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Everything posted by BUFF
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	if online play is important to you then LOMAC or Falcon 4 would probably be better for you than the Third Wire series but they have a steeper learning curve.
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				Dell Flat Screen 1704FTP
BUFF replied to super61's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
the best resolution on an LCD is usually it's native 1 (1280x1024 on that Dell I believe). If it's not a widescreen then 4:3 for aspect ratio. - 
	
	
				Can I merge WOE over WOV?
BUFF replied to jagl04's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
If you already have WOV installed then when installing WOE you should be asked if you want to merge the 2, so yes you can merge the 2. No, you haven't thrown your money away - you have bought a new terrain, some aircraft (even though 3rd party versions may be available) & some campaigns. Plus you have supported Thirdwire who I'm sure will continue to provide continuous upgrades via regular patches. - 
	
	
				Mig-21 Capeti
BUFF replied to zafir's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
I PM'ed him the other day re. the 6 or so apparently similar files uploaded but haven't had a reply ... - 
	
	
				Patch killed my framerates!
BUFF replied to bubu's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
not just the water but also the terrain now use bump mapping. - 
	http://forum.combatace.com/index.php?autom...mp;showfile=736 This is the original beta file. Russo later did some FM work etc. as required by changes in patches. I believe that he is getting ready to release a final version though. Think that this is the Mig that you want http://www.checksix-fr.com/bibliotheque/in...ail&ID=4420
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				Saab JA-37 Viggen
BUFF replied to a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
There does seem to be some misunderstandings on both sides. May I suggest that rather than wash the laundry further in public that the 2 parties sort things between themselves by email/PM etc.? As already stated by USAFMTL CombatACE takes things copyright like seriously so we will await an amicable resolution. - 
	https://support.ati.com/ics/support/default...;questionID=640 https://a248.e.akamai.net/f/674/9206/0/www2...ease_notes.html
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	View File DH Venom Created by Pasko Submitter BUFF Submitted 09/20/2006 Category British Aircraft
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	afaik Pasko never had any problems with his stuff being posted here at CA but as he had his own site not all of it also got uploaded here as well. We would be very happy to host more of his stuff if people that have it would upload it. btw I have posted the Venom, can't promise that it was the final version though.
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	WOV V08.30.06 View File ============================ Wings Over Vietnam Readme File ============================ This Patch contains all the fixes from previous patch, and it can be applied to any version of Wings Over Vietnam with Service Pack (v05.15.06) applied. If you have installed any mods to the game, please be sure to manually back them up prior to applying this patch. Patch will delete any files that have been changed. Any mods that replaces stock data files (such as F-105D add-on) will have to be reinstalled after the patch. List of changes in this Patch include: v08.30.06 --------- * Support for TrackIR 6-DOF Vector Expansion has been added. * New Graphics Option, Water Detail, has been added. On video card with Pixel Shader 2.0 or higher, water will be animated when this option is set to HIGH. * On video card with Pixel Shader 2.0 or higher, terrain texture has more detailed bump map applied when Terrain Details setting is set to HIGH. * Cockpit mirror textures have been darkened so they're not bright white when Mirror Option is turned OFF. v07.10.06 --------- * Campaign game have been made more stable. * Acquire Radar Target key now allows you to visually lock on to target without line-of-sight checks. * Texture Skin sample on Loadout Screen correctly updates when selecting new texture set now. * Object .ini files are correcly updated based on TextureSet.ini file located in individual texture folder as before. * RWR sound getting cut off on some aircraft has been fixed. * ZU-23 AAA that was left out of the last patch has been added back in. Submitter BUFF Submitted 09/20/2006 Category SF/WO* Patches
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2,484 downloads
============================ Wings Over Vietnam Readme File ============================ This Patch contains all the fixes from previous patch, and it can be applied to any version of Wings Over Vietnam with Service Pack (v05.15.06) applied. If you have installed any mods to the game, please be sure to manually back them up prior to applying this patch. Patch will delete any files that have been changed. Any mods that replaces stock data files (such as F-105D add-on) will have to be reinstalled after the patch. List of changes in this Patch include: v08.30.06 --------- * Support for TrackIR 6-DOF Vector Expansion has been added. * New Graphics Option, Water Detail, has been added. On video card with Pixel Shader 2.0 or higher, water will be animated when this option is set to HIGH. * On video card with Pixel Shader 2.0 or higher, terrain texture has more detailed bump map applied when Terrain Details setting is set to HIGH. * Cockpit mirror textures have been darkened so they're not bright white when Mirror Option is turned OFF. v07.10.06 --------- * Campaign game have been made more stable. * Acquire Radar Target key now allows you to visually lock on to target without line-of-sight checks. * Texture Skin sample on Loadout Screen correctly updates when selecting new texture set now. * Object .ini files are correcly updated based on TextureSet.ini file located in individual texture folder as before. * RWR sound getting cut off on some aircraft has been fixed. * ZU-23 AAA that was left out of the last patch has been added back in. - 
	
	
