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Everything posted by gbnavy61
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If you did it the way FC is suggesting, it should show the movement - ball low when you're low, and vice versa. The question is, will it show enough movement to be accurate? I'm wondering how the movement is affected by the ball being closer or father behind the datums and also how your distance to the datums (from your aircraft) affects movement. We should arrange it so that the closer you get, the more sensitive it becomes, but I'll need to take a few minutes and use some (gasp) brain cells to wrap my head around this one. The tricky part would be determining the appropriate distance for the ball to be behind the datums, and of course, figuring out the correct glidepath for the centered ball condition. SKippyBing's suggestion about the angled boxes also seems practical - at least if we could get them into the ship models. If we can, it should work out nicely.
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I'd be interested to know if that is modeled, too. I'm leaning towards "no" based on the fact that I've flown my F-8 through many MiG clouds, and fuel truck explosions, and come out the other side just fine.
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Almost went after a bunch of MiG-17s doing the same thing yesterday. Wasn't sure about trucking over enemy turf, though - didn't have a whole lotta gas left - so I played it conservative.
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I always thought it was "walri."
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That's a good find, Dave. In Image 5 you can see the pilot going for the face curtain. The dude got like a half-swing under the silk. One lucky SOB.
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I feel a lot of love in this room.
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Why, yes. Yes, I do.
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For campaigns, if you come back with weapons on the rails/racks, do they go back into the kitty for your squadron? Or are they chalked up as "used" as soon as they go out on a mission? Wondering because my F-8 squadron looks like it'll be out of AIM-9Bs soon, unless we get resupplied.
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From what I've heard, the helo bubbas will have things well in hand.
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VF-11 looked like.
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What Crusader is that? Looks like a MF, but the starboard Y-rail is correct.
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Sums it up nicely.
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With any luck. You know, the guy could actually present his arguments for civil discussion, but he comes off so superior I wanted to stop reading part way through. Sure I think the TW series has some untapped potential, and some things could stand improving. But on the whole, I really enjoy playing this series. The best part about it is the mod-ability. I don't know of another game that is so organized or easy to mod. It can be a little tricky at times, but the majority of it is straight-forward and allows people the freedom to really customize their experiences with the games. But, that's just one sycophant's opinion.
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Roger, Hinch. Although, I did go back to look at some addons in the meantime. Anyone know if the Digital Overload CVN-75 has a working meatball? It looks like it does, but perhaps the things needed to make it work, won't work in TW games. Anyone know for sure? Otherwise, the only problem I see to adding the lights is actually getting the source to move with changes in glidepath - or some way of having a light appear in the correct position. Otherwise, one could add a bunch of stationary red and green lights to the IFOLS, no problem.
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Crusader Ball.
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Thanks, pfunk. Great call on the images - takes care of a lot of the ambiguity.
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False. But I've heard the hovercraft industry could be very lucrative, what with increasing eel demand. The person below me has never been "out of fighters."
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I just can't shut up (with my fingers).
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I'd hop in a Spit and go chew on Jerry's tail.
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So where do such files go?
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This has probably been thought of before, but is it possible to add a working IFOLS to the carriers? It sure would make it easier to get back aboard (not that there isn't a lot of slop in the game, but it'd help at night when you can barely see the ship as it is).
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GMagos, Don't get discouraged. The AIM-9B was a really lousy missile and pilots frequently missed their targets with it. It was one of the first IR homing missiles, so it had serious limitations. Many turned out to be duds. Many won't track targets even if you fire with a good tone. And if your target maneuvers, the missile will likely lose lock if the target pulls more than a few G's. So, yes, the low accuracy is normal. In my last 7 AIM-9B shoots, I've gotten 2 hits; that's actually a bit high for me. I think I've been trying to be more patient with the missile and wait for a good tone before I shoot. On the first, I got a good tone from about 1.5 miles away and shot one at the MiG-21 I was chasing. He pulled into a right hand turn, at which point I thought the missile would just keep trucking straight ahead as it couldn't follow the maneuver. To my surprise I saw the Sidewinder arc across to the right and go up his tailpipe. Splash one! In another mission, a MiG-21 was crawling up my wing's arse, so I thought I'd help out. Got in behind the MiG and using a couple barrel rolls to stay behind him, I was on his tail at only a couple hundred yards. I was thinking about going to guns at that range, but just then I got a boresight lock and a good growl from the Sidewinder, so I shot. I saw the missile go streaking forward, but thought it was going to be a dud. Again, I was surprised to see a cloud MiG bits go by the left side of my canopy and a trail of smoke follow that MiG spinning down to the desert floor. On the other hand, in my last flight, I fired off 4 at this one MiG, from a decent position, with a good tone, and got zilch. Had to gun the bastard down. The early Sparrows also tend to fail a lot. Down low to the ground, they can be easily confused by ground clutter (radar reflections off the terrain). Also, if your lock on the target is broken, the missile will go ballistic and self-destruct. I'm not sure about Scouser's advice on the Sidewinder. At 4-5nm, you'll probably have a real hard time just getting a tone on a bandit. The distance seems too far. If it has worked for him, then give it a try. But, I would think that shooting from such ranges will result in more misses. First, you have a pretty poor heat source to lock onto at 4-5nm (unless maybe the bandit is in afterburner). Second, you are giving the bandit a lot of space in which to maneuver to defeat your shot. Third, you're giving the bandit a lot of time to defeat your shot. I'd listen to Scouser on the Sparrow shoots. Generally, I too try to get my AIM-7s off the rails early on in the fight so I can take advantage of their strengths. They generally don't do too well in a close-in dogfight, so shoot them at targets that are still a ways off. Additionally, you may want to consider being slightly below the target's altitude to help your radar look up into a clear sky - makes it easier to pick out and stay locked onto your target (no ground clutter). It's also a big plus to have to option of going to guns. If you're flying an F-4, I'd try to slap a gunpod on that sucker or take the F-4E. If you're flying an F-8, that's even better. (With the F-8, just make sure to use the "gun group" function so that you can fire 2 guns at a time - you have a total of 4. The MK 12 cannon are prone to jamming - particularly when firing with more than 2 G's on the airplane. So, try not to shoot while hauling back on the stick. If you do jam though, you should have 2 more guns to switch to and kill some MiGs.)
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Took me a couple days to figure out where that was buried.
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SO TRUE! The person below me is a large distributor of MiG parts.
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What did that palm tree do to you?
