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Everything posted by russouk2004
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FM Guru needed!!
russouk2004 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Whatever you did...undo it lol...this is the original coonie pack you sent....gears fine and no pull at all...odd eh...oops connie lmao -
FM Guru needed!!
russouk2004 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
No...right wheel uses a ghost mesh to use...was working when sent you it lol... make sure this is same... fuselage entries... SystemName[001]=Airvents SystemName[002]=NoseGear SystemName[003]=NoseGear2 SystemName[004]=LandingLight1 SystemName[005]=LandingLight2 SystemName[006]=BottomRedLight SystemName[007]=TopRedLight SystemName[008]=TailHook SystemName[009]=FuseFuelCell1 SystemName[010]=FuseFuelCell2 [NoseGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=6.0 DragArea=0.300 AnimationID=1 HideGearNode=FALSE ModelNodeName=Nosegearstrut ShockAnimationID=2 ShockStroke=0.158 SpringFactor=0.0 DampingFactor=5.0 WheelNodeName=NoseTyre01 RotationAxis=X-Axis RollingRadius=0.438 CastoringWheel=TRUE CastoringNodeName=steering Steerable=TRUE MaxSteeringSpeed=41.15 Locking=FALSE MaxSteeringAngle=75.0 InputName=YAW_CONTROL ControlRate=1.0 HasBrakes=FALSE RollingCoefficient=0.05 MaxDeploySpeed=154.3 CompressGearOnRetraction=FALSE MaxLoadFactor=3.0 [NoseGear2] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=6.0 DragArea=0.300 AnimationID=1 HideGearNode=FALSE ModelNodeName=Nosegearstrut2 ShockAnimationID=2 ShockStroke=0.158 SpringFactor=0.0 DampingFactor=5.0 WheelNodeName=NoseTyre02 RotationAxis=X-Axis RollingRadius=0.460 CastoringWheel=TRUE CastoringNodeName=steering Steerable=TRUE MaxSteeringSpeed=41.15 Locking=FALSE MaxSteeringAngle=75.0 InputName=YAW_CONTROL ControlRate=1.0 HasBrakes=FALSE RollingCoefficient=0.05 MaxDeploySpeed=154.3 CompressGearOnRetraction=FALSE MaxLoadFactor=3.0 //ReverseModelOrientation=TRUE -
WIP Mega THREAD!
russouk2004 replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
If used for carpet bombing maybe the B-42A Mixmaster should be called the B-42A Axminster....for non uk members its a brand of carpet lol... -
FM Guru needed!!
russouk2004 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
yep normal straight wheels would have larger contact area and wobble like hell hence canted inwards...smaller area less wobble or steer probs... more or less same reason why cars have differentials... -
WIP Mega THREAD!
russouk2004 replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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FM Guru needed!!
russouk2004 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
models fine ...I tested using the engines of stock c47 to test and it flies fine... probably a typo some where or such -
WIP Mega THREAD!
russouk2004 replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
copy-paste copy-paste ...copy paste lol -
Razbam Banshee
russouk2004 replied to RustyKurnass's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Could always clone it tbh lol....if It was me he was asking I would have said more like... hello. sorry mate I dont allow my models to be converted,but thanks for asking as its complimentary that you like my model... if however I change my mind I will let you know... thanks for asking, and apologies for the refusal...cheers or such lol ...I understand his not wanting to allow but could of put better... anyways...onwards and upwards. -
Razbam Banshee
russouk2004 replied to RustyKurnass's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Quite a terse reply last line quite funny.....I particulrly was amused by the last line...guy seems not very friendly.. " Should I ever want my models converted to any other format I will do it myself. All models on my website are my own work and the site is totally funded by myself. If there is ever a particular aircraft I want, using the freeware programme “Blender”, I assume you know of it, I make it myself!" even thoughtI explained I make a\c etc....he trying to say ..fuck off poilitely?...lol oh well I tried.. might email back...That a no then ?... -
WIP Mega THREAD!
russouk2004 replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
just add some pedals and fine tune...just over 739kb atm... not bad lol...considering the Hawk pit was 3.8mb. Num Nodes: 221 Total: (19997 polys, 17937 verts) might get rid of about 5-6,ooo polys yet... Mesh Max: (1818 polys, 1512 verts) back to bed now its cooler...lol -
Razbam Banshee
russouk2004 replied to RustyKurnass's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
sent him email...see what happens. -
Razbam Banshee
russouk2004 replied to RustyKurnass's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I ll have word with the guy see what happens. -
Razbam Banshee
russouk2004 replied to RustyKurnass's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
yep....the DC17 , provost Connie and the Bobcat plus the helos I have done are all fsx or fs2002\4 FS9 have to be careful though that they are not just freeware...but also allowed to be used however...alphasim for example state its ok to do waht you like with their freeware as long as its not made payware or on warez sites....and credits given. -
Razbam Banshee
russouk2004 replied to RustyKurnass's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
not even a freeware fsx one that I can see...saying that founs 2 one here http://www.robertjamesrichardson.co.uk/ and another at Flyawaysimulations...if can prove 100% freeware I can do summat.... this one from robertjames site..its actually rather nice.ignore anim pic oddness...it displays anims all higgledy piggeldy lol -
WIP Mega THREAD!
russouk2004 replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Pretty basic but when added a few bits will be ok.just finished making the basic gauges...bit to do yet......quite a few variations of the VC out there so went more or less stock....will have 2 versions with slightly differing layout...RCAF has some different gauges. WIP so not final yet.. :) with this one had to make the pit from parts of the a\c model....as there isnt a cockpit interior .MDL file just the a\c .MDL good thing is it will line up with external model just fine as its basically the exterior 3d modle too... last shot is the fsx one -
textureset.ini way is fine... if repainting say c47 copy its base textures to the new folder....when finished painting...just go to your new skin folder select the texture youve redone.and "save as".....ensres its exact same format... just ensure if plane uses a bmp its format you save in is....24/ 16 m depth\colours or jpeg if jpeg.. make sure the textures added to the planes main ini ie.....C-47A.ini...if you follow the steps you cant or shouldnt go wrong. [TextureSet001] Directory=USAFSilver1 < important to name right Name=USAF Silver < ditto Nation=USAF StartDefaultDate=1948 Specular=1.000000 Glossiness=0.500000 Reflection=0.800000 DecalNumberRandomize=TRUE [TextureSet002] Directory=USAFGreen1 Name=USAF Green Nation=USAF StartDefaultDate=1 Specular=0.400000 Glossiness=0.400000 Reflection=0.000000 DecalNumberRandomize=TRUE DecalNumberBlockSize=26 [TextureSet003] Directory=EAFSilver1 Name=Egyptian Silver Nation=Egypt StartDefaultDate=1950 Specular=1.000000 Glossiness=0.500000 Reflection=0.800000 DecalNumberRandomize=TRUE
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like spinners says check format is same...also you might use mues lod viewer to load your skins to check out....and it helps to see whats what when you update each texture each time...I use it when skinning instead of 3ds max its open when Im mapping a plane etc..as it loads textures instantly ..(the refresh button)
