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Everything posted by Wrench
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that much more laughter, has just left the world. how sad...
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that's a painting, not a screenie
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true. haven't figured out WHY!! Stupid **@!!*ers!! LOL!!! iirc, I added the CruiseMissile AI statements. If you can figure out, man, that'd be GREAT!!! Fix whatever needs doing!! :)
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a simple text edit to add the SF2 FX shader statements. don't remember them off the top of my head, but extract any of the SF2 effects inis, and you'll see them. -------- edit: these 2 for certain: EffectShaderName=effectLightLevel.fx EffectShaderName=effectFire.fx -------- converting the ships is also easy. You need the ***_col.lod (created by making a copy of the ships main lod, and renaming), and adding the SF2NA statements to the data ini. Again, any of the SF2 WW2 ships can be used as a guide
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sorry, I don't remember the camera view thingy! I know there's a way, but can't remember (old age, ya know!!) === the Caviar Black 1T is my main drive; it replaced the original when it died. 5 year warranty can't be beat (and having EXTRA large externals is a must, just for standard backing ups -- I need a new one, as my 1t external is nearly full)
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ONLY 60gigs? I have ONE mods folder of that size, and it's probably larger. To say nothing of the other 8 .... Might be time to invest in a 1 terabyte (or larger) HD. The WD Caviar Black 1t I bought 2 years ago for 120 USD is not 70 USD at Best Buy. -------------------- I don't thing the game will read dds decals. The engine is set up for tgas.. However, it costs nothing to test the conversion
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It's doable, but it takes some time.
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View File SF2 WW2 PTO B-25D Mitchell, RAAF SF2 WW2 PTO B-25D Mitchell, RAAF 8/7/2014 -- Something for the WW2 PTO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = A mod of Veltro2k's B-25D Mitchell Bomber; "Theatre/Nation Specific" version as used by the Royal Australian Air Force in WW2. This mod represents mid-production Mitchell D models bombers as used by No. 2 Squadron, RAAF. In the SoWesPac regions All markings are decals, and serial numbers are 100% historical for D Mitchells. Those marked with a star (*) are 100% matched to their plane-in-group letter. Those NOT marked, could not be matched to a letter, but ARE correct for No 2 Squadron. As always, fairly easy to follow, yet detailed install instructions are included. =PLEASE= read them!!! Happy Landings!! Wrench Kevin Stein *Note: if using this in the DAT's PTO mod, be advised of possible conflicts* Submitter Wrench Submitted 08/10/2014 Category B-25
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120 downloads
SF2 WW2 PTO B-25D Mitchell, RAAF 8/7/2014 -- Something for the WW2 PTO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = A mod of Veltro2k's B-25D Mitchell Bomber; "Theatre/Nation Specific" version as used by the Royal Australian Air Force in WW2. This mod represents mid-production Mitchell D models bombers as used by No. 2 Squadron, RAAF. In the SoWesPac regions All markings are decals, and serial numbers are 100% historical for D Mitchells. Those marked with a star (*) are 100% matched to their plane-in-group letter. Those NOT marked, could not be matched to a letter, but ARE correct for No 2 Squadron. As always, fairly easy to follow, yet detailed install instructions are included. =PLEASE= read them!!! Happy Landings!! Wrench Kevin Stein *Note: if using this in the DAT's PTO mod, be advised of possible conflicts* -
Operation el Dorado Canyon and Gulf of Sidra Incidents
Wrench replied to Peugeot205's topic in File Announcements
when replying to a post, use the "More Reply Options". At the bottom, you'll see the "Attach Files" button. That'll allow you to stick in a screenshot -
yup lots use DDS. The lod just has to be built for it!!
