l'ho trovato un po' "freddino", nè carne nè pesce. Se cerchi una vera campagna dinamica Falcon è l'unico che possa impegnarti, immaginalo come un gioco di strategia in cui puoi anche volare.
-
Hai guardato su airliners o airfighters? Non ne abbiamo molti, credo li abbiano fotografati tutti ormai. Altrimenti prova su italianvipers, il forum è un bel covo di spotters
-
Sounds strange, smells bad, but tastes goooood !
bobrock replied to Capitaine Vengeur's topic in The Pub
As an italian, french are actually the only ones I trust about food or wine. Of your list I can only disagree on the Beaujolais (which is not exactly immature, but fermented in a different way from the traditional one) which I don't even consider a wine :P But I come from a place where the traditional dish is made with boiling oil with anchovies and garlic melted in it. Now that sounds bad, smells bad but tastes good. Of course it affects your social life for at least 72 hrs. -
Se non è nella cartella "sounds" probabilmente è nel file objects.cat che devi aprire con l'utility Cat extractor
-
Etendard IVM
bobrock replied to bobrock's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Thank you VERY much for this info, I guess I owe you a beta tester spot -
Etendard IVM
bobrock replied to bobrock's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Of course, I always test the crash abilities of plane throughly -
Etendard IVM
bobrock replied to bobrock's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Thank you guys for your help, I'm still looking, but I'm confident that the answer will come... eventually when it's released :D I just started mapping the plane and I'm asking you if you're interested in a P (recce) variant. The difference is not that big and it served until 2000, so it could be interesting having it in some modern theatre, like Kosovo. -
Armamenti per gli Addon di Strike Fighter Project One
bobrock replied to AMVI:RugerOne's topic in Italiano
AAAAAH! "vecchio simulatore"!? AAAAAH! ERESIAAAAA! LOL scusa :D hai ragione, ma qui di vecchio c'è solo il motore del gioco, come avrai notato ogni giorno qualcuno tira fuori dal cilindro qualcosa di nuovo e bisogna dire che alcuni mod più recenti, come qualità, sono pari a prodotti a pagamento ben più blasonati. Per installare le armi dai un'occhiata alla sezione knowledge base del forum, trovi tutte le istruzioni. Comunque per riassumere: patch oct 08 scarica e installa il weapon editor per le versioni 08 dal sito thirdwire/downloads/tools & utilities se non funzionasse il programma, eseguilo in modalità win 98 in aggiunta consiglio di scaricare l'ultimo weapons pack da qui (credo sia di mirage factory) Buon divertimento :) -
Felice di vedere che se ne faccia un buon uso
-
The Tomcat's gone...
bobrock replied to Fubar512's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
I remember the Typhoon has a very complex ini, just a couple of questions, LS_IRM is linked to LS_qty or to LS? Have you tried stepping back and making just LS work and then LS+LS_Qty or LS_IRM, just to check if you got the right figures? The thing I can see is that in [LS] you set position 1 to value 3 and it should turn on only when AHM ans SAHM are selected, if I remember correctly. -
The Tomcat's gone...
bobrock replied to Fubar512's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
I know I'm being anal, but the numbers on the stick are mirrored ;) It looks really nice, do you also have a Ford class carrier for this bird? -
This one has been sitting on my HD for way too long, so maybe going public will make me speed up a bit and complete it in a reasonable time ;) The external model is 100% complete and is just waiting to be mapped and skinned. Even though I don't like unnecessary animations, I added a few just to spice up a rather plain... plane The real challenge is going to be the pit, it's almost finished, but I have some issue with some of the gauges and I could use some help identifying them 1 - RPM with 2 needles? 2,3 - no idea, maybe some bomb release selector? 4 - no clue again, but goes anticlockwise I understand this is not exactly a popular plane, so any help is highly appreciated.
-
Complimenti, sta venendo fuori un bel mod davvero
-
LOL grazie Gabriele, si apprezza sempre ;) Per il dolce ti farò sapere Mau, eventualmente te ne mando un pezzo per posta... Salute a tutti
-
Con la bacchetta magica evidenzio un numero per volta e li trasporto sul nuovo file con lo strumento sposta. A occhio direi che il problema potrebbe essere qui. Una volta che li hai spostati controlla nel canale alpha creato, che comanda la trasparenza, che il bianco sia al 100%.
-
Non è difficile, bisogna solo prenderci un po' la mano. Comincia a scrivere il numero che ti serve del colore adatto (in questo caso grigio). Seleziona l'area che vuoi rendere visibile (ctrl+click sul layer, in photoshop) Dal menu "edit" scegli "stroke" (credo sia "tratto" in italiano) e dai un valore numerico in pixel, il colore e scegli "centrato" a seconda della dimensione del file potrà essere necessario fare più tentativi per trovare il valore corretto Con la selezione ancora attiva crea un canale alpha per la trasparenza Avendo dato il tratto a cavallo della selezione, hai anche fatto in modo che ci siano 1-2 pixel di abbondanza e la resa sarà migliore Per non sbagliarti fai un nuovo layer sotto al numero dello stesso colore del bordino et voila
-
Thank you guys, as for the beer I was actually thinking about some wine instead :) Stay tuned, next week I'll probably show something new
