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Wrench

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Everything posted by Wrench

  1. that's the one I found, but there must be another one with the lightning bolt (shown above). but not matter, its actually easier to make a new one now!!! LOL!!!
  2. That'll do nicely!!! Many Thanks!!!
  3. Here here!!! Or me either
  4. below is a screenie of the decal I'm looking for. I found one version in the cats, but it's just the shield without the lightning bolts. so, anybody out there know which cat it's in and what it's called??? I'll still be looking in the meantime. TIA!!!
  5. nice. nothing from my remod was usable????
  6. good luck with that. Razbam no longer sells them. ALL his products are payware, which is why you won't find them anywhere. You might try emailing him; but don't expect anything.
  7. the reverse is also true; USN off of RN carriers. to the question, "not that Ive ever seen". the game engine (as I understand it) see "carrier based" in the data ini, and uses any allied ship (blue side, red side)
  8. work is progressing nicely; slowly, but moving along 81st FBS (foreground) 417th FBS (background), 50th FBW USAFE (not shown, 10th FBS)
  9. 12th of Never, you mean
  10. along with the one above, here's another skin in the works, 533rd FDS (serials are place holders)
  11. to say nothing of not having any physical pylons either
  12. Maybe try changing this: to "Night_Only". That's what I did with the NF Beaus and Mossies. worth a try a least
  13. having some minor FM issues, and still missing the larger drop tanks, but I've started decaling the Hog
  14. if you have the mission editor, iirc, there's a 'save mission' function. (for single missions only i believe)
  15. Taking care of her is FAR more important than a silly computer game. You just do what you need for her, and we'll all pray for her recovery.
  16. Nice to see you again!!! Indeed, I'd shoot TK another, and like Streak said, post on the discord and facebook sites too.
  17. Happy Independence Day!!!
  18. seperate for each type, VN, Desert, Germany
  19. hehehehehehehehehehe (sorry, I just HAD to drop this in) BUT this has to be done in the TE, as the tiles are painted
  20. all right!!! thank you!!!
  21. did you check the node names in the lod viewer?? and removed each "layer" of lod meshes? you'll find the RPK tank is NOT part of the aircraft, and therefore cannot be loaded. also, they would never carry 4 of them. check the 5BA
  22. don't forget the "TRD" fender badge!!!
  23. if you had acess to the cockpit lod (which we don't) you could hex edit the lod and change the texture callout. But, that wouldn't work because you can't share copyrighted material (ie: the lods). Also, the scope "insturment" is actually part of the _panel.bmp; the radar texture bmp is simple for when the scope is on. I'd just leave it as is when the scope is off.
  24. I "assume" they're all listed on the outer wing component?? How about adding them to the inner wing -- the location of the effect is all that matters But I do agree with DA -- that's WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY too many listings. Need a more singular effect.
  25. as Gepard said, the runway must always be the first item listed. although I disagree with the 14000 meter radius; 6000m is more than sufficent
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