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Wrench

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Everything posted by Wrench

  1. What about Yefrim Gordon's book? He's pretty much the definitive expert on all Soviet stuff "Soviet/Russian Aircraft Weapons Since WWII" do a search for it, read it, and report your findings
  2. might want to check the rolling radius on the main gears ... they're floating
  3. russ, now I'm going to have to search the BuNums and squadron codes (i always do one atlantic and one pacific squadron). USAF ones I know are gonna make me crazy!! Nice Misti T.1 Ed!!
  4. Note to self: when testing damage tgas, try NOT to have the test aircraft get destroyed; you can't see the bullet holes in/on a destroyed fuselage!
  5. all one has to do, is study a data ini.
  6. The stock F-105s all have their bomb bays filled with a fuel tank. (the bays never worked, but that's were TK put 'em)
  7. you might want to remember, that the guy that did this mod is no longer active in the community ... several years gone in fact. So, don't expect and fixes. Unfortunately, it is as it is..
  8. that's gonna leave a mark that won't rub out!
  9. wanna fix that font, maybe?? no need to "shout"
  10. Version

    206 downloads

    SF2 Egyptian Air Force Macchi Mc-205 (DAT) = For SF2 (Full4/5 Merged RECCOMENDED + expansion pak 1!) *Designed for use in the standard/stand alone SF2:I Mods folder* **Expansion Pak 1 is/may be required as the destroyed model references the stock 3W P-51D Mustang's destroyed model** ***This mod -MAY- work in 1stGen game installs. But this has not/cannot be tested by me. Some (ok many) functions, etc will NOT be available in SF/Wo* . Skins will need conversion to bmp format, etc and so forth. End Users ™ that attempt to do so, do so at their own risk. No support is/will be available*** This pak contains mods for the Dev A-Teams Mc-205, that recreate the aircraft as used by the EAF in the late 1940s.This is a semi-complete aircraft mod, and as per DAT directives, the aircraft lod is =NOT= included. So, those users that cannot access the DAT downloads, you're advised to skip this, as it's of no use to you. Everything else is included (pretty much!). Those users with access, =WILL= be transfering the lod from either a seperate DAT download of the Mc-205, or copy/pasting it from their/your Wings Over Africa WW2 Mod (suggested). This mod has been (re)built and tested with the Mc-205-R2.LOD (dated 8/30/2010) from their WW2 Wings Over Africa TC Mod. You WILL need THAT, to copy/paste into THIS aircraft's folder. You should be able to d/l from their site (seperate aircraft), in the usual manner as well. *Please Note: this mod has NOT been tested with the seperate aircraft download's LOD, Mc- 205-R1.lod (dated 2/7/2007). However, there is no reason to expect it NOT to work. Your mileage may vary.* This pacakge contains 1 (almost) complete aircraft. This is a reissue of my EAF Mc-205 from many moons ago...now, with some improvements! The skin represents No. 2 Squadron, ®EAF circa 1948-1950; just in time for the Israeli War of Indepencence. They are in jpg format. All national markings are painted on, and decal randomization is set to TRUE. Serial numbers are accurate, and in Arabic characters. The canopy has been switched to the Standard Animation Keystroke, Shift/0. The 'fake pilot method' has been used to add the underwing pylons. Loadouts have been adjusted (postiioning) accordingly. A 'new' cockpit has been used, one of Stary's WW2 pits (the Italian one). Weapons (Italian bombs and drop tanks) are included; these are SF2 conversions of those from the WoA mod. The FM is based off the 205 from the Wings Over Africa Total Conversion Mod, and may need further small adjustments. Expecially in the Post May 2013 Patch World. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! All the original DAT readmes are included, for historical and ownership/copyright purposes. It is HIGHLY suggested you unzip this archive, and READ the install instructions BEFORE installing this mod. So you know EXACTLY what to do.. Good Hunting! wrench Kevin Stein PS: although not exactly a WW2 aircraft (although the WW2 Italian AF used them) I'm placing it here only for convienice of location.
  11. Oh, we've needed a FREE one for a LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOONG time!! thank you Russ!
  12. Looks a LOT better than the version I built!!!
  13. Perhaps you should download and read TK Decal's Tutorial? It can be found in the "Utilities" section of the SF2 Downloads
  14. <cough> Userlist.ini. Which I"m sure that doesn't have already. in data ini: Exported=TRUE ExportStartYear= ExportEndYear= ExportedToEnemy=TRUE I'd suggest looking at the Vampire, Hunter, and Meteor data and user list inis to see how it's done.
  15. Version

