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serverandenforcer

JAGDSTAFFEL 11
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Everything posted by serverandenforcer

  1. BTW, broken arrow is the wrong term to be used for that.
  2. View File Two F-23A Skins These are just two skins for the F-23A. One is a desert skin the other is sort of an artic skin. Figured the F-23A was in need of some variety of skins so I tweaked the ones that came with the original F-23A. Just drop the contents into the StrikeFighters2 folder where you've placed all of your downloaded content in. If you have other custom skins, then back-up your F-23A.ini file because it will get over-written. Submitter serverandenforcer Submitted 11/08/2010 Category What If Skins
  3. 132 downloads

    These are just two skins for the F-23A. One is a desert skin the other is sort of an artic skin. Figured the F-23A was in need of some variety of skins so I tweaked the ones that came with the original F-23A. Just drop the contents into the StrikeFighters2 folder where you've placed all of your downloaded content in. If you have other custom skins, then back-up your F-23A.ini file because it will get over-written.
  4. Just smoked 7 level so I hope that vibe will carry on through for Sheila.
  5. Banging job bro! Pure awesomesauce right there!
  6. LOL! Now that is funny!
  7. Well, I got till Friday, and then I fly back to Cali. Leave San Antonio at 6:50 pm. I think tomorrow is a short day for us, but I don't think I can go past the 1604 without filling out some paper work.
  8. I'm stuck over at Lackland for 7 level school, so I can't vote... unless there's a way I can do it in Texas or do an absentee ballot?
  9. Well, once I was locked, I was holding down for a good 5 minutes, and once the target dropped around 23NM fido took off.
  10. Dang it! Why did I forget that? It's been a long time since I've played this game. Also found something interesting. Despite being within the maximum range of the missile, I can't seem to fire off an AMRAAM untill the target is a lot closer... like around 20NM. That's different from SFP1, where once the target was within the maximum range of the missile, you could fire it off... not nescessarily hit the target, but you could fire it off. I like this method better cause the missile will fire right when it's within range of a guranteed hit. Not too shabby... sort of sucked for me to figure that out though 'cause my thumb got tired from holding down the button. Tried it several times to see if that was the case too.
  11. I think I found the problem. It seems that the doors do not want to open when they're called to do so. I made a temporary solution by just making them manual and programing my joystick to call the doors to open and fire the weapon at the same time. However, SF2E does not like that kind of macro operation, and after a while will refuse to acknowledge the manual command to open the doors. EDIT.... It now seems that the macro operatoins have been completely rejected. So now I'm trying to figure out to solve the problem with how this aircraft was originally meant to be for the game.
  12. The funny thing is that the F-35 doesn't have a problem at all.
  13. Been having some issues with the F-22 for SF2E... For some odd reason, I can't seem to launch an AHM from the weapon bays. Occassionally I do get a successful release, but that's after constantly pressing down on the weapon's fire button. However, IRMs don't seem to have a problem at all, and I do not have this problem with both AHM and IRM on the F-35. I've tried copying and pasting certain .ini lines from the F-35 to the F-22 but I don't get any positive results. I've tried looking all over the forums to find a solution to this problem. And before someone asks me, I am going through the proper steps to get a weapons lock on the target. Is it an issue where I just have to re-install the aircraft?
  14. Well, like I said, I was able to find a way of doing it through the Weapons Editor. It's not just one weapon that I'm tweaking... it's a whole bunch. If it was just one weapon, then I would definately go directly to the individual weapon's folder and change it from there.
  15. Darn! Weapons Editor is so much faster. I guess that lock-up with saving it is probably the reason why. Anyways, I found an alternative solution to the problem. After doing the edits and clicking save, open up the back-up copy and click "SAVE DAT/INI" and it'll re-save all the weapons that you just recently added and it will also keep the edits you had made to the individual weapons. Weirdest solution I've ever seen though.
  16. I got TIR 4 for my desktop, but am currently using Free Track for my laptop since it came with a webcam. Didn't really take much effort to build a rig for the software to track via the webcam. Wish I did Free Tack before shelling out the bucks for TIR 4 because the performance is the same, if not better in some ways, and the software is free!!! I only had to spend about $20 in buying the parts for the rig, which includes 3 red LED lights, wiring, and a USB cable (that's how I power it). I used the wire from a coat hanger to build the mounts for the lights. It clips on a hat just like the TIR 4 reflector clip.
  17. Here's something strange. When I click the "SAVE" button (not the "SAVE DAT/INI"), the weaponsdata.ini file gets deleted and I end up losing all the weapons that I had added (fortunately, I make a back-up copy). Now, this is only when I want to save a specific modification to a weapon. I can save and keep new weapons in the weapondata.ini by just clicking on the "SAVE DAT/INI" button. I'm just trying to figure out what's causing the .ini file to be deleted when I just click on "SAVE".
  18. It'll be all CGI, just like Stealth. At least they're not going to make an Iron Eagle remake. Firebirds II would be ok. Don't get to see too many helo movies.
  19. Does anybody use it? If so, I have a bit of a problem. I seem to only be able to yaw the camera view between the left front and the right front. I've tried making every adjustment possible in FreeTrack to correct this so that I can view all the way from left rear to right rear and nothing has worked. Anybody out there have any ideas on what I could do? DISREGARD... I found out what I was doing wrong
  20. Is there a way to just have a link to the site in the download section so that way you don't have to worry about getting permission... just go to where the maker of the program had origianlly uploaded it? So say if someone here wanted to download the file, there is no download button, but a link to re-direct them to the site where it is originally uploaded?
  21. Hey Wrench, I have a question on this subject too... Is it possible to build the geographical features of a terrain in max and then import them into the terrain as objects? Thought of doing this to make accurate mountains and hills for terrains. The only thing that would be the actual terrain would be the base level of those mountains and hills. My other reason for asking of this technique is because I noticed that the current geographical features in the terrains do not cast any kind of shadow. Sure, the have shade, but no shadow.
  22. I can use 1stGen 08 versions in SF2E? Didn't know that. Wow, I really feel dumb now... guess I shouldn't have taken a 2 year vacation from this game.
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