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Everything posted by Wilches
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Fantastic! The cowling looks smoothly perfect!
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Nice to hear it from you! There´s a small bug where the fuselage meets the engine firewall - it´s a weird shadowing. Could you fix that? Thanks.
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Love it! Will you add the prop spinners?
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What a masterpiece! Thanks for that hard job. BTW, how´s your (?) new Yak-38?
- 9 replies
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- kiev class
- navy
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Looks like a flame damper for night bombing. Actually this´s one of a kind as I´m still seeing no cowling flaps in net shots...
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Superb Veltro2K, but every Amiot 143 photo I´ve seen none had the cowling flaps. Please, check it again. Cheers!
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Stary's Ejecting/Parachuting pilot mod for SF2?
Wilches replied to Wrench's topic in Mods & Skinning Discussion
Yes, it works well in WWII planes. The more interesting is the fact that sometimes the pilot "eject" and sometimes not. Is very realistic to see some chutes in the midst of an air fighting. A must indeed! -
Outstanding! It´s a pity that the WWII models don´t have this level of details... Congrats pal!
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Good work Torno, but the canopy structure is different.
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Please my dear Admin - close this topic. I have to think twice before writing. My bad! Sorry all.
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Only opens - no way to mod.
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It seams that the whole 109 serie is to be released by A-Team. Now we already got the 109F-1/F-2/F-2Trop/F-4/F-4Trop/G-2/G-2Trop/G-4/G-4R6 and G-6early. I think there´s more to come but they´re unusable until a proper FM arise. That´s sad...
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Try the latest "3D Object Converter" wich open all OLD LODs(pre SFP2) objects.
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...anyone already makes the DAT´s new 109F working? They seat flat over the runway and explodes soon after the first seconds. Is there any cure for that?
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The eternal B.767... I begun to fly it in october 1987 and still flying... All the versions. I tell you - I don´t rate it as the best I flew. It´s like a popular car - strong and reliable.
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Well, there it goes: [Decal001] MeshName=Nose DecalLevel=0 DecalFacing=RIGHT FilenameFormat=InsigniaFuseR Position=3.13,-0.113 Scale=1.5 DecalMaxLOD=3 [Decal002] MeshName=Nose DecalLevel=0 DecalFacing=LEFT FilenameFormat=InsigniaFuseL Position=3.13,-0.113 Scale=1.5 DecalMaxLOD=3 [Decal003] MeshName=Left_Outer_Wing DecalLevel=0 DecalFacing=TOP FilenameFormat=InsigniaWingL Position=-2.75,-1.40 Scale=1.8 DecalMaxLOD=3 [Decal004] MeshName=Right_Outer_Wing DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=InsigniaWingL Position=2.75,-1.40 Scale=1.8 DecalMaxLOD=3 [Decal005] MeshName=Left_Wing DecalLevel=0 DecalFacing=TOP FilenameFormat=InsigniaWingL Position=-2.75,-1.40 Scale=1.8 DecalMaxLOD=3 [Decal006] MeshName=Right_Wing DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=InsigniaWingL Position=2.75,-1.40 Scale=1.8 DecalMaxLOD=3 [Decal007] MeshName=Left_Outer_Wing DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=InsigniaWingR Position=-2.75,-1.40 Scale=1.8 DecalMaxLOD=3 [Decal008] MeshName=Right_Outer_Wing DecalLevel=0 DecalFacing=TOP FilenameFormat=InsigniaWingR Position=2.75,-1.40 Scale=1.8 DecalMaxLOD=3 [Decal009] MeshName=Left_Wing DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=InsigniaWingR Position=-2.75,-1.40 Scale=1.8 DecalMaxLOD=3 [Decal010] MeshName=Right_Wing DecalLevel=0 DecalFacing=TOP FilenameFormat=InsigniaWingR Position=2.75,-1.40 Scale=1.8 DecalMaxLOD=3 [Decal011] MeshName=Fuselage DecalLevel=0 DecalFacing=RIGHT FilenameFormat=NationName Position=-3.48,-0.05 Scale=1.3 DecalMaxLOD=2 [Decal012] MeshName=Fuselage DecalLevel=0 DecalFacing=LEFT FilenameFormat=NationName Position=-3.48,-0.05 Scale=1.3 DecalMaxLOD=2 [Decal013] MeshName=Airbrake_Right DecalLevel=0 DecalFacing=RIGHT FilenameFormat=NationName Position=-3.48,-0.05 Scale=1.3 DecalMaxLOD=2 [Decal014] MeshName=Airbrake_Left DecalLevel=0 DecalFacing=LEFT FilenameFormat=NationName Position=-3.48,-0.05 Scale=1.3 DecalMaxLOD=2 [Decal015] MeshName=VertTail DecalLevel=0 DecalFacing=LEFT FilenameFormat=FinFlashL Position=-4.72,1.85 Scale=1.4 DecalMaxLOD=3 [Decal016] MeshName=VertTail DecalLevel=0 DecalFacing=RIGHT FilenameFormat=FinFlashR Position=-4.72,1.85 Scale=1.4 DecalMaxLOD=3 [Decal017] MeshName=Rudder DecalLevel=0 DecalFacing=LEFT FilenameFormat=RudderStripes Position=-5.70,2.22 Scale=1.75 DecalMaxLOD=3 [Decal018] MeshName=Rudder DecalLevel=0 DecalFacing=RIGHT FilenameFormat=RudderStripes Position=-5.70,2.22 Scale=1.75 DecalMaxLOD=3 [Decal019] MeshName=VertTail DecalLevel=1 DecalFacing=LEFT FilenameFormat=A4_SqTailL Position=-4.44,1.26 Scale=4.0 DecalMaxLOD=3 [Decal020] MeshName=Rudder DecalLevel=1 DecalFacing=LEFT FilenameFormat=A4_SqTailL Position=-4.44,1.26 Scale=4.0 DecalMaxLOD=3 [Decal021] MeshName=VertTail DecalLevel=1 DecalFacing=RIGHT FilenameFormat=A4_SqTailR Position=-4.44,1.26 Scale=4.0 DecalMaxLOD=3 [Decal022] MeshName=Rudder DecalLevel=1 DecalFacing=RIGHT FilenameFormat=A4_SqTailR Position=-4.44,1.26 Scale=4.0 DecalMaxLOD=3 [Decal023] MeshName=Fuselage DecalLevel=1 DecalFacing=LEFT FilenameFormat=SqName Position=-3.43,0.29 Scale=1.2 DecalMaxLOD=2 [Decal024] MeshName=Fuselage DecalLevel=1 DecalFacing=RIGHT FilenameFormat=SqName Position=-3.43,0.29 Scale=1.2 DecalMaxLOD=2 [Decal025] MeshName=Nose DecalLevel=2 DecalFacing=RIGHT FilenameFormat=USNAttackNum Position=4.48,-0.20 Scale=0.80 DecalMaxLOD=2 [Decal026] MeshName=Nose DecalLevel=2 DecalFacing=LEFT FilenameFormat=USNAttackNum Position=4.48,-0.20 Scale=0.80 DecalMaxLOD=2 [Decal027] MeshName=Right_Wing DecalLevel=2 DecalFacing=TOP FilenameFormat=USNAttackNum Position= 1.90,-1.26 Scale=0.90 DecalMaxLOD=2 [Decal028] MeshName=VertTail DecalLevel=2 DecalFacing=LEFT FilenameFormat=USNA4BuNo Position=-3.23,0.80 Scale=1.3 DecalMaxLOD=2 [Decal029] MeshName=VertTail DecalLevel=2 DecalFacing=RIGHT FilenameFormat=USNA4BuNo Position=-3.23,0.80 Scale=1.3 DecalMaxLOD=2
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Spitfire cockpit (late Griffon powered, F Mk 45 based)
Wilches replied to Stary's topic in File Announcements
That cockpit is looks even better if you type this: MinPitchFront=-70 There´s a lot of hidden things in cockpit! Thanks a lot Stary! P.S. - Any chance of an early Spit type with reg gunsight and early canopy? -
Raven, take care with the US PC tracking policy... You´re now a "bomb maker"!
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I believe they were WWI or later types. Not sure... I´ve found some good old bombs in First Eagles. Perhaps those from RFC may fit. Just wondering...
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Forger cockpit data for Snailman's Forger Mod
Wilches replied to CrazyhorseB34's topic in Mods & Skinning Discussion
Ok. Two things: First I found a mispelling on Yak-38 cockpit INI. [CockpitSeat001] ModelName=Yak_38_cockpit OpenCockpit=FALSE Offset=0.0,-0.3,0.0 Position=Position=0.0,4.4,0.6 <---- change to Position=0.0,4.4,0.6 It works on any other plane normally. Second, I´ve been looking for the Snailman´s Yak everywhere in vain. Any links or hint? -
Forger cockpit data for Snailman's Forger Mod
Wilches replied to CrazyhorseB34's topic in Mods & Skinning Discussion
Great but... where´s the Yak-38? -
Anyone working on a Checkertail P-40 skin?
Wilches replied to Heck's topic in Mods & Skinning Discussion
Hi Heck! It should be wonderfull to see you own checkertails, once your Burma Banshees are awesome! Take care on desert colors from template - they´re wrong. They should be darker, richier and more "yellowish". Find a good source. Cheers! By the way, the "Checkertail Clan" used both the P-40F long tail and the P-40L. -
Terrain Gurus Look Here Plz (Adriatic Map)
Wilches replied to column5's topic in Mission/Campaign Building Discussion
Guys, what went wrong? -
Stary, you´re in my prayer list (a short one by the way). Don´t you dare to quit! Congrats!!!
