Jump to content

Fubar512

MODERATOR
  • Posts

    8,418
  • Joined

  • Last visited

  • Days Won

    42

Everything posted by Fubar512

  1. Lexx is quite correct. I've set the max visible distance of the Tu-16 Badger to 40000 meters, and have seen AI-controlled F-14s engage them at or near that distance with AIM-54s.
  2. Choppers aren't really supported as such in SF.
  3. There really is no tutorial available for FMs, and writing one would require only a bit less work than writing a novel! CL0, CLa, CD0 and their respective tables determine lift at zero alpha, lift as determined by alpha angle (AoA), and drag at zero alpha. The former can be calculated by a rather involved set of formulae (Luckily, we have a few labor saving apps & spreadsheets that help us to maintain an acceptable brain cell count during and after the process ) The latter can likewise be (roughly) calculated by taking frontal surface area as it relates to the shape of the surface. Not an easy task, and one that I freely admit to have taken liberties with in order to arrive at "probable" values. The illustration below should give you an idea, as well as supply you with the actual formula: My suggestion is that you perform a search at Third Wire's site on the following topics: "Aero Values", "Stall Values", "Inertia Values". I hope this has been of some help to you.
  4. Wpnssgt is currently taking a hiatus away from SF. That model was the first one he made, back in late 2002/early 2003, so the chances that he'll take it any further are pretty slim, at best.
  5. There's no need to reinstall the entire game, nor, most of the time, the weapons pack. Simply deleting the weapondata.dat, and recreating one by validating the weapondata.ini with the weapon editor will usually fix this issue.
  6. To any and all modelers who want to accept the challenge: We could use a North American B-45 Tornado. Reasons: 1) It was a contemporary of the IL-28, and a good match for it in many ways 2) It's not too common in the sim world 3) Lexx Luther will name you in his will (if you also create the RB-45 variant) 4) We can make good use of it in a few upcoming projects 5) Most importantly, It's just so kickazz cool! Update & Edit: Reason No. 6) Important Factoid: It was flown by Sony Tuckson in one of his adventures!!!
  7. As promised on the FE forum at SimHQ, here's an alternative EnvironmentSystem.ini file that features a somwhat "bluer" sky color, increased sunlight and ambient light levels for a "warmer' appearance, and a correction in the file's latitude (the default has an incorrect value). To install and use: First, download and install Cellinsky's cloud mod, here: http://forum.combatace.com/index.php?autom...p;showfile=2723 Then, download the attached zip file, "FE ENVIRONMENTSYSTEM.ZIP" to your desktop, and extract the file contained within to the Program Files\ThirdWire\WWI\Flight folder, overwriting any existing environmentsystem.ini file when and if prompted. And that's all!
  8. "Oh, I see", said the blind man..... That "compressed" appearance of the RADAR & RWR displays seem to be a product of the resolution you're running. You can probably resize the bitmaps for both, and solve it that way.
  9. Dale, I'm presently at work, and cannot get to my notes. Crusader will undoubtedly chime in