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Everything posted by Wrench
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that's the one I found, but there must be another one with the lightning bolt (shown above). but not matter, its actually easier to make a new one now!!! LOL!!!
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That'll do nicely!!! Many Thanks!!!
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Here here!!! Or me either
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below is a screenie of the decal I'm looking for. I found one version in the cats, but it's just the shield without the lightning bolts. so, anybody out there know which cat it's in and what it's called??? I'll still be looking in the meantime. TIA!!!
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nice. nothing from my remod was usable????
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good luck with that. Razbam no longer sells them. ALL his products are payware, which is why you won't find them anywhere. You might try emailing him; but don't expect anything.
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the reverse is also true; USN off of RN carriers. to the question, "not that Ive ever seen". the game engine (as I understand it) see "carrier based" in the data ini, and uses any allied ship (blue side, red side)
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work is progressing nicely; slowly, but moving along 81st FBS (foreground) 417th FBS (background), 50th FBW USAFE (not shown, 10th FBS)
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12th of Never, you mean
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to say nothing of not having any physical pylons either
- 7 replies
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- loadout
- loadout screen
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(and 2 more)
Tagged with:
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SF2 Missions - Restricting Time of Day
Wrench replied to Mike Dora's topic in Mission & Campaign Building Discussion
Maybe try changing this: to "Night_Only". That's what I did with the NF Beaus and Mossies. worth a try a least -
having some minor FM issues, and still missing the larger drop tanks, but I've started decaling the Hog
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if you have the mission editor, iirc, there's a 'save mission' function. (for single missions only i believe)
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Taking care of her is FAR more important than a silly computer game. You just do what you need for her, and we'll all pray for her recovery.
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Nice to see you again!!! Indeed, I'd shoot TK another, and like Streak said, post on the discord and facebook sites too.
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Happy Independence Day!!!
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seperate for each type, VN, Desert, Germany
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hehehehehehehehehehe (sorry, I just HAD to drop this in) BUT this has to be done in the TE, as the tiles are painted
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all right!!! thank you!!!
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Problems with invisible drop tanks when using RPK
Wrench replied to Eagle114th's topic in Mods & Skinning Discussion
did you check the node names in the lod viewer?? and removed each "layer" of lod meshes? you'll find the RPK tank is NOT part of the aircraft, and therefore cannot be loaded. also, they would never carry 4 of them. check the 5BA -
don't forget the "TRD" fender badge!!!
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Question for cockpit builder about Radar_Scope texture
Wrench replied to Eagle114th's topic in Mods & Skinning Discussion
if you had acess to the cockpit lod (which we don't) you could hex edit the lod and change the texture callout. But, that wouldn't work because you can't share copyrighted material (ie: the lods). Also, the scope "insturment" is actually part of the _panel.bmp; the radar texture bmp is simple for when the scope is on. I'd just leave it as is when the scope is off. -
Need advice from modder: Components limitation?
Wrench replied to Eagle114th's topic in Mods & Skinning Discussion
I "assume" they're all listed on the outer wing component?? How about adding them to the inner wing -- the location of the effect is all that matters But I do agree with DA -- that's WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY too many listings. Need a more singular effect. -
as Gepard said, the runway must always be the first item listed. although I disagree with the 14000 meter radius; 6000m is more than sufficent
