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Deuces

MODDER
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Everything posted by Deuces

  1. Very nice kei nagase. I like your choice of terrain for the movie
  2. One thing that is pretty important for Photoshop editing and forgive me as this is redundant. Load the terrain palette.act as your color palette so you have the correct colors for the TE to read the heights. Paint using these colors and as you can see the colors represent differing changes in height.
  3. eraser_tr-It will look for an adjoining DEM file if your terrain happens to fall into two DEM areas. when the second box pops up, note the file it is looking for and download that also. It will work just fine. I've had it request up to 3 DEM's for certain areas depending on Lat/Long specified.
  4. Well I don't do much in the "Enviro" area as far as effects, too much of that is hard coded and not easily or even posible to create. Did snow effect already, not sure if MajorLee included it in the DBS project.
  5. Well my SF adventures started here when it was Biohazcentral so I only see it fitting I move my base of operations back here. With that I'm announcing the start of a large project in the form of Effects Pack #4. With this pack I plan to sift through each of the emitters and effects in the game to hopefully improve the visuals. I don't build planes but I do like blowing them up as well as anything else that moves or has a chance of exploding. Some of EP#3 will carry over but some will be revamped. First up is some new ground object fires. Video can be seen HERE If you guys have an area in the game, effects wise, that just doesn't look right, feel free to post here and I will do my best to look into it. New effect reccomendations are welcome but the core effects and any I've previously done will get priority. Just for the record, it will be MORE than 2 weeks before release.
  6. Tools required before entering the black magic that is the Terrain Editor: 1-Case Jack Daniels, black label 3- Bottles Asprin, Excedrin Extra Strength is suggested 1-Piece of thick leather or anything suitable to bite down on to keep you from screaming out loud 1-Large black board to write "What was i thinking" on 1000 times Other than that you should be fine.
  7. View File Deuces Dirty Exhaust Effect Reworked and retextured dirty exhaust emitter. Eliminates the \"flat ribbon\" exhaust look. Submitter Deuces Submitted 07/31/2004 Category Effect Mods
  8. View File Deuces Effects Pack #2 Part II of the effects packs Includes: Re-released aricraft explosion New small, medium, large bobm effects New SAM launch effect New Napalm effect New 20mm gun hits Some new sounds included. All files get extracted to the Effects folder except for sound files. Those go into sound folder. Submitter Deuces Submitted 12/18/2004 Category Effect Mods
  9. View File Madasgascar Terrain and Campaign Here is it, in all it spelndor and glory. Prepare to be amazed by the terrain. The campaign is just a small one so you all would have something to play with. It is nothing big as I have bigger plans for this little terrain. You need: AD's Su-17 and A-7B w/Column5 VA-93 skin. The AV-8C by Russ with the VMA-231 skin by me. The Mig-17 skin from Volks is included. Just put the campaign in your campaigns folder. The win,lose,stall.txt files go in the main campaign folder of your SF install. Put the terrain in your terrain folder, make a copy of the desert.cat file and rename it to AE.cat. Put Volks Mig-17 skin in the main Mig-17 folder and add this to the mig-17.ini [TextureSetxxx] Directory=mad Name=Mig-17F Madagascar Nation=Soviet Specular=0.30 Glossiness=0.85 Reflection=0.00 xxx being the next number in the sequence. Special Thanks to Deuces for his hard work on this terrain. Submitter Deuces Submitted 07/06/2004 Category Terrains
  10. Euro Terrain Tileset v2.0 Update Install View File Euro Terrain Tileset for use in Strike Fighters. Download this file if you already have v1.0 and need to update to 2.0, these are the replacement files only. Submitter Deuces Submitted 06/24/2004 Category Tilesets
  11. Euro Terrain Tileset v2.0 Full Install View File *INSERTD 1/25/03* European Terrain tileset for use in Project-1 Submitter Deuces Submitted 06/24/2004 Category Tilesets
  12. zeroncinco contacted me prior to this....no problems here.
  13. Are you not seeing the effect at all zerocinco? Are you seeing on the WP bomb?
  14. Glad ya got it workin trebby ;)
  15. Not a problem Steve T. I never have any problem with anyone building on anything I've done previously. I'm glad to see another terrain guy get into the fold. Welcome to the dark side or Strike Fighters/WOV
  16. Hate to tell ya Steve T but the repaint is not of the "Stock" tiles. Perhaps a repaint of my Enhanced tile set?
  17. Gald to see you're workign it out
  18. Tell me how your going about installing it completely...lets see if we can figure out where the problem is.
  19. Well the hfd's are created by the editor, if it's elevation data for new maps, you will need DEM data that is free to d/l. You can get that HERE
  20. Danstein-It would be created once you save the the map...save as. I'm not sure why it's crashing. Check the TerrainEditor.ini and confirm all the paths to files are correct.
  21. Your tree image needs to be a bmp in the editor folder. It needs to be a tga in the game folder. Even though your chossing a bmp in the editor, the game will know to look for a tga for object textures. In order for the tod to be created, you'll open the hfd file...add your trees....then save the terrain from the editor. I'd suggest saving it in a new folder created within the editor folder. This way you'll see new files created easier. One other thing, once saved, you'll need to open the VIETNAMSEA_DATA.ini file (assuming your working on the WOV terrain), find the tile you've added trees to, in this case VietnamJ1. Look for [Texture013] Filename=vietnamJ1.BMP HasWater=0 Color=0.151090,0.235939,0.157972 SolidObjectTexture= AlphaObjectTexture=terobject_trees1.tga <--add this
  22. Second version of my previous. All colors/font editable.
  23. Well you certainly have the process down..sorry if I sounded like I needed to dumb it down, was not my intention. The tree file you add to your terrain folder need to be a tga w/an alpha channel (32 bit) not bmp. Only a bmp in the terrain folder. You also need to copy over the VietnamJ1.tod that was created when you saved the terrain. That will be in your terrain folder.
  24. It's definitely a good idea to start with the stock terrain to get an idea on how the TE works and all it's quirks. Here's the texturelist for the default desert terrain FILE HERE Have a look at it in the editor. Look at the types and tiles and see how they are referenced. It will help greatly.
  25. Here's one from me. Variations in the works.
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