				New Patches Available Now
BUFF replied to NeverEnough's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
& in the downloads section here at CombatACE. - 
	SFG V08.30.06 View File ============================== Strike Fighters Gold Readme File ============================== This Patch contains all the fixes from previous patch, and it can be applied to any version of Strike Fighters Gold with Service Pack (v05.15.06) applid. If you have installed any mods to the game, please be sure to manually back them up prior to applying this patch. Patch will delete any files that have been changed. List of changes in this Patch include: v08.30.06 --------- * Support for TrackIR 6-DOF Vector Expansion has been added. * New Graphics Option, Water Detail, has been added. On video card with Pixel Shader 2.0 or higher, water will be animated when this option is set to HIGH. * On video card with Pixel Shader 2.0 or higher, terrain texture has more detailed bump map applied when Terrain Details setting is set to HIGH. * Cockpit mirror textures have been darkened so they're not bright white when Mirror Option is turned OFF. v07.10.06 --------- * German text getting scrambled on Options Screen has been fixed. * Campaign game have been made more stable. * Acquire Radar Target key now allows you to visually lock on to target without line-of-sight checks. * Texture Skin sample on Loadout Screen correctly updates when selecting new texture set now. * Object .ini files are correcly updated based on TextureSet.ini file located in individual texture folder as before. * RWR sound getting cut off on some aircraft has been fixed. * Mercenary campaign assigning incorrect number of aircraft has been fixed. Submitter BUFF Submitted 09/20/2006 Category SF/WO* Patches
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579 downloads
============================== Strike Fighters Gold Readme File ============================== This Patch contains all the fixes from previous patch, and it can be applied to any version of Strike Fighters Gold with Service Pack (v05.15.06) applid. If you have installed any mods to the game, please be sure to manually back them up prior to applying this patch. Patch will delete any files that have been changed. List of changes in this Patch include: v08.30.06 --------- * Support for TrackIR 6-DOF Vector Expansion has been added. * New Graphics Option, Water Detail, has been added. On video card with Pixel Shader 2.0 or higher, water will be animated when this option is set to HIGH. * On video card with Pixel Shader 2.0 or higher, terrain texture has more detailed bump map applied when Terrain Details setting is set to HIGH. * Cockpit mirror textures have been darkened so they're not bright white when Mirror Option is turned OFF. v07.10.06 --------- * German text getting scrambled on Options Screen has been fixed. * Campaign game have been made more stable. * Acquire Radar Target key now allows you to visually lock on to target without line-of-sight checks. * Texture Skin sample on Loadout Screen correctly updates when selecting new texture set now. * Object .ini files are correcly updated based on TextureSet.ini file located in individual texture folder as before. * RWR sound getting cut off on some aircraft has been fixed. * Mercenary campaign assigning incorrect number of aircraft has been fixed. - 
	SF P1 V30.08.06 View File ==================================== Strike Fighters: Project 1 Readme File ==================================== This Patch contains all the fixes from previous patches, and it can be applied to any version of Strike Fighters: Project 1 with Service Pack 4 (v05.15.06) applid. If you have installed any mods to the game, please be sure to manually back them up prior to applying this patch. Patch will delete any files that have been changed. List of changes in this Patch include: v08.30.06 --------- * Support for TrackIR 6-DOF Vector Expansion has been added. * New Graphics Option, Water Detail, has been added. On video card with Pixel Shader 2.0 or higher, water will be animated when this option is set to HIGH. * On video card with Pixel Shader 2.0 or higher, terrain texture has more detailed bump map applied when Terrain Details setting is set to HIGH. * Cockpit mirror textures have been darkened so they're not bright white when Mirror Option is turned OFF. v07.10.06 --------- * German text getting scrambled on Options Screen has been fixed. * Campaign game have been made more stable. * Acquire Radar Target key now allows you to visually lock on to target without line-of-sight checks. * Texture Skin sample on Loadout Screen correctly updates when selecting new texture set now. * Object .ini files are correcly updated based on TextureSet.ini file located in individual texture folder as before. * RWR sound getting cut off on some aircraft has been fixed. * Mercenary campaign assigning incorrect number of aircraft has been fixed. Submitter BUFF Submitted 09/20/2006 Category SF/WO* Patches
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2,568 downloads