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View File SF2 WW2 PTO B-25C Mitchell, No 18 Squadron (NEI) SF2 WW2 PTO B-25C Mitchell, No 18 Squadron (NEI), RAAF 7/30/2014 -- Something for the WW2 PTO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = A mod of Veltro2k's B-25C Mitchell Bomber, for use in Australia/East Indies region of WW2. This package can be used on one of two ways: As a stand-alone "nationalized" aircraft. Which this package is; the complete aircraft. Or, as a skin for use on Veltro2k's B-25C (bomber) Mitchell. If you don't have it already, you can get the aircraft at the following URL: http://combatace.com/files/file/14905-sf2-ww2-pto-b-25cd-mitchell-pak/ This skin represents early Mitchell (C models) bombers as used by No. 18 Squadron (Netherlands East Indies), RAAF. Meaning, these were destined for ML-KNIL usage, but after the Fall of the NEI to Japanese forces, were delivered to Australia in early/mid 1942, and the Squadron formed up under RAAF jurisdiction. They did, however, still carry the NEI marking through their entire service lives. All markings are decals, and serial numbers are 100% historical for C/D Mitchells used by 18 Squadron. Decal randomization is TRUE. No weapons, guns, etc are included. Nor is the Kesselbrut pit with working bomb sight. This uses the 'generic' bomber cockpit. Sounds, pilot figures, and nation specific hangar screen are. As always, fairly easy to follow, yet detailed install instructions are included. =PLEASE= read them!!! If used correctly, on the WW2 Darwin map, you'll need to make a small edit in the Darwin_Nations.ini. Insturctions are in the "Notes" section. Also, instructions for easy use on the standard B-25C_v2k. Happy Landings!! Wrench Kevin Stein Submitter Wrench Submitted 08/08/2014 Category B-25
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106 downloads
SF2 WW2 PTO B-25C Mitchell, No 18 Squadron (NEI), RAAF 7/30/2014 -- Something for the WW2 PTO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = A mod of Veltro2k's B-25C Mitchell Bomber, for use in Australia/East Indies region of WW2. This package can be used on one of two ways: As a stand-alone "nationalized" aircraft. Which this package is; the complete aircraft. Or, as a skin for use on Veltro2k's B-25C (bomber) Mitchell. If you don't have it already, you can get the aircraft at the following URL: http://combatace.com/files/file/14905-sf2-ww2-pto-b-25cd-mitchell-pak/ This skin represents early Mitchell (C models) bombers as used by No. 18 Squadron (Netherlands East Indies), RAAF. Meaning, these were destined for ML-KNIL usage, but after the Fall of the NEI to Japanese forces, were delivered to Australia in early/mid 1942, and the Squadron formed up under RAAF jurisdiction. They did, however, still carry the NEI marking through their entire service lives. All markings are decals, and serial numbers are 100% historical for C/D Mitchells used by 18 Squadron. Decal randomization is TRUE. No weapons, guns, etc are included. Nor is the Kesselbrut pit with working bomb sight. This uses the 'generic' bomber cockpit. Sounds, pilot figures, and nation specific hangar screen are. As always, fairly easy to follow, yet detailed install instructions are included. =PLEASE= read them!!! If used correctly, on the WW2 Darwin map, you'll need to make a small edit in the Darwin_Nations.ini. Insturctions are in the "Notes" section. Also, instructions for easy use on the standard B-25C_v2k. Happy Landings!! Wrench Kevin Stein -
Operation el Dorado Canyon and Gulf of Sidra Incidents
Wrench replied to Peugeot205's topic in File Announcements
yes, screenshots of the offending region are QUITE helpful. So is including the X/Y coordinates of said region (from the HUDData.ini in Debug mode) without that information, it's IMPOSSIBLE to run down the supposed error -
View File SF2 WW2 ETO Mitchell Mk.III (B-25J) Bomber Pak SF2 WW2 ETO Mitchell Mk.III (B-25J) Bomber Pak 8/2/2014 -- Something for the WW2 ETO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = **Note: This mod will -NOT- work in 1stGen game installs at any patch level.** This is a "Theatre/Service Specific" nationalized release of Veltro2K's =NEW= B-25J Mitchell Medium Bomber. This represents the "glass nosed" bomber version used by the RAF in Western Europe. To make installation easier, this is the FULL aircraft, so people don't have to worry about copying files from one mods folder to another. There are 2 skin/decals set(s) in the package (mind you, only ONE actual skin map, ala the Brain32 trick, residing in the main aircraft's folder): No. 98 Squadron No. 320 Squadron (Netherlands) On the Loadout Screen, the Squadron Badge for each unit is used as the paint chip. The aircraft is finished in standard OD/Grey. All markings are decals, and Decal Randomization is TRUE. Serials for 98 Squadron are correct for this mark, but should be considered generic in nature, representing no particular aircraft within said squadron. For 320 Squadron, those marked with a single star (*) are 100% matched to their plane-in-group letter. Those marked with a double star (**), while having served in 320 could not be matched to a letter (or were replacement aircraft taking the letter of one lost on operations). Those without a star, are 'generic'. There are no ID bands, as the J model became operational several months after D-Day. Engine sounds, pilot figures, and a Hangar Screen are included. Weapons, guns, bombs, etc, are NOT; you should have them already. Operational service dates are rounded to 'whole months', and ARE relatively correct for ALL in-theatre usages. When in game, you'll see Mitchell Mk.III (v2k) on the Aircraft Selection Drop down menu. This will differentiate it from any other B-25s you may (or may not) have. As this aircraft makes use of the Invader cockpit, it has an operational bombadier station. Included is the PDF giving instructions on "how to use the bombsight". I'd reccomend not only reading it, but practicing it's use on The Range terrain. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Happy Landings!! Wrench Kevin Stein Submitter Wrench Submitted 08/07/2014 Category B-25