    515 downloads

    SF2 BAe Nimrod MR.1 Remod Pak by Veltro2k = For SF2, (Full 5 Merged ONLY!!)= **FUll 5 Merged reccomended, as the destroyed model references the stock 3W B-52, and many statements in the data ini refer to SF2NA coding only** A Re-release of the Veltro2k's Nimrod Martime Patrol aircraft, now with some (ok, many) updates for the SF2:NA environment. This is the complete aircraft package, with an new cockpit and various and sundry ini tweeks. Several new or updated weapons are included. The hangar and loading screens have also been converted for SF2 usage. 2 skins are included: 42 Squadron, in the original 2-tone (called Early) 201 Squadron, in the Hemp (called, Hemp (doh!!)) The skins will automatically change from the Early to the later Hemp at a (semi)specific date. (Read: my best guess)! Skins remain in bmp format. Decal randomization is set to TRUE for both skins. Basicly, it's the exactly as I released sometime back for SF2 (pre-purge), but with several enchancement and tweeks, now set up for SF2NA. Damage textures are in DDS. Loadouts have been adjusted to start with torpedos, and then switch to Harpoons, also at a 'best guesstimate' year (1983). As always, fairly easy to follow, detailed install instructions are included. PLEASE read them!!! Also, give the "Note" section a read, in particular on operational usage. The Legal Statement has been changed with regards to this aircraft. For those that still have the original releases, you may want to delete said original (or back it up somewheres), as there HAVE been changes and additions in several of the inis mostly in respect to SF2NA. Consider this a FULL replacement of the original. **These aircraft herein are released in "AS IS" Condition. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created**. Good Hunting! wrench
  16. when posting in this thread, it won't show until approved. It's a "KB" thing. I"ll try and watch it more carefully from now on. This is some very cool stuff for our 3d modelers
  17. you should be able to use either the 75 or 108 gallon -- they weigh the same as the drop tanks. (in fact use the same lods). There should be no reason why they won't load on the stock 3W mustang we used for KAW. We all know the Israelis use nape with great success against Arab force tanks in Siani in 56 and 67. But like I said before, it really more eye candy (what a horrible thing to say!!) ======== edit: check diameter limit in the data ini -- increase it or comment it out. Nape will load then (I had to laugh when I say what my target vehicles were!! How appropriate!! fire bombing a Fire Truck!!!)
  18. Shack AEW also in the paint shop -- of course I had to pick the squadron that requires the most decal work....
  19. Yes, nape is classed as "BOMB". Odd that it's not loading, or even selectable In-game wise, it's not as destructive as it could be. Pretty to look at, but you're better off with fragmentation bombs or standard HE (my opinion only)
  20. might want to tell the model maker that only the right side door opened. the left side was covered with the engine controls. of course, you can always roll down the automotive style windows (photos of real '39s available on request)
  21. anybody know (or remember!) which cat has the sound files???
  22. what extractor is that??? the 3W one? If so, which version? doesn't look the same at all; I've not "filter" drop down, and extracting the FlightData produces no .wav files (2013 patch level) I
  23. ok, this is strange ... gone though every cat file, and the only wavs I found are the button click, and so forth. So, where DID TK hide the engine sounds???
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