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Everything posted by russouk2004
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How to make copilot visible in A-6 cockpits?
russouk2004 replied to arthur666's topic in Mods & Skinning Discussion
[quoteand down here I added it: [Pilot] SystemType=PILOT_COCKPIT PilotModelName=PilotN1 Position=-0.35,1.15,0.85 SeatModelName=seat_f-4 SeatPosition=-0.35,1.15,0.48 MinExtentPosition=-0.85, 0.49,-0.35 MaxExtentPosition= 0.00, 1.81, 0.91 CanopyNodeName=Canopy CanopyAnimationID=3 [CoPilot] SystemType=PILOT_COCKPIT //PilotModelName=PilotN2 PilotModelName=F-102 pilot Position=0.35,1.14,0.80 SeatModelName=seat_f-4 SeatPosition=0.35,1.15,0.52 MinExtentPosition= 0.00, 0.49,-0.35 MaxExtentPosition= 0.85, 1.81, 0.91 CanopyNodeName=Canopy CanopyAnimationID=3 SeatID=2 still not showing up in internal view ] That is for external model,and not for the cockpit...u need look in the cockpit ini,or maybe he is added via fakepilot..as I think the co-pilot you see sat next to you will be a part of the 3d model. -
I recorded f4 on fraps and slow mo...tanks drop just fine...down and to rear......july2012 patch
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SF2 Chengdu F-7M Fishbed Series Pak by Mod Mafia/TMF
russouk2004 replied to Wrench's topic in File Announcements
works ok here add this your data.ini,overwrite the relevant parts. [LeftStabilizer] SystemType=CONTROL_SURFACE InputName=PITCH_CONTROL MovingSurface=TRUE MaxDeflection=16.0 MinDeflection=-30.0 MaxControlSpeed=308.6 ControlRate=1.5 ModelNodeName=LeftStab ReverseModelOrientation=TRUE [RightStabilizer] SystemType=CONTROL_SURFACE InputName=PITCH_CONTROL MovingSurface=TRUE MaxDeflection=16.0 MinDeflection=-30.0 MaxControlSpeed=308.6 ControlRate=1.5 ModelNodeName=RightStab ReverseModelOrientation=FALSE -
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I dropped these,and they drop down and away to rear,they didnt go forwards at all or through the wing at all.
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[Canopy] SystemType=ANIMATION InputName=ANIMATION_1 DeploymentMethod=MANUAL
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theres some gaps u need fill matey, by large landing light on right wing....(arrowed in the screenshot) loos like some polys arent joined m8. looks good tho nice 1
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hmmm will look into it for you.mine works ok ..will double check nope...works fine...
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From my experience...a mapped poly usually assumes the same map as the one you previously mapped,then removed etc..all I canb think of is maybe you inadvertantly doubled the polies?..
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The phantoms are new WIPs snakeman...new models etc.
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A phantom mig ?...Tussle over desert finished adding a few things to F7(working chute,and some mapping) will post to wrench to update the Airguard F7 asap.
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Raven m8...we are too good for TK he needs to produce some better models to our standars lol...lovely Phantom...love F4E ...my fave of the series. req`d screenie updated F7.WIP
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Add invisible pylon and call it a fuel tank?...link to pylon
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Adding some details..migs migs and more migs.. (ignore errors you spot,they are fixed or being fixed :) )
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Spitfire 1A [late] and BF-109E-3 FM's
russouk2004 replied to baffmeister's topic in World War II Forum
My 109E flies okj in sf2.. alter the FALSE below to TRUE for the wheel.in the data.ini ReverseModelOrientation=FALSE -
Just got to fine tune the bumpmaps finish painting the new main and centreline tanks...then will upload updated Mig29C and A Till the new ones come along.
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yes I know,the model I had ...had wrong settings in 3d world...its been fixed
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Last shot like a photo tio...nice shot. C model...Added new tanks to 3d model,fixed some decal bleed ,awaiting new centre tank and some bumpmapping update A model soon.
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did you manage to sort the moving mg effects samurai? ive e few items you can have to complete if you want them...will post screenies...as I havent time to do them.