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157 downloads
SF2 WW2 ETO Mitchell Mk.III (B-25J) Bomber Pak 8/2/2014 -- Something for the WW2 ETO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = **Note: This mod will -NOT- work in 1stGen game installs at any patch level.** This is a "Theatre/Service Specific" nationalized release of Veltro2K's =NEW= B-25J Mitchell Medium Bomber. This represents the "glass nosed" bomber version used by the RAF in Western Europe. To make installation easier, this is the FULL aircraft, so people don't have to worry about copying files from one mods folder to another. There are 2 skin/decals set(s) in the package (mind you, only ONE actual skin map, ala the Brain32 trick, residing in the main aircraft's folder): No. 98 Squadron No. 320 Squadron (Netherlands) On the Loadout Screen, the Squadron Badge for each unit is used as the paint chip. The aircraft is finished in standard OD/Grey. All markings are decals, and Decal Randomization is TRUE. Serials for 98 Squadron are correct for this mark, but should be considered generic in nature, representing no particular aircraft within said squadron. For 320 Squadron, those marked with a single star (*) are 100% matched to their plane-in-group letter. Those marked with a double star (**), while having served in 320 could not be matched to a letter (or were replacement aircraft taking the letter of one lost on operations). Those without a star, are 'generic'. There are no ID bands, as the J model became operational several months after D-Day. Engine sounds, pilot figures, and a Hangar Screen are included. Weapons, guns, bombs, etc, are NOT; you should have them already. Operational service dates are rounded to 'whole months', and ARE relatively correct for ALL in-theatre usages. When in game, you'll see Mitchell Mk.III (v2k) on the Aircraft Selection Drop down menu. This will differentiate it from any other B-25s you may (or may not) have. As this aircraft makes use of the Invader cockpit, it has an operational bombadier station. Included is the PDF giving instructions on "how to use the bombsight". I'd reccomend not only reading it, but practicing it's use on The Range terrain. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Happy Landings!! Wrench Kevin Stein -
AWESOME!!!
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View File SF2 WW2 MTO B-25J Mitchell Bomber Pak SF2 WW2 MTO B-25J Mitchell Bomber Pak 8/2/2014 -- Something for the WW2 MTO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = **Note: This mod will -NOT- work in 1stGen game installs at any patch level. Also, for those End Users attempting to use this aircraft in an SF2 converted version of the DAT's WoA Pak, be advised of possible conflicts.** This is a "Theatre Specific" release of Veltro2K's =NEW= B-25J Mitchell Medium Bomber. This represents the "glass nosed" bomber version as used in the MTO. To make installation easier, this is the FULL aircraft, so people don't have to worry about copying files from one mods folder to another. There are 2 skin/decals set(s) in the package: 380th BS, 310th BG (in NM finish) 83rd BS, 12th BG (as used in both the MTO and CBI after April(ish) 44. OD oversprayed upper surfaces, and NM undersides.) All markings are decals, and Decal Randomization is TRUE. There are several nose arts for the 380th BS, and they have been matched to their correct serial number. There is one "wing art" for the 83rd, but it should -not- be considered fully historical in any way. Engine sounds, pilot figures, and skin-specific Hangar Screens are included. Weapons, guns, bombs, etc, are NOT; you should have them already. Operational service dates are rounded to 'whole months', and ARE relatively correct for ALL in-theatre usages. When in game, you'll see B-25J Mitchell (Bomber) (v2k) on the Aircraft Selection Drop down menu. This will differentiate it from any other B-25s you may (or may not) have. As this aircraft makes use of the Invader cockpit, it has an operational bombadier station. Included is the PDF giving instructions on "how to use the bombsight". I'd reccomend not only reading it, but practicing it's use on The Range terrain. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Happy Landings!! Wrench Kevin Stein Submitter Wrench Submitted 08/06/2014 Category B-25
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184 downloads
