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Dels

MODDER
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Everything posted by Dels

  1. Thanks for the reply, but what exactly do you mean by this: Do you mean that one of the decals in the decal folder has to be called out by a level 1 entry in the Decals.ini? Dels
  2. I'm a bit stumped. I am trying to get some additional squadron names to display on the loadout screen for the F-2A. I have added a few extra squadrons to the Squadronlist.ini (the default already includes 8 Squadron JASDF). Anyway, the TextureSet.ini files are correct and I have made sure that there's a fake DecalLevel=1 entry in the Decals.ini but the squadron names still won't show. Not even the default 8 Squadron will show. I was wondering is there a requirement to activate a nation or something like that? Dels
  3. Do you need help to finish it? Dels
  4. That's a pretty good eye. The model (including the always dreaded texture mapping) is in fact 100% complete. I have started in-game testing while ace888 works on the skin. Dels
  5. Sorry it's been a while, but here's some close up pics.
  6. Don't forget to get the new .LOD with canopy reflection enabled available here: http://combatace.com/topic/73842-more-canopy-reflection-updates/?do=findComment&comment=581518 Dels
  7. Holy crap that is awesome information! Time to start deleting... Dels
  8. I remember having this problem with my PC-9A cockpit. In the end it was that the cockpit position in the _Cockpit.ini file was too low for the sim to allow while the aircraft was on the ground. Changing the position may not affect the view of the aircraft from within the cockpit depending on the severity of the reposition once airborne. Dels
  9. Hi guys, I'm only working on the F-2A. I hadn't considered a 2-seater, but if I did it would have to wait until I've finished my other projects. Dels
  10. Thanks guys, it's great to see there's so much interest in this aircraft. Gives me great motivation! The launcher I have made is based on the reference materials I have got and various pics on the net. Check out this link: http://www.f-16.net/attachments/14424.jpg No worries mate. No offence taken at all. I'm glad to have all the help and suggestions I can get. Dels
  11. Not yet...
  12. After having a long hard look at my old model I decided it wasn't good enough for today's standards. So I have re-made it completely from scratch. Not one mesh remains from the original model and it now weighs in at just over 20000 polys. Current progress is: The model is finished with the mapping 75% complete. Once that's done, ace888 will work on the skin while I do the .ini work. Dels
  13. Yeah, you'll have to limit the length/diameter to avoid that, but it still won't be the 100% solution you're after. Unfortunately, I think your request may be too specific based on the way the game loads weapons. Dels
  14. As a community, we can make it happen. We have all the aircraft/ships/ground objects, almost all the terrain and we have a mission editor. Eraser started this a while ago. I think it's time to revive the project. Dels
  15. Let's face it. DCS or FSX or JT or whatever will NEVER (and I say that with 100% confidence) have the range of combat aircraft/weapons/ships etc. we have here in SF2. The terrain may be 10 years old and we may not have AAR or brake chutes or a slewable A/G radar and TV/laser screens but I'm ok with that. At least I can fly and blow up what I want, where I want and when I want. Dels
  16. I'm on that one...update soon. Dels
  17. I agree, we can decide on a definitive patch level and will be able to work with what we've got. There'll be no more bitching about what we want changed or added because it ain't gonna happen and I'm sure we'll all be happy to live with it. Dels
  18. Yes for XWA, I play it all the time. Not sure about XvT. Head over to http://www.xwaupgrade.com, the forums have all the info on how to get it working in Win 7 with widescreen. And they've just released a complete package for all the upgraded ships etc. Dels
  19. If you've got no takers, I can do it as part of my C-130 upgrade. The only catch is there's no ETA on that either... Dels
  20. I assumed so that why I did this with my KC-130's. Dels
  21. No unfortunately you're out of luck. All those displays on the "LCD screen" are actually 3d meshes. You need to modify the 3d model for the cockpit. Dels
  22. This is only a small update, but I plan to do that in the future. Glad you like it. As I mentioned above it's only a small update. I plan to do a full T-6A pit in the future when time/motivation dictate. But this will do for now. Dels
  23. Minor update. Full details in changelog. Dels
  24. Looking at your screen shot, the canopy is visible it's just very transparent. You can try making the Alpha channel of the .tga a bit lighter and see if that works. I deliberately reduced the transparency to remove that "milky" look. Dels
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