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Dels

MODDER
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Everything posted by Dels

  1. Spot on Eraser! I couldn't have said it better. Appeal the masses of mindless sheep out there that are only happy to fork out cash for what in hindsight will be seen as an inferior product so that you can finance the "real" project. Dels P.S. Apologies in advance for my emotive language, but this issue cuts deep.
  2. There's one question I have which might provoke some discussion: What are all those ASMs the Tu-22s are firing targeted at? The obvious answer is: a "ship" of some sort somewhere in the distance. So my next question is: How was this "ship" targeted? If it is not the primary target was it visually? - Probably not because there's no ship in sight on those pictures and even if there were, the missiles still seem to be at a very high altitude and not descending. So was it by some other means...by radar? by command guidance? - Either of these would require new functionality in the sim. Dels P.S. I accept the possibility that I may have completely overlooked something, in which case please ignore this post.
  3. If it does exist then I didn't make it. That skin looks really good BTW. If you're a slave to detail (like me) the KC-130F is based on the basic airframe of the C-130E so my KC-130T (based on the C-130H) won't be an exact stand in. Dels
  4. View File KC-130T Hercules Tanker for SF2 Ver 1.0 KC-130T Hercules tanker as flown by the USMC. Read the readme.txt. Dels Submitter Dels Submitted 02/09/2012 Category C-130  
  5. 376 downloads

    KC-130T Hercules tanker as flown by the USMC. Read the readme.txt. Dels
  6. It's actually because of the wingtip vorticies/wake. Lead will be on the downwind side if there's any more than 10kts of crosswind. If there's less than 10kts, lead generally lines up on the far side of the runway from where they taxi on. Dels
  7. I've used this method on every single one of my pits. It's the easiest and uses the least polys. Dels
  8. If you don't have heading marks on the ball (i.e. it's just sky and ground with a pitch ladder, then you can use the Texture_V function for pitch and then you only have to pivot it around the Y axis for roll. Additionally, with this method you only need the polys that are visible from the pilot greatly reducing the overall poly count. Dels
  9. View File MC-130J Combat Shadow II for SF2 Ver 1.0 MC-130J Combat Shadow II as flown by the USAF. Read the readme.txt. Dels Submitter Dels Submitted 02/05/2012 Category C-130  
  10. 513 downloads

    MC-130J Combat Shadow II as flown by the USAF. Read the readme.txt. Dels
  11. Yeah, one of my instructors used to say "If you're not cheating, you're not winning. If you're not winning...you're losing."
  12. View File KC-130J Harvest HAWK for SF2 Ver 1.0 This is the KC-130J as flown by the USMC. Read the readme file for full details. More info on the Harvest HAWK Submitter Dels Submitted 01/24/2012 Category C-130  
  13. 356 downloads

    This is the KC-130J as flown by the USMC. Read the readme file for full details. More info on the Harvest HAWK
  14. Someone had to say it!
  15. View File KC-130J Hercules Tanker for SF2 Ver 1.0 This is the KC-130J as flown by the USMC. Read the readme file for full details. Submitter Dels Submitted 01/12/2012 Category C-130  
  16. 444 downloads

    This is the KC-130J as flown by the USMC. Read the readme file for full details.
  17. Glad to hear it. Enjoy.
  18. The ordinary Hydras should work the same as any other unguided rocket, but the APKWS Hydras will only fire if you have a target selected as mentioned by cocas above. Dels
  19. I guess if the bomb was dropping at a shallow angle, passed over your head and hit the ground further away this might be possible. However, this is a pretty long bow to draw... Once again, it still doesn't address the surivival issue. Dels
  20. Yeah, it's definitely kilograms. As Kevin said, everything in this series is metric and when it comes to loading an aircraft you're interested in weight not volume. This also avoids the specific gravity conversions. Dels
  21. Not at all, I was just kidding anyway. Dels
  22. Not exactly my point, but I think there's only so many times you can do an "Alert 5" launch to intercept the hoard of red bombers coming over the horizon before it gets boring. Somewhat like there was only so many times you did a stike on the (Goddamn) Comm building before it started getting names... In my opinion, the best thing about this game since its beginnings has been variety. Variety of aircraft types, flight models, cockpits, weapons mission types, weather etc. Further proof of this is the copious amounts of modding we do...to create more variety. Call me crazy, but I think this whole SF2:NA thing is going to go down like a cup of cold vomit. Dels
  23. Ummm, boring...
  24. Yep that's right. There's a thread here where you can complain about the lack of an air-to-ground gun turret, but I don't think you'll get anywhere... Dels
  25. Kevin, You might have seen this, but check the "Marking" section about a third of the way down: Italian Air Force Seems to be XX-YY (where XX is Wing and YY is aircraft number) Dels
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