Shin_kazama
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Everything posted by Shin_kazama
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i just love how accurate the gun sight is, how tight it turns, how it handles, everything. i wonder how the older brother(superhornet) would fly. thnks for this mod. right next to the F/37 talon.
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you know what i do? every computer shop i get into, i make back-ups of my dl'd mods, even a whole installation of my woe. so when my mom's(i play woe in it yes. dont have my own pc yet.)laptop is not available, i head off to nearest pc shop where i had placed back-ups, and go flying.
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now, does anybody know how to animate "aero-elastic control surfaces"? it would not be complete without it. and the cockpit? personally i prefer a helmet mounted hud where radar and basic flight instruments are projected. simple as that. and that UCAV voice................... and a mission with three talons and this ucav.
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yep, like what gabilon said about his yakkie, take it slow, relax. how bout the transition from horizontal to vertical, is it possible to put the nacelles all the way up at 0% thrust and wait it to slow down like what i do when flying vtol? or also slow?
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is this the japanes F-1C?
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Falling in love with the F-8 Crusader...
Shin_kazama replied to F-4PhantomII's topic in General Discussion
to them, i say bakero! why? a dandy f-2 with half as much missile and guns? no deal. i'd go with an F-8. -
Yak-41 FM and Effects Upgrade Released
Shin_kazama replied to Fubar512's topic in Mods/Skinning Discussion
so i am free to make quad ir racks? okay... how do i make dual ahm racks? -
Yak-41 FM and Effects Upgrade Released
Shin_kazama replied to Fubar512's topic in Mods/Skinning Discussion
oh my, great job!!! i have a nifty technique when you tangling with a tighter turning US fighter behind you, put you nozzles all the way down and light up burners,, flip 2-3 times, level your nozzles, engage wing levele, p.s. do this at altitude......... anyways, are there real freestyles with dual AHM and IRM racks? i know how to mod dua; ir racks, but how on AHM racks? btw, anyone made a pit for it? -
what's YAP? do those hueys mentioned have heli-like flight engine too?
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are those helos you mentioned have helo-like flight models, like that of that huey you uploaded on youtube? how much for the huey?
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regardin block 50-52 falcons, my block 50/52 addon began acting weird... all their hud is all white? what could i have done wrong? what fixes do you recommend? same happened to my F-14 and F-15c and E eagles.
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i agree with the last sentence..... could you recommend to me a camapaign setup with ac carriers missions?
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i think i did something wrong, when in cockpit view, i couldnot hear anything, but i hear the engine noise when i look to the sides. how to undo it?
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i have seen a video of kreelin's realistic flight model of a huey some time ago. i wonder if he has uploaded it here? also, i want to know the updates on the following aircraft: >F-22 >JAS-39 Gripen. >XB-70 >B-2 Spirit >macross gerwalk >F-117 Nighthawk stealth...... thnks....
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what do you think should we "mow" with these things? soviet shovel-heads?
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oh my god it's the french frankenstein fighter! the monster mirage IV. watch out for that one.
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ah, like those placed on the F-16's.
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what jammer pod is that on the left wing station of the 3rd photo?
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yeah, like an uber gun platform? like mashin up an apache gunship with that v-22 clled ACV-22 Gunship Osprey?
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hey, got an idea!!! make a "what if" ACV-22 with guns at the sides a la ac-130!!! or a helmet sighted gun a la cobra!!!
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View File ORBITER SPACE SIM-FREE FULL GAME This is a free but very good space sim. the originally downloaded game had no sounds. i had installed sounds, and you only have to activate it in the orbiter launchpad(after clicking orbiter.exe) enjoy! Submitter Shin_kazama Submitted 09/27/2007 Category Misc - Other
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okay, here are the facts: Orbiterbasic.zip=48.7Mb(may increase, as i will upload orbiter with sound installed) unzip into hard drive. These are the minimum requirements to run ORBITER on your computer: 600 MHz PC or better (Pentium, Athlon, etc.) 256MB RAM or more Windows 95/98/ME/2000/XP DirectX 7.0 or higher DirectX compatible 3D graphics accelerator card with at least 16MB of video RAM (32MB or more recommended) and DXT texture compression support. Approximately 120MB of free disk space for the minimum installation (additional high-resolution textures and addons will require more space). DirectX compatible joystick (optional) Running Orbiter on a lower-spec computer is likely to result in unsatisfactory performance. basic orbiter has only low res textures for other planets and earth high res textures require higher spec pc's. Orbiter SDK(Systems Developement kit) <LI>The SDK package contains utilities and libraries for addon developers. It is not required to run Orbiter. but can be used to reposition vehicles, etc. unzip orbitersdk into orbiter main folder. Orbiter sound 3.5 installed activate sounds, no downloading needed. How to play orbiter: >click on the orbiter.exe >a window named orbiter launch pad appears >to set video size,(can be windowed,and if in full screen, adjust resolution) by clicking on the Video tab >to activate sound, click on modules tab and click on orbitersound.mfd >click on the Scenarios tab >select a scenario(e.g. shuttle atlantis/satellite launch, usually with an orbiter icon) >click launch orbiter PLAY IN SPACE!!!! note: i put the file under star trek, for the moderators have not made a separate thread for it. i hope they move it into a combat ace/ORBITER thread.... thanks
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OHH YEAH!!! but i need to ask for permission from the original mod makers for me to re-post their works... i am still waiting for their reply.... could i also upload a basic Orbiter gamefile? i mean the whole working game, without mods? thanks for allowing me to put orbiter on combatace!!!
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Falling in love with the F-8 Crusader...
Shin_kazama replied to F-4PhantomII's topic in General Discussion
pw 100 with thrust vector plus ferrite coating, plus apg 77 radar, amraam compatibility, would be nice.
