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Wrench

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Everything posted by Wrench

  1. yeah, cause the data ini gets "twerked" with every patch (as seen recently with the decal issues on the AD3/4 and A-1H/J paks) but still, commenting out the node name would be the quickest
  2. View File SF2 WW2 Curtiss A-25A Shrike Pak SF2 WW2 Curtiss A-25A Shrike Pak -- Something for the WW2 players (and What Ifers, too, maybe?...) -- = For SF2, Full-5 Merged (Reccomended/Preferred) = US Army Air Force version of the USN's SB2C-1C Helldiver dive bomber. The aircraft has been 'de-navalized', with the removal of the hook, and has non-folding wings. Skins are in jpg format, and decal randomization is set to TRUE. Serial numbers are historically accurate for this aircraft. All markings on this aircraft are decals. This'll give the "What Ifers" a fairly blank canvas to create other fictional land-based users. It should be noted, this aircraft NEVER served in a combat capacity, and never left the Continental US. They were regulated to training and target-tow duties. Don't know what you're going to do with it, but here it is. This package is complete, with the aircraft, engine sound (AvHistory). Pilot figure and weapons (including guns) are NOT included. These are reused from the various USN SB2C paks. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Happy Landings! Wrench Kevin Stein Submitter Wrench Submitted 09/11/2013 Category SBD / TBD / TBF / SB2C
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  3. 170 downloads

    SF2 WW2 Curtiss A-25A Shrike Pak -- Something for the WW2 players (and What Ifers, too, maybe?...) -- = For SF2, Full-5 Merged (Reccomended/Preferred) = US Army Air Force version of the USN's SB2C-1C Helldiver dive bomber. The aircraft has been 'de-navalized', with the removal of the hook, and has non-folding wings. Skins are in jpg format, and decal randomization is set to TRUE. Serial numbers are historically accurate for this aircraft. All markings on this aircraft are decals. This'll give the "What Ifers" a fairly blank canvas to create other fictional land-based users. It should be noted, this aircraft NEVER served in a combat capacity, and never left the Continental US. They were regulated to training and target-tow duties. Don't know what you're going to do with it, but here it is. This package is complete, with the aircraft, engine sound (AvHistory). Pilot figure and weapons (including guns) are NOT included. These are reused from the various USN SB2C paks. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Happy Landings! Wrench Kevin Stein
  4. .
  5. me neither! one of my all time favorite aircraft
  6. thanks Raven, I'll fix the announcement header. I hadn't realized that, as I'm SF2 Only
  7. no problem, Russ. I've still got the rebuild the movements ini, and try to figure out why 2 airfields have sections unflattenable (2 on the US side, of course!) No matter what I do, just doesn't seem to work!!
  8. sometimes I forget to move the actual aircraft's folder into the proper "tree". chalk it up to human error. (yes, even I can make mistakes sometimes. just not very often! )
  9. View File SF2 WW2 ETO B-17G Flying Fortress Pak SF2 WW2 ETO B-17G Flying Fortress Pak 9/1/2013 -- Something for the WW2 ETO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = **Note: Having any SF2 series game is HIGHLY reccomended, as this mod references the stock destroyed An-12. Also, due to modifications to various inis, and LOD exportation coding (Unicode) this mod will -NOT- work in1stGen games installs at ANY patch level.** This is the release of Veltro2K's B-17G Flying Fortress Heavy Bomber. This mod ONLY represents Forts used in the ETO. To eliminate any confusion with any other B-17Gs you may (or may not) have, your in-game displayed name will read "B-17G Flying Fortress (V2K)" There are 2 skins/decal sets in this pak. These represent 2 squadrons fron the 91st Bomb Group (of the 4), based in England... 322nd BS - in standard OD over Grey (folder is called "OD43") 323rd BS - in overall natural metal (folder is called "NM44") The skins make use of the "Start Date" statement, and will change accordingly in June, 44 from OD to NM. Although, historically, OD aircraft were seen up until VE-Day. All skins are in jpg format. All new Squadron Codes, plane-in-group and serial number decals were created. One may consider the serials as 'generic' in nature, but ARE correct for the model depicted, AND are actual serials for 17G's as used by both squadrons. It was impossible, however, to match serials to plane-in-group letters. All markings are decals, making in easier for skinners to recrate other ETO units (and by inference, MTO units). All lighting is historically correct. There are =NO= nose arts. Those with the desire (and talent) are encouraged to do the necessary legwork on research, running down the correct match between nose art, plane-in-group letter and serial number. The Skin templates ARE included. Look for the seperate folder "B17G templates -v2k", inside this zip. It should be noted, do =NOT= use this mod in a PTO-centric mods folder; these aircraft were NEVER used in the Pacific. Those wishing to recreate 15th AF (MTO) units are encouraged to do so. Engine sounds, pilot figures, BRAND new Hangar and Loading screens (in SF2 jpg format) are included. Bombs and guns are not included; you should have them already. Operational service dates are rounded to 'whole months'. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for other EXCEEDINGLY!!!! important notations. The last round of patching (May/June/July 2013) seems to have induced some "issues" with Player Flown Heavies ™ Happy Landings!! Wrench Kevin Stein Submitter Wrench Submitted 09/10/2013 Category B-17
  10. 759 downloads

