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Everything posted by Wrench
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Maps/terrains building
Wrench replied to m275500's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
did you check in the 1stGen KB (SF/Wo*). Gepard wrote 5 or 6 tutorials. The biggest bitch is getting the DEMs needed for height field creation. Most, if not all the sites are gone. The few remaining, offer nothing of value, that I've found This is NOT for squeamish. I can tell you for a fact the original KAW took me 4 years. I have a CBI map that covers approx 120 of longitude; making it the largest in surface area in the SF world. I haven't touched it since 2016. The 3w TE is a piece of crap -- it crashes for no logical reason. But's it's all we really have. There are a couple of other tools, but all they really do is fool you into thinking "you know what your doing". I, personally, don't like the results. What can take days with that, I can do in hours in the TE, and what takes hours in it, I can in minutes. To say nothing of working with the (mostly crap) tile system. You'll find so many 'missing pieces' you'll spend just as much time make the new tiles as locating all the target areas, and populating them (that's a 'hole nuther story) So, good luck! you'll need it -
Is there a limit on how many Components there can be in AircraftData??
Wrench replied to hamburgerjet's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
you can only have 6 groups of weapons. anything after that has / is becomes hidden in the loadout screen, however, you can lock in a specific load (like a LANTIRN or ECM pod) to the hidden station. That trick goes back to 1stGens but the statements above are for REMOVING components. If you have to remove that many, there's something wrong with the model, or the direction the mod is going in. What it sound like is you want an entirely new aircraft, shaped like a Flanker -
WIP Mega THREAD!
Wrench replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
the Noratlas has been missing from our hanger for a looong time! -
WIP Mega THREAD!
Wrench replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
FIXED IT!!!! CG position, was almost 5 meters too far aft. now, it don't burn and takes off and flys and lands and stuff -
This could be a major breakthrough!
Wrench replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Shit, I've been around so long I remember when we didn't even have season!! Example, the America NorthWest terrain -- we have 4 different full terrains, one for each season, each with they're own (renamed desert) cat file as we hadn't figured out the pathway statement yet. Yes, I'm old -
My projects (GKABS)
Wrench replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I actually have MAX 2009, both 32 and 64 bit (i think that's how that call). One day I MUST learn... -
Games' mods direction
Wrench replied to m275500's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I can almost gareeentee is will. No proof, but "knowing how things be"...makes me have doubts I mean, seriously, why would one WANT to have everything dumped into an almost unmanagable mess, when creating other mods folders is so simple? -
My projects (GKABS)
Wrench replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
mesh name is not the same as system name; I too have done that!!! (fortunately, I'm not a 3d guy, so it was a fairly easy text edit) I like how this boat is coming along! -
WIP Mega THREAD!
Wrench replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
my next move!!! LOL!!! thought of it last night in shower, of all places!! -
F-5A Freedom Fighter – Nine years in the making
Wrench replied to MigBuster's topic in Thirdwire: Strike Fighters Series News
Thread edited to remove non-sequiters (sp?)- 14 replies
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Two questions - answer only if you really mean it
Wrench replied to gterl's topic in Thirdwire - First Eagles 1&2
I can really feel you pain on that ... as only another terraformer can. -
Games' mods direction
Wrench replied to m275500's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
in computer terms that's called a "pathway" ------------- once again, we explain how the SF2 game engines work... You do understand that every install of SF2 is a merged install??? That everything available from each seperate game is available in every single mods folder? Isn't this covered in the Knowledge Base?? All the exes use the same core files from the cats to the dlls to everything else. That you don't need to place all the new stuff into just one mods folder. You can build as many individual mods folders for whatever era and specific location grabs your fancy (this is also covered in the KB, seek "era or theater specific install creation") each individual options ini ONLY works on that particular mods folder and by inference, that specific executable (ie: SF2_WW2_ETO as an example). The only thing you can edit, as far as I know, is when the core install(s) are on the C drive, and you want the mods folders on another HD, say D or E. THAT'S when you edit the path in the options ini. Also, you don't touch the path for the screenshots; those ALWAYS wind up in a sub-folder of that mods folder. Unless, the mods folder is on another HD -
WIP Mega THREAD!
Wrench replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
none are near the ground .... i've reworked the hit boxes, double checked and got all the mesh names corrected if needed. here's a shot from the lod viewer. nothings is close to the ground. Ed, I'll zip up the plane and send it to you. Needs some other 3d work, too :) -
Games' mods direction
Wrench replied to m275500's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
could you explain what a "game direction" might be??? -
WIP Mega THREAD!
Wrench replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
you DO know Russo's Vulcan is in the downloads section, right??? It's a long sad story, but the upshot was a raised middle finger to someone, and the uploading the aircraft here -
C-130 Upgrade project
Wrench replied to Dels's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I know THIS is even more work.... early steam-gauge style cockpit without the super modern electronics (just a radar screen near the middle). A pit like that could be used a any number of prop/turbo-prop aircraft since people are tossing out dreams... -
WIP Mega THREAD!
Wrench replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I had a gamma B-45, and used to have the max files. it's from one of our south american modders, and nobody remembers WHO!!! What I had needed a butt load of work... prolly easier for a modeler to start fresh. I'd have to check and see if I can even find them..... as to the other RAF airlifters... let me get the Hastings sorted first!!! everytime you start on the ground THIS happens (see below), yet the engines are still running. and I can't seem to get the cockpit anywheres near the external location..... DOn't understand what's happening here... although "air starts" are ok -
Strike Fighters 2: Windows 10 Edition up for pre-order
Wrench replied to MigBuster's topic in Thirdwire: Strike Fighters Series News
SandMartin: do you mind try to post is regular text??? That style is MOST disturbing. Don't do it again, please ========= the motto has always been: "The best little combat flight sim you've never heard of"- 183 replies
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WIP Mega THREAD!
Wrench replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I really AM making Veltro work too hard for these Cargomasters ... and i've apologized for ever change I asked for! -
To answer a question in the SF2 Forums, I present this little film I found on Operation Deep Freeze, 1961 Enjoy!
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WIP Mega THREAD!
Wrench replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
No. Even the C-124s when deployed to McMurdo and the South Pole station (Amundson-Scott???) landed on smoothed sections of snow -
opps...you're right! dopey me was thinking the An-12!!! (having worked on Veltro's An-22, you'd think I'd remember that.!!! Too early for senility, I'm only 63!!!)
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hmm... re-engined to use conter-rotating props I see! nice!!
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Strike Fighters 2: Windows 10 Edition up for pre-order
Wrench replied to MigBuster's topic in Thirdwire: Strike Fighters Series News
that statement wins the day!!! There were/are so many things that could be added ...- 183 replies
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