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Dels

MODDER
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Everything posted by Dels

  1. Follow these links for my models that I have added canopy reflection to: PC-9A C-123's NC/AC-123K F-23A F-29A F-31A AT-6B Dels
  2. Attached files update the canopy to include reflection. Dels AT-6B.7z
  3. Attached files update the canopy to include reflection. Dels F-31A.7z
  4. Attached files update the canopy to include reflection. Dels F-29A.7z
  5. Attached files update the canopy to include reflection. Dels F-23A.7z
  6. Attached files update the canopy to include reflection. Dels AC-123K.7z
  7. Attached files update the canopy to include reflection. Dels C-123.7z
  8. Attached files update the canopy to include reflection. Dels PC-9A.7z
  9. Thanks guys, I've got most of those. mppd, I have seen that flight manual before but unless I know it's got good pics in it, I don't want to spend the $19.95. Does anyone have that manual or some pics from it? Dels
  10. I haven't forgotten about the refuel probe! It is on my to do list for my C-130 update pack.
  11. It doesn't matter what size the texture is as the function used in the _COCKPIT.ini is a percentage. Example: The texture is 400 pixels high and the starting position is the middle of the texture (i.e. 200 pixels down) in the middle of the mesh. So position 0.5 will move the texture up 200 pixels on the mesh (so the middle is at the top of the mesh). Position 0.25 will move it up 100 pixels (so the middle is 3/4 the way up the mesh). Position -0.25 will move it down 100 pixels (3/4 teh way down). Position -1.0 will move it down 400 pixels so the texture will in effect loop. And so on. You can check out any of the cockpits I have made for the functionality as I use the TEXTURE_V all the time. Dels
  12. Yep, that was specially for you after you mentioned it! Dels
  13. Like the title says: I'm looking for reference pics of the F-117 cockpit and all the photos I can find on the net are crap. The photos I have for the front panel are fine, it's mainly the side consoles that I need. Does anyone live near a museum where there's a F-117? If not, does anyone know of some more detailed photos? (I need to be able to read all the writing on the panels) Even the drawings out of the flight manual would be good. Thanks in advance Dels
  14. Dels

    @Dave

    Hey Dave, I tried PM but it didn't work. I have new lods for the B-1's with shiny glass, how can I send them to you?
  15. TEXTURE_V moves the texture on the mesh without moving the mesh. A good example is an attitude indicator. You have a mesh that is the shape of the indicator you want (a ball or something like that) and the TEXTURE_V will move the texture for pitch in the game. The value 0.0 to 1.0 is in effect a percentage of the texture that's moved. So 0.0 is the texture unmoved. 1.0 is the texture moved up by its entire length (so it won't look any different) -1.0 is the texture moved down. For example if the centre of the texture is in the centre of the mesh and it moves up by 0.5, then the centre of the texture will now be at the top of the mesh. Dels
  16. We're planning to release the 3d model first so everyone can have a play while I work on the cockpit. Dels
  17. Amen to that!
  18. @Dave, yes I have seen those pics, but lets face it: The Black Jet should be Black. Here are some daytime shots. Almost all aircraft have individual bay door art Now you see them, now you don't... Intake bypass doors and brake chute are animated Intake grids are modelled Dels
  19. I had a crack at this a while ago and the conclusion I came to was that while the SymbolType was listed, it could not be used functionally as you have discovered. It's bad news, I know. Sorry. Dels
  20. Standby for daytime shots, I didn't want to launch straight into them as it didn't fly by day. Dels
  21. Wow, talk about taking the jam out of my donut! It's a completely new 3d model. But I guess the differences may only be subtle unless you know the current one well. Dels
  22. January 17 1991 Taxi at Khamas Mushait Take off into the night...alone Refuel (one of many) Target locked Bombs away Air defence control centre with no idea what's about to hit it... ...and after RTB without a scratch *Disclaimer: Refuel screenshot is photoshopped for dramatic effect* Dels
  23. No, I do have the original Max files. The problem is that it would take a bit of work to bring it up to the standards of TMF Vipers. I'm happy to do it but as I have a few projects on at the moment it might be a little while. If TMF is free it would probably be easier (and quicker) to modify their Vipers. Not sure of their workload though. All that being said, if it was just a small list of relatively easy changes I could probably squeeze it in after my current project. Dels
  24. Too busy with my current (secrect) project.
  25. I haven't got the new Vipers yet, but it looks to me like the Course needle and CDI bar don't give you the expected information. Ideally, the Course needle should always point in the direction of the flight planned track. So the CDI bar will give you deviation information from that track. From your pictures it looks like the bearing pointer (i.e. bearing to the next waypoint) is the small triangle just outside the compass rose. If you post the relevant sections from the _COCKPIT.ini I could have a look at them. Dels
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