    SF2 WW2 ETO B-17G Flying Fortress Pak 9/1/2013 -- Something for the WW2 ETO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = **Note: Having any SF2 series game is HIGHLY reccomended, as this mod references the stock destroyed An-12. Also, due to modifications to various inis, and LOD exportation coding (Unicode) this mod will -NOT- work in1stGen games installs at ANY patch level.** This is the release of Veltro2K's B-17G Flying Fortress Heavy Bomber. This mod ONLY represents Forts used in the ETO. To eliminate any confusion with any other B-17Gs you may (or may not) have, your in-game displayed name will read "B-17G Flying Fortress (V2K)" There are 2 skins/decal sets in this pak. These represent 2 squadrons fron the 91st Bomb Group (of the 4), based in England... 322nd BS - in standard OD over Grey (folder is called "OD43") 323rd BS - in overall natural metal (folder is called "NM44") The skins make use of the "Start Date" statement, and will change accordingly in June, 44 from OD to NM. Although, historically, OD aircraft were seen up until VE-Day. All skins are in jpg format. All new Squadron Codes, plane-in-group and serial number decals were created. One may consider the serials as 'generic' in nature, but ARE correct for the model depicted, AND are actual serials for 17G's as used by both squadrons. It was impossible, however, to match serials to plane-in-group letters. All markings are decals, making in easier for skinners to recrate other ETO units (and by inference, MTO units). All lighting is historically correct. There are =NO= nose arts. Those with the desire (and talent) are encouraged to do the necessary legwork on research, running down the correct match between nose art, plane-in-group letter and serial number. The Skin templates ARE included. Look for the seperate folder "B17G templates -v2k", inside this zip. It should be noted, do =NOT= use this mod in a PTO-centric mods folder; these aircraft were NEVER used in the Pacific. Those wishing to recreate 15th AF (MTO) units are encouraged to do so. Engine sounds, pilot figures, BRAND new Hangar and Loading screens (in SF2 jpg format) are included. Bombs and guns are not included; you should have them already. Operational service dates are rounded to 'whole months'. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for other EXCEEDINGLY!!!! important notations. The last round of patching (May/June/July 2013) seems to have induced some "issues" with Player Flown Heavies ™ Happy Landings!! Wrench Kevin Stein
  11. oh, well... since it really won't stand a chance against even 1950s MiGs, lets at least give it a fighting chance... chin turret tail turret top turret may not be fully historical, but ... as an AEW, Naval_Search, it's not really likely to encounter much or many enemy aircraft (think WV-2/EC-121)
  12. indeed all newly acquired (downloaded, purchased, etc) games -and DLCs- are at the most current patch level
  13. getting the markings right...
  14. oh, hell yes!!! !!!!!! but a good number had the chin and tail turrets retained (expecially during the Korea War) some even retained the top turrets, some with and some without guns
  15. even after the G is finished, we're not done yet!! I'll have to hit you up for a slightly different lod, with some stuff removed, for the USN's PB-1W AEW bird!! With luck, fairly easy removals
  16. well, in the book, an AGM-130 flys into the dome, and wedges into the support struts (before expoldifiying). The pics I researched seem to indicate a minimium mirror size of about 2 meters (maybe?) I figure the laser building (which one can assume -oh! that word!!-) to be at least 2-3 stories tall, projector on top. what with the radars, power systems, cooling systems, control rooms and so forth so, maybe the building 10-15 meters tall, including the projector on top?? It's all guesswork!!
  17. and best to use the WoE/WoV/WoI one converted to use the Desert SF1 for all. there's no appreciable difference in how terrains are read in sf2 from sf1, only effects statements in the respective data inis
  18. well, I'm sure there must be!! I just don't know what it is!!! here's the psd with the IJN numbers. the real bitch with this, is you'll have to copy/paste OUT the individual ones you want, effectively creating a NEW psd for the number sequence you want to create. That's what I had to do for the IJN number I did for the Kates, Vals, and Zekes. hopefully, there's enough "colors" for you
  19. simple ini edits, both to the avionics and data ini hooks can easily (still) exist in a 'vitural' state, as I've used on my fake SN Mig-27K add to Fuselage section: SystemName[0**]=Tailhook add in landing gear region of data ini: [Tailhook] SystemType=ARRESTER_HOOK MaxDeflection=45.0 Retractable=TRUE DeployTime=2.0 ModelNodeName=landing_hook HookArmLength=2.32 AttachmentPosition=0.0,-6.77,-0.15 this work perfectly on TK's stock 27 (model node name is left over from the Scooter I took it from)
  20. absolutely none. all my terrains are built in Winge7, for SF2 at the latest patch level. Even if the terrain is 1stGen, and NOT had the new ter xxx statements added to the data ini, they work. just without the latest visual effects. The only way a terrain cannot show up, is mismatched names between the various inis and the TFD/HFD. can you post a screenshot of the /Terrains folder of the mods folder in question?, like below??? if the sky was NFG, I'd remove any "Sky Mod" stuff from the /Flight folder, or wherever it is they install
  21. that is frakking AWESOME!!! I can build the search and track radars right into the object via the data ini. Use Ed's laser effect, etc got a spot all picked out for it, too. That empty space in the middle (the radar dome in the foreground has been repurposed/repainted to represent a small reactor facility, with the heat exchanger cooling towers to the right) coupled with Raven's super-cool R7 bases, Kamchatka gonna be a busy, good looking place!! what really funny, all this work for a facility with only a 12 month operational life span ...(1987-88)
  22. what country? like ww2 Lufwaffe, IJA/IJN??? Soviet?? in PS there's a 'border' command in Modify --> border --> (set spacing). I've used it, but they didn't look quite right (for ww2 LW). I have a PSD of ww2 Japanese numbers and characters that I got from simmerspaintshop
  23. Wrench

    Its Time......

    why does that make me see Cylons???
  24. almost done ... just need to finish all the serial number decals, some fine tuning and the screens.. (yes, Ed, the last Lod fixed the issue!)
  25. http://www.aeroflight.co.uk/waf/latin.htm try this one too. it's were I got a lot of the serial for the Latin American birds I've done
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