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Gr.Viper

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Everything posted by Gr.Viper

  1. Может быть и все 500 В здешней KB есть подфорум чисто с инструкциями по редактору карт. В третьем уроке типовые параметры сетки описаны, кажется. По умолчанию разрешение текстур карты - 2км на один квадратик. У FE - 500м - там радиус обзора меньше.
  2. Who will be the one? Actually that's the only time I ever saw Binders in action in any of TW sims. Bloody rare bird. And hardly vulnerable to AIM-9B
  3. I bet the ini of the mod terrain is not pointing to the cat file of the stock terrain you have.
  4. Maybe you could change the overlay? I mean it's just a cross and a black field now. Why not make the view clearer and instead of the crosshair put there a vertical line and several horisontal bars - each marking an impact point for a different altitude. As for speed, you could either pick some average speed if same crosshair texture is used on all bombers, or pick the top speed of loaded plane if the crosshair texture is individual.
  5. Something I wanted to ask long time ago - to what speed and altitude the bombsight on Ilya is trimmed?
  6. http://bbs.thirdwire.com/phpBB/viewtopic.p...156&start=0
  7. Precisely How can you destroy a hole with a bomb, the purpose of which is to make a hole?
  8. I've just shot off Bleriot's tail with my trusted German revolver, rammed an Eindecker on Moska and sunk a U-Boot with carrier-based Sopwith And no fuss with installation. And all settings easy to set up. BTW, does AI know ho to drive tanks?
  9. EAW error 7217 is sort of legendary... and googlable http://eaw.wikispaces.com/EAW+7217+error+e...lutions?f=print
  10. Harpoon's cool. Although the interface takes some time to get used to it's really powerful.
  11. But I've never seen any of the early birds there No Eastern Front birds either. Their graphics engine and high fidelity models require enormous time and resources. You do remember that their free release will include 2 planes and another 2 in first payware package?
  12. Man, you rock I'm gonna pay a visit do RoF dev office to have a go at beta in a week or two. Wonder, how they'll compare to your Taube
  13. http://news.bbc.co.uk/2/hi/uk_news/norther...and/7899171.stm
  14. In SF2 when I tell my ace wingie to clear my tail I see a fireball in rear mirrors pretty quickly. The scariest moment was seeing him fire AIM-7 at me head on. Turned out he was shooting Fresco right on my tail. Didn't even see it before that. I don't do much squadron mangement when playing some big air force. Mercs are different thing: good planes cost money: experienced crews cost time, so I try to risk as few of them as possible.
  15. Any progress on a standalone version? :yes:
  16. In Rollercoaster Tycoon 3 I built a monster providing about 40g and immediately after that negative 10g. Pity, game engine doesn't model tissue damage. However no visitors ever came back to ride it once more.
  17. Vietnamese hackers fool laptop visual authentication systems by showing them pictures. Or simply a photo of the owner http://www.darkreading.com/security/vulner...cleID=213901113 Brilliant. Shows you can learn stuff from Hollywood movies.
  18. Huh? They mean the effect hack?
  19. This can be controllable in SH3 too
  20. Entangled
  21. New ini-s are in Unicode so old editors' won't even know how to read 'em. I thikn TK said it'll come after the first SF2 patch.
  22. No editor for SF2 has been released yet, AFAIK
  23. Maybe. Just like he does for stucture modifier over hitpoints based on part volume
  24. Stock Flogger right up the pipe Of course it moved a bit forward from the blast but still too little harm done
  25. Funny, I had an impression that AIM-9 somtimes detonate prematurely... one day they rip a Flogger in half, the next day one detonates barely scratching the tail.
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