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Everything posted by russouk2004
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Strike Fighters 2 Screenshots
russouk2004 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Strike Fighters 2 Screenshots
russouk2004 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
AI can use cannons now...they operate when gears close,so AI has guns too. few bits of it to texture and will post it up,mebbe monday evening. -
Strike Fighters 2 Screenshots
russouk2004 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Ironing out a few wrinkles...guns open with H key(tailhook) but AI wont...so may need to have the guns open just as gear doors in nose close.as with thse arado,the guns were retractable,and located just behind the nose well,if you select guns on ground the conflict with the gear doors.(ignore wonky wheels its old screen...fixed all now) -
Arado AR-68E wip
russouk2004 replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
if it has collision points...disable them for fuselage and nose etc and try -
Arado AR-68E wip
russouk2004 replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
It is possibly min max extents problem get the min max extent tool...iirc its in sf1 tools utilities downloads and its a good tool easy to use too. -
Right...you are using old decexporter for one...use the newer version.I assume you using max 2009? wheels axes wrong FIXED , flap anim wrong way around,FIXED fuselage wasnt centred to 0.0,0.0,0.0 FIXED you will need to redo points as they were way off due to model being off centre by a nearly a metre in some axes. scale was wrong FIXED I will post more later
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send me max file if u are desperate it looks like u may not have the texture in the correct path or folder....assign a single colour texture to the complete a\c and try that...make a square jpeg...paint it say...blue...assign it to all the model...and check you have the texture oin right place in game as it says in the texture editor.
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Ready for Release
russouk2004 replied to Fubar512's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
nice...be a shame to try n sink it -
SF2 Fans Please Read!
russouk2004 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I cant today,but I will too. -
Strike Fighters 2 Screenshots
russouk2004 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
I nearly made that ,was a toss up between the YE-166 or the SU-9 it turned out to be the SU-9 ,it is the 166 I assume..looks like. -
Damaged model
russouk2004 replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I might get around to it.as im doing some low poly LODs for this . -
Strike Fighters 2 Screenshots
russouk2004 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Strike Fighters 2 Screenshots
russouk2004 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Damaged model
russouk2004 replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Does game engine assign the texture for holes (Below) etc I assume so as I see no one has them as mapped textures. [DamageTexture] DamagedPostFix=_Holes.tga DestroyedPostFix=_Shredded.tga
