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Everything posted by Dels
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Yes, I will upload a list of all additions and the versions I'm building later but the C-130A is on there. Dels
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G'Day All, This post has been a long time coming, but I thought it was appropriate in the wake of the 60th anniversary of the Hercules' first flight. I am in the process of upgrading all my Hercules models to one standard. Having a critical look at what was my very first 3d model (originally built over 8 years ago), I was not impressed. Basically 95% of the model will be replaced by a high poly version with additional detail and animations. Where possible, I will be using the same texture mapping positions but unfortunately to get the full benefit of the new model, new skins will need to be made...sorry to everyone who has worked hard on their C-130 skins. The good news is that I will be releasing the Photoshop templates also, so the extra work shouldn't be too hard. Anyway, below are some comparison pics with the before shot on the left (2006 model) and after on the right (2014 model). I plan to upload more comparison shots and eventually in game shots as I go. Dels Tail section: Wing box: Wingtip: Flaps: C-130E/H Engine: C-130J Engine:
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What I meant was that it would need to be coded into the sim for certain objects to be displayed on the radar and that these displayed targets could be selected. This is not accurate from a real world perspective. For this to occur in the real world you would need to: 1. Detect the objects on the radar 2. Use your GPS/INS to work out their positions 3. Save these positions in your FMS or other system that can communicate with your weapon systems Only then, could you cycle through the target list. The obvious flaw with this is that it won't work for a moving object. The perfect example of this is an Exocet or Harpoon: Your radar and navigation systems are used to find the target and its position. This is uploaded to the weapon's navigation system (along with other waypoints if you wish). You fire the weapon and it uses its navigation system to fly the waypoints to the original area of the target. At this point it switches on its radar to find the target and home in. This final phase is fairly hit and miss depending on density of targets and countermeasures etc. as demonstrated with the Antlantic Conveyor during the Falklands War. Dels
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This depends on the level of reality you want. For example, if you expect to arrive at a new target location you've never been at before and cycle through targets that are giving strong returns on the radar then the answer is a firm 'NO'. While I have never used a radar for the dropping/firing of weapons, in my experience, radar targetting is more than just the radar having the ability to detect or focus on something. It is an integrated system where your position (INS, GPS etc) is also used and so the lack of these systems renders the ability to see returns on the radar useless for targetting. This is the dilemma we have in this game. So, if we were to have the ability to cycle targets on the radar that can then be fired at there would need to be a significant amount of reality removed or automated such that it doesn't require our input. Dels
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You should be able to get around it with the showfromcockpit trick that removes unwanted canopy bows etc. Dels
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There is a new lod for the T-6A available here: http://combatace.com/topic/83158-pc-9a-t-6a-and-at-6b-update/?p=669600 I have extended the horizontal stabiliser so that it is in line with the elevator (as per the real Texan II). I also forgot to include the mesh for the oil cooler on the T-6A which is now rectified (thanks to Kulbit for pointing that out). Dels
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There is a new lod for the AT-6B available here: http://combatace.com/topic/83158-pc-9a-t-6a-and-at-6b-update/?p=669600 I have extended the horizontal stabiliser so that it is in line with the elevator (as per the real Texan II). Dels
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Here are new lods for the AT-6B and T-6A. I have extended the horizontal stabiliser so that it is in line with the elevator (as per the real Texan II). I also forgot to include the mesh for the oil cooler on the T-6A which is now rectified (thanks to Kulbit for pointing that out). AT-6B: AT-6BV2_LOD_11JUL14.7z T-6A: T-6AV3_LOD_11JUL14.7z Dels
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Which Mi-24 3d model is this skin for? Dels
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Looks to me like one of your HUD entries has a .tga that's WAY TOO BIG. You'll need to open the _avionics.ini and scroll down to the HUD section. Then you'll need to go through it to find the image. Look for and compare the the scale values. Dels
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The new file names are AT-6Bv2, T-6Av3 and PC-9Av2 respectively. I have left all the older files there (just in case). Sorry for the confusion. Dels
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I'm guessing you mean the updated versions of the aircraft: AT-6B: http://combatace.com/files/file/9849-at-6b-for-sf2-version-20/ T-6A: http://combatace.com/files/file/9518-raytheon-t-6a-texan-ii-for-sf2/ PC-9/A: http://combatace.com/files/file/9509-pilatus-pc-9a-for-sf2/ Dels
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View File PC-9/A Ver 2.0 Photoshop templates These are the photoshop templates for my PC-9/A Version 2.0. Dels Submitter Dels Submitted 07/01/2014 Category Skin Templates
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View File AT-6B Ver 2.0 Photoshop template This is the photoshop template for my AT-6B Version 2.0. Dels Submitter Dels Submitted 06/30/2014 Category Skin Templates
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View File T-6A Ver 3.0 Photoshop template This is the photoshop template for my T-6A Version 3.0. Dels Submitter Dels Submitted 07/01/2014 Category Skin Templates
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Photoshop templates have been uploaded and are available here: AT-6B: http://combatace.com/files/file/14870-at-6b-ver-20-photoshop-template/ T-6A: http://combatace.com/files/file/14871-t-6a-ver-30-photoshop-template/ PC-9/A: http://combatace.com/files/file/14872-pc-9a-ver-20-photoshop-templates/ Dels
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Glad you like them. I will be putting together the photoshop templates for upload in the next few days. Dels
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Major update. See changelong for full details. Download here: http://combatace.com/files/file/9518-raytheon-t-6a-texan-ii-for-sf2/ Dels
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Major update. See changelog for details. Also, could a moderator please move this topic to the SF2 section? Thanks Dels
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G'Day all, Recently I have been working on a major update of my PC-9 family of aircraft. They are now ready for upload (which I will do today) but here are some pics: PC-9/A T-6A Texan II AT-6B Dels
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What will be the external visible differences between this version and a standard C-130J-30? Dels