==================================== Strike Fighters: Project 1 Readme File ==================================== This Patch contains all the fixes from previous patches, and it can be applied to any version of Strike Fighters: Project 1 with Service Pack 4 (v05.15.06) applid. If you have installed any mods to the game, please be sure to manually back them up prior to applying this patch. Patch will delete any files that have been changed. List of changes in this Patch include: v08.30.06 --------- * Support for TrackIR 6-DOF Vector Expansion has been added. * New Graphics Option, Water Detail, has been added. On video card with Pixel Shader 2.0 or higher, water will be animated when this option is set to HIGH. * On video card with Pixel Shader 2.0 or higher, terrain texture has more detailed bump map applied when Terrain Details setting is set to HIGH. * Cockpit mirror textures have been darkened so they're not bright white when Mirror Option is turned OFF. v07.10.06 --------- * German text getting scrambled on Options Screen has been fixed. * Campaign game have been made more stable. * Acquire Radar Target key now allows you to visually lock on to target without line-of-sight checks. * Texture Skin sample on Loadout Screen correctly updates when selecting new texture set now. * Object .ini files are correcly updated based on TextureSet.ini file located in individual texture folder as before. * RWR sound getting cut off on some aircraft has been fixed. * Mercenary campaign assigning incorrect number of aircraft has been fixed. - 
	WOE V08.30.06 View File ==================================== Wings Over Europe Readme File ==================================== This Patch contains all the fixes from previous patch, and it can be applied to any version of Wings Over Europe. If you have installed any mods to the game, please be sure to manually back them up prior to applying this patch. Patch will delete any files that have been changed. Any mods that replaces stock data files (such as F-15A or A-10A add-on) will have to be reinstalled after the patch. List of changes in this Patch include: v08.30.06 --------- * Support for TrackIR 6-DOF Vector Expansion has been added. * New Graphics Option, Water Detail, has been added. On video card with Pixel Shader 2.0 or higher, water will be animated when this option is set to HIGH. * On video card with Pixel Shader 2.0 or higher, terrain texture has more detailed bump map applied when Terrain Details setting is set to HIGH. * Cockpit mirror textures have been darkened so they're not bright white when Mirror Option is turned OFF. * F-15A's inner wing pylons have been repositioned to a more correct location. v07.10.06 --------- * Campaign game have been made more stable. * Essex-class carrier no longer cause the game to crash in some WOV single missions. * Heads-up-Display not showing properly on Easy Avionics have been fixed. * Easy Avionics radar has a new and improved look. * Additional support for display with different aspect ratio, such as 5:4 aspect ratio common with LCD monitors, has been added. * Last two French squadrons starting campaign from a base not on the map has been fixed. * Acquire Radar Target key now allows you to visually lock on to target without line-of-sight checks. * Texture Skin sample on Loadout Screen correctly updates when selecting new texture set now. * Object .ini files are correcly updated based on TextureSet.ini file located in individual texture folder. * RWR sound getting cut off on some aircraft has been fixed. * MiG-23M and MiG-27 data has been tweaked. Submitter BUFF Submitted 09/20/2006 Category SF/WO* Patches
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3,800 downloads
==================================== Wings Over Europe Readme File ==================================== This Patch contains all the fixes from previous patch, and it can be applied to any version of Wings Over Europe. If you have installed any mods to the game, please be sure to manually back them up prior to applying this patch. Patch will delete any files that have been changed. Any mods that replaces stock data files (such as F-15A or A-10A add-on) will have to be reinstalled after the patch. List of changes in this Patch include: v08.30.06 --------- * Support for TrackIR 6-DOF Vector Expansion has been added. * New Graphics Option, Water Detail, has been added. On video card with Pixel Shader 2.0 or higher, water will be animated when this option is set to HIGH. * On video card with Pixel Shader 2.0 or higher, terrain texture has more detailed bump map applied when Terrain Details setting is set to HIGH. * Cockpit mirror textures have been darkened so they're not bright white when Mirror Option is turned OFF. * F-15A's inner wing pylons have been repositioned to a more correct location. v07.10.06 --------- * Campaign game have been made more stable. * Essex-class carrier no longer cause the game to crash in some WOV single missions. * Heads-up-Display not showing properly on Easy Avionics have been fixed. * Easy Avionics radar has a new and improved look. * Additional support for display with different aspect ratio, such as 5:4 aspect ratio common with LCD monitors, has been added. * Last two French squadrons starting campaign from a base not on the map has been fixed. * Acquire Radar Target key now allows you to visually lock on to target without line-of-sight checks. * Texture Skin sample on Loadout Screen correctly updates when selecting new texture set now. * Object .ini files are correcly updated based on TextureSet.ini file located in individual texture folder. * RWR sound getting cut off on some aircraft has been fixed. * MiG-23M and MiG-27 data has been tweaked. - 
	Third Wire Productions have announced a new series of patches for SF/WOV/WOE to coincide with the European launch of Wings Over Europe via distributor Empire Interactive . Of note are added support for TrackIR 6-DOF Vector Expansion plus animated water effects for video cards that support pixel Shader 2.0 or higher . Patches are available from Third Wire or shortly from CombatACE.
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				Screen resolution
BUFF replied to droptank's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Options>Graphics 