SF2 WW2 MTO B-25J Mitchell Bomber Pak 8/2/2014 -- Something for the WW2 MTO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = **Note: This mod will -NOT- work in 1stGen game installs at any patch level. Also, for those End Users attempting to use this aircraft in an SF2 converted version of the DAT's WoA Pak, be advised of possible conflicts.** This is a "Theatre Specific" release of Veltro2K's =NEW= B-25J Mitchell Medium Bomber. This represents the "glass nosed" bomber version as used in the MTO. To make installation easier, this is the FULL aircraft, so people don't have to worry about copying files from one mods folder to another. There are 2 skin/decals set(s) in the package: 380th BS, 310th BG (in NM finish) 83rd BS, 12th BG (as used in both the MTO and CBI after April(ish) 44. OD oversprayed upper surfaces, and NM undersides.) All markings are decals, and Decal Randomization is TRUE. There are several nose arts for the 380th BS, and they have been matched to their correct serial number. There is one "wing art" for the 83rd, but it should -not- be considered fully historical in any way. Engine sounds, pilot figures, and skin-specific Hangar Screens are included. Weapons, guns, bombs, etc, are NOT; you should have them already. Operational service dates are rounded to 'whole months', and ARE relatively correct for ALL in-theatre usages. When in game, you'll see B-25J Mitchell (Bomber) (v2k) on the Aircraft Selection Drop down menu. This will differentiate it from any other B-25s you may (or may not) have. As this aircraft makes use of the Invader cockpit, it has an operational bombadier station. Included is the PDF giving instructions on "how to use the bombsight". I'd reccomend not only reading it, but practicing it's use on The Range terrain. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Happy Landings!! Wrench Kevin Stein -
A proper Test Flight with The Scandinavian Front
Wrench replied to JonathanRL's topic in World War II Forum
maybe use the Mossie FB IV pit, as it has a gunsight? Depends if there is a crawlway from the pilot's compartment connecting to the bomb aimers nose? -
View File SF2 WW2 PTO PBJ-1J Mitchell (USMC) Bomber Pak SF2 WW2 PTO PBJ-1J Mitchell (USMC) Bomber Pak 7/31/2014 -- Something for the WW2 PTO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = **Note: This mod references the stock destroyed Il-28. Also, due to modifications to various inis, this mod will probably -NOT- work in 1stGen game installs at any patch level. This has not/cannot be tested by me. Also, some SF2NA 'mission tasking' has been added, so SF2NA is pretty much a requirement.** This is a "Theatre & Service Specific" release of Veltro2K's =NEW= B-25J Mitchell Medium Bomber. This represents those as used by the US Marines, as the PBJ-1J. There are 1 skin/decals set(s) in the package: VMB-611 as used in the Central Pacific, Phillipines, and so forth in 1944 thru the War's End. The skin is in jpg format, All markings are decals, and Decal Randomization is TRUE. BuNums (serials), while correct for this model should be considered generic. For other skinners, I've supplied a blank overal Dark Gloss Navy Blue skin for use for whomever. Included are Engine sounds, pilot figures, and a new Hangar screen. Operational service dates are rounded to 'whole months', and ARE relatively correct for in-theatre usage. All other weapons you should have already. Also, provisions for mounting rockets, and the rockets themselves are included. When in game, you'll see PBJ-1J Mitchell (Bomber) (v2k) on the Aircraft Selection Drop down menu. This will differentiate it from any other PBJ-1Js you may (or may not) have. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Also, see if you can spot the Easter Egg . Happy Landings!! Wrench Kevin Stein Submitter Wrench Submitted 08/04/2014 Category B-25
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159 downloads
SF2 WW2 PTO PBJ-1J Mitchell (USMC) Bomber Pak 7/31/2014 -- Something for the WW2 PTO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = **Note: This mod references the stock destroyed Il-28. Also, due to modifications to various inis, this mod will probably -NOT- work in 1stGen game installs at any patch level. This has not/cannot be tested by me. Also, some SF2NA 'mission tasking' has been added, so SF2NA is pretty much a requirement.** This is a "Theatre & Service Specific" release of Veltro2K's =NEW= B-25J Mitchell Medium Bomber. This represents those as used by the US Marines, as the PBJ-1J. There are 1 skin/decals set(s) in the package: VMB-611 as used in the Central Pacific, Phillipines, and so forth in 1944 thru the War's End. The skin is in jpg format, All markings are decals, and Decal Randomization is TRUE. BuNums (serials), while correct for this model should be considered generic. For other skinners, I've supplied a blank overal Dark Gloss Navy Blue skin for use for whomever. Included are Engine sounds, pilot figures, and a new Hangar screen. Operational service dates are rounded to 'whole months', and ARE relatively correct for in-theatre usage. All other weapons you should have already. Also, provisions for mounting rockets, and the rockets themselves are included. When in game, you'll see PBJ-1J Mitchell (Bomber) (v2k) on the Aircraft Selection Drop down menu. This will differentiate it from any other PBJ-1Js you may (or may not) have. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Also, see if you can spot the Easter Egg . Happy Landings!! Wrench Kevin Stein -
no, I think it's about right. you've go the switch tracks to the sidings, one to a 'terminus'. I like it!
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Since there's been a lot of discussion about this lately, I though that maybe we should have a thread that speaks to it. It's something I'd actually like to learn how to do. So.. here we go! First off, the question I have is, can they just be added to existing or 'in the works' models, or are these textures needing to be 'built' in to model while still in MAX, before exportation?? I've been experimentating a little, and they just don't show up, even with fairly hard and well defined lines. As seen below.... I mean, it LOOKS right, but just isn't appearing in game --------
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you sure the LSO alignment stripe is pointed down?? or even there??? a lot of them, later in war, didn't even have them, as the Modex went right there too
