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Wrench

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Everything posted by Wrench

  1. unfortunately, I never had any real contact with him, even 'back in the day'
  2. Neither am I. But... I WILL be pleasantly surprised IF and WHEN it does materialize
  3. wraithbringer, have you tried clearing out your attachments via "Your Profile". I'd look there first ... you may have hit you max limit
  4. those are Korean Era ID stripes, as carried on ALL FAA aircraft (Sea Fury, Seafire and Firefly) at the time if that's Simon Porters's original Firefly, I should have a template for it around here, Alfie, if you need/want it
  5. you mean a nose art decal?? the same way you make other decals.
  6. EXCELLENT!!! thanks Russ
  7. "when the world trembled at the sound of our rockets..."
  8. we should ask Pasko for ALL his MAX files ... that way we can fix all the various issues (animations, decal bleeds, unmapped sections, etc). There's a lot of good models he's produced, they just need some twreeking
  9. 9) FAC planes 10) Ability to edit the FlightEngine ini to expand terrain borders to less than 80km (ie: kick back The Wall)
  10. looks like the fleet's in...
  11. The Black Widow is NOT dead, just on hold while other more important aircraft are finished. IMO, the B-17G (and by inference) and the 262 should take precedence. All it needs is skinning and LOD work (still some issues). All my original decals can, and ARE being reused as they're 98.6% historically accurate. To go along with Star's Spit Pits (or even reusing Kess's old ones), there's Cocas' Mk V series & Seafires still in the works.
  12. View File SF2 Antonov An-2 "Colt" by Pasko SF2 Antonov An-2 "Colt" by Pasko 9/1/2013 = For SF2 (Any/All; Full5 Merged Reccomended) *Note: this mod will probably NOT work in SF/Wo* 1stGens at any patch Level* Modifications, tweeks, partial reskinning and redecaling for Pasko's An-2, bring it (more in line) with SF2 levels. Included are the 4 skins, most still in their 1stGen tiny sized bmp format: Aeroflot Soviet Green North Korean Black Polish Camo The Aeroflot skin was partly redone, to remove the painted on registration number; 17 new historically accurate number decals were created for it. Decal randomization is TRUE for all skins. See "Change List" below for more details. This aircraft includes the data ini posted by Dave on the CA boards; I don't know who built the FM, but it's MUCH better now!! However, further fine tuning MAY be requried, as during testing, I experienced wingman crashings on take off. Be Advised! Control/O (Oh, not Zero) opens the cargo door on the side. Weapons are NOT included. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for the change list. For those that have the 1stGen releases, it's advised you delete, or move to a storage disk or elsewhere, the aircraft and decals folders for them; this pak is desinged to replace them in total. For those having this aircraft from other "all inclusive" mods pack, you may wish to review this pak before installing it over your existing aircraft. For saftey's sake, and all that kind of stuff. **The aircraft herein are released in "AS IS" Condition. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created** Happy Landings! Wrench Kevin Stein Submitter Wrench Submitted 09/05/2013 Category Other
  13. 454 downloads

    SF2 Antonov An-2 "Colt" by Pasko 9/1/2013 = For SF2 (Any/All; Full5 Merged Reccomended) *Note: this mod will probably NOT work in SF/Wo* 1stGens at any patch Level* Modifications, tweeks, partial reskinning and redecaling for Pasko's An-2, bring it (more in line) with SF2 levels. Included are the 4 skins, most still in their 1stGen tiny sized bmp format: Aeroflot Soviet Green North Korean Black Polish Camo The Aeroflot skin was partly redone, to remove the painted on registration number; 17 new historically accurate number decals were created for it. Decal randomization is TRUE for all skins. See "Change List" below for more details. This aircraft includes the data ini posted by Dave on the CA boards; I don't know who built the FM, but it's MUCH better now!! However, further fine tuning MAY be requried, as during testing, I experienced wingman crashings on take off. Be Advised! Control/O (Oh, not Zero) opens the cargo door on the side. Weapons are NOT included. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for the change list. For those that have the 1stGen releases, it's advised you delete, or move to a storage disk or elsewhere, the aircraft and decals folders for them; this pak is desinged to replace them in total. For those having this aircraft from other "all inclusive" mods pack, you may wish to review this pak before installing it over your existing aircraft. For saftey's sake, and all that kind of stuff. **The aircraft herein are released in "AS IS" Condition. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created** Happy Landings! Wrench Kevin Stein
  14. (read with sarcastic voice tone) imagine my amazement the late-issue patches fucked up Fubar's excellent (and hard work) Don't know if Ed will have time to look at; he's quite busy with work and such. We can only hope, as you've stated above, the thing was SUPERB before the 2013 patches
  15. that would be my suggestion -- an "empty" wav dropped into the Menu or Flight folders (can't remember which exactly.) the game ALWAYS looks in folders first for which/what ever files it needs, and uses those over what's stored in the cats.
  16. and we'll be here to (hopefully!) answer them!
  17. don't forget the 56 years of age, too!!
  18. remember a VERY important thing: if you add something via FakePilot, it's there forever, and will cause interference with other weapons/stores mounting. In this case, you'll have these extra pylons floating around now, OTH, if using The Raven Rail ™, you should probably 'clone' an existing hardpoint (in this case the wing stations, set them for IRM only, as a new WeaponsGroup, add the rail via RackType= in the loadout ini, and adjust the vertical positioning of the missle as needed. personally, that's way too much work. just use the existing mounts, and go from there
  19. pylons are always part of the aircraft's physical model (with the exception of bomb racks; MER and TER)
  20. is that a space I see between Vatour and N??? remove the space (using the under score), so reads as VatourN_Cockpit.ini and see what happens.
  21. jsf_aggie's rebuild of the SoCal terrain, iirc
  22. and, there isn't a DJVU to (insert format) converter available off the net?? I know there is, cause I had one
  23. nice to FINALLY have a decent data ini!! Could have used that for the KAW version (which is why it got cut from the release) I've got a bunch of other changes; cockpit swaped out for something 'closer', different engine sound, metricized the pit, destroyed model, etc. the Aeroflop skin could use redoing, adding decals for the registry numbers....anyone know where or how to find Russian civil aircraft registry numbers? An even dozen would do ... what with decal randomization it's farily easy. I could easily assemble a package within a day or so. SF2 only, of course. EDIT: so, can some positively tell me if the PZL-MIELEC 2 is the Polish produced version? found a listing of registry numbers... and who did the FM, so if I choose upload this, proper credit can be given?
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