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serverandenforcer

JAGDSTAFFEL 11
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Everything posted by serverandenforcer

  1. Booleans should be used as a last resort. They tend to add more vertices out of the blue. Quite frustrating to clean-up after. Most of the time, I try to cut out the object from a pre-existing one, and either extrude or delete. If delete, then I go and use the cap holes modifier.
  2. I take it your nose was pointing up while basically falling straight down when that happened?
  3. Was wondering how many here have actually gotten into a flat spin (ala Top Gun when Goose dies) and been able to recover from it. For me, it's when I'm knife fighting in the Sufa. First time it happened, I was going against a Flanker. We were in a turning fight, me chasing him, and speeds were getting below 300 knots. He was able to pull in sharper, and when I tried to follow with him, the aircraft's nose just flared up for a brief second and then started flat spinning in the direction in which I was turning, dropping altitude fast with my speed pretty much at 0 knots. It caught me by surprise and I was trying to figure out what to do and at the same time wondering if that Flanker was going to engage me. I rembered watching some aviation special on T.V. a while back about flat spins and that the trick to getting out of it is applying full rudder and aileron/elevon in the opposite direction of the spin, pushing the stick forward to point the nose down combined with full throttle. It worked and I was able to re-engage the Flanker. After knowing how easy it is to recover from a flat spin, I sometimes do it deliberately to gain a tactical advantage in a dog fight. I ran into this once in the Hornet, and it is nasty to get out of (tends to go inverted, then goes into an almost unrecoveralbe roll - thank goodness I was at +/-30,000 ft). I've never experienced it in the Tomcat or any other aircraft. Also note, the Clint Eastwood technique in dropping the gears doesn't really do much to help. Infact, it's probably more of a con than a pro technique because it's creating more drag, which will slow down the aircraft.
  4. "with a fly past by almost 200 aircraft." Well, at least we now know what their total air strength is
  5. lol... yeah... typo
  6. Yeah, fly low. When you come across hills, there are two things you can do... 1.) fly around them. This will make your flight very zig-zaggedy. 2.) fly over them by going inverted over the hill. As ziker said, keep the missiles fired at you on your left or right profile. When you see the missile make it's final maneuver towards you, pull up hard, at the same time go inverted. Once inverted keep pulling back hard on the stick so you can dive back down to the deck and roll out from inverted flight, pulling back again to maintain NAP and not crash into the ground. This is probably the sharpest maneuver you can make in almost any aircraft, but if you do it wrong, you will crash. When you come across AAA, just do barrel rolls, pulling back gently on the stick.
  7. oops i did... not good to do that i guess.
  8. Chose other... the Defiant.
  9. Some gasious anomalies I must say
  10. What's your ASFS?
  11. Well, I've been through many quakes here in So Cal, and the Northridge quake in '94 was the biggest and worst quake I've ever been through. Lost the chimney, the brick wall to our side yard, and had fisures open up in the backyard. During the after shocks, you could literally see the ground just surge up and then back down, rippling across the area as the shock wave spanned out and away. It was the most frightening and exciting moments of my life next to the action I saw in Iraq.
  12. Nothing can be too high to launch something at the ground... Muwahahahahahahahaha!
  13. No no no no bro. That's not what they meant. They're going to try out a mod of a S-300 in WOI. Which means, at this moment the S-300 is not in WOI... yet.....
  14. Just don't jog near the perimeter fence (that i considered to be mega-dumb).
  15. That gun must've had a stoppage or some kind of malfunction. I'm thinking stoppage + cook-off. Since the nose gear is right by the main gun, if a round goes off in an undesirable place in the gun, it could very easily wreck havoc in there, probably screwing the nose gear over. Now if the nose gear can't go down, then he would need to land with the mains up. If he landed with the mains down, then the nose would have hit the ground and that sensor pod on the right side would have gotten wiped off easily. I take it those things aren't cheap to replace.
  16. There are only 7 people that are in the project? I thought we had more. Yeah, bring him in then.
  17. From what I understand, his full time job is something with D.O.D. and this is his side job. But I could be wrong.
  18. Honestly, I don't think TK will venture way to much into the "modern" era of fighter jet simulation. Infact, I've been expecting him to pull up a Korean War era (WOK) or a Cuban Missile Crisis era (WOC). He might venture into the area with the Falklands incident and/or Panama back in the 80's, but I don't think he'll hit on DS, Somalia, Kosovo, or OIF. That's not what these sims are about (which took me a while for me to accept). They're about the end of an era in fighter combat where the pilot had to use more skill than technology to come back home alive. Today, it's like, and I'll quote Dave for this, "Push button, get banana." Not much fun there.
  19. Go to the weapons editor, check to make sure that the missile is pulling up an existing .lod file.
  20. If you read things carefully (which I did not several times ) all you need to do is send him an email about your first/last name, your screen name, City, State/Country, and your ISP provider if you use a free mail service (Hotmail, GMail, Yahoo, etc...). Then you'll get an email back from capun that tells you what the user agreement is. If you agree to it, then reply to it with the username and password that you wold want to use to download the files. Donation is not mandatory (that's why they're called donations). But it would be nice to send him some .
  21. It's also at Disney California
  22. Let's see.... age 2-4: those plastic toy colored ring things that you stack on a pole, rocking horse, my dad's sun glasses; age 4-8: Hotweels, and my BMX bike; age 8-10: Sega Master System, and my BMX bike; age 10-15: PC (an old 386 floppy drive), model trains (H.O. scale), model planes and sci-fi stuff, Nintendo 64, and my 15 spd bike; age 15-18: PC, Nintendo 64, and a R/C airplane; age 18-20: PC, Nintendo 64, my first car (1991 Camaro RS); age 20-23: PC, XBOX, and my 91 RS; age 23-26: PC, XBOX, my new car (2002 Camaro Z-28); age 26 - current: PC, XBOX 360, my 02 Z-28.
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