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russouk2004

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Everything posted by russouk2004

  1. Whatever you did...undo it lol...this is the original coonie pack you sent....gears fine and no pull at all...odd eh...oops connie lmao
  2. No...right wheel uses a ghost mesh to use...was working when sent you it lol... make sure this is same... fuselage entries... SystemName[001]=Airvents SystemName[002]=NoseGear SystemName[003]=NoseGear2 SystemName[004]=LandingLight1 SystemName[005]=LandingLight2 SystemName[006]=BottomRedLight SystemName[007]=TopRedLight SystemName[008]=TailHook SystemName[009]=FuseFuelCell1 SystemName[010]=FuseFuelCell2 [NoseGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=6.0 DragArea=0.300 AnimationID=1 HideGearNode=FALSE ModelNodeName=Nosegearstrut ShockAnimationID=2 ShockStroke=0.158 SpringFactor=0.0 DampingFactor=5.0 WheelNodeName=NoseTyre01 RotationAxis=X-Axis RollingRadius=0.438 CastoringWheel=TRUE CastoringNodeName=steering Steerable=TRUE MaxSteeringSpeed=41.15 Locking=FALSE MaxSteeringAngle=75.0 InputName=YAW_CONTROL ControlRate=1.0 HasBrakes=FALSE RollingCoefficient=0.05 MaxDeploySpeed=154.3 CompressGearOnRetraction=FALSE MaxLoadFactor=3.0 [NoseGear2] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=6.0 DragArea=0.300 AnimationID=1 HideGearNode=FALSE ModelNodeName=Nosegearstrut2 ShockAnimationID=2 ShockStroke=0.158 SpringFactor=0.0 DampingFactor=5.0 WheelNodeName=NoseTyre02 RotationAxis=X-Axis RollingRadius=0.460 CastoringWheel=TRUE CastoringNodeName=steering Steerable=TRUE MaxSteeringSpeed=41.15 Locking=FALSE MaxSteeringAngle=75.0 InputName=YAW_CONTROL ControlRate=1.0 HasBrakes=FALSE RollingCoefficient=0.05 MaxDeploySpeed=154.3 CompressGearOnRetraction=FALSE MaxLoadFactor=3.0 //ReverseModelOrientation=TRUE
  3. If used for carpet bombing maybe the B-42A Mixmaster should be called the B-42A Axminster....for non uk members its a brand of carpet lol...
  4. yep normal straight wheels would have larger contact area and wobble like hell hence canted inwards...smaller area less wobble or steer probs... more or less same reason why cars have differentials...
  5. source reliable for good details airwar.ru always good prints...some poop mostly v good.
  6. models fine ...I tested using the engines of stock c47 to test and it flies fine... probably a typo some where or such
  7. iirc its the one I made for you and the jugs...
  8. this on my list too now...its now a 3ds max model..free too..PBM 3D and 5A
  9. What about this monster then...and its 100% free
  10. New Pilot Test before test new cockpit...Arnies Big Day out...solo...who better ?
  11. copy-paste copy-paste ...copy paste lol
  12. Could always clone it tbh lol....if It was me he was asking I would have said more like... hello. sorry mate I dont allow my models to be converted,but thanks for asking as its complimentary that you like my model... if however I change my mind I will let you know... thanks for asking, and apologies for the refusal...cheers or such lol ...I understand his not wanting to allow but could of put better... anyways...onwards and upwards.
  13. Quite a terse reply last line quite funny.....I particulrly was amused by the last line...guy seems not very friendly.. " Should I ever want my models converted to any other format I will do it myself. All models on my website are my own work and the site is totally funded by myself. If there is ever a particular aircraft I want, using the freeware programme “Blender”, I assume you know of it, I make it myself!" even thoughtI explained I make a\c etc....he trying to say ..fuck off poilitely?...lol oh well I tried.. might email back...That a no then ?...
  14. just add some pedals and fine tune...just over 739kb atm... not bad lol...considering the Hawk pit was 3.8mb. Num Nodes: 221 Total: (19997 polys, 17937 verts) might get rid of about 5-6,ooo polys yet... Mesh Max: (1818 polys, 1512 verts) back to bed now its cooler...lol
  15. sent him email...see what happens.
  16. I ll have word with the guy see what happens.
  17. yep....the DC17 , provost Connie and the Bobcat plus the helos I have done are all fsx or fs2002\4 FS9 have to be careful though that they are not just freeware...but also allowed to be used however...alphasim for example state its ok to do waht you like with their freeware as long as its not made payware or on warez sites....and credits given.
  18. not even a freeware fsx one that I can see...saying that founs 2 one here http://www.robertjamesrichardson.co.uk/ and another at Flyawaysimulations...if can prove 100% freeware I can do summat.... this one from robertjames site..its actually rather nice.ignore anim pic oddness...it displays anims all higgledy piggeldy lol
  19. so much to do to it I gave it a rest...its still being done....eventually...
  20. Pretty basic but when added a few bits will be ok.just finished making the basic gauges...bit to do yet......quite a few variations of the VC out there so went more or less stock....will have 2 versions with slightly differing layout...RCAF has some different gauges. WIP so not final yet.. :) with this one had to make the pit from parts of the a\c model....as there isnt a cockpit interior .MDL file just the a\c .MDL good thing is it will line up with external model just fine as its basically the exterior 3d modle too... last shot is the fsx one
  21. textureset.ini way is fine... if repainting say c47 copy its base textures to the new folder....when finished painting...just go to your new skin folder select the texture youve redone.and "save as".....ensres its exact same format... just ensure if plane uses a bmp its format you save in is....24/ 16 m depth\colours or jpeg if jpeg.. make sure the textures added to the planes main ini ie.....C-47A.ini...if you follow the steps you cant or shouldnt go wrong. [TextureSet001] Directory=USAFSilver1 < important to name right Name=USAF Silver < ditto Nation=USAF StartDefaultDate=1948 Specular=1.000000 Glossiness=0.500000 Reflection=0.800000 DecalNumberRandomize=TRUE [TextureSet002] Directory=USAFGreen1 Name=USAF Green Nation=USAF StartDefaultDate=1 Specular=0.400000 Glossiness=0.400000 Reflection=0.000000 DecalNumberRandomize=TRUE DecalNumberBlockSize=26 [TextureSet003] Directory=EAFSilver1 Name=Egyptian Silver Nation=Egypt StartDefaultDate=1950 Specular=1.000000 Glossiness=0.500000 Reflection=0.800000 DecalNumberRandomize=TRUE
  22. yeah its fake invisible gears...used it on my UFO to simulate hover or anti grav...
  23. no good unless its equipped with wheels like the catalina etc..get one made anew... .or you get the guy who made its permission...
  24. indeed...or copy the planes bmps you are making new ones...copy them to new skin folder and sav as and navigate to folder click on the one you are doing and save as...ensures same format
  25. like spinners says check format is same...also you might use mues lod viewer to load your skins to check out....and it helps to see whats what when you update each texture each time...I use it when skinning instead of 3ds max its open when Im mapping a plane etc..as it loads textures instantly ..(the refresh button)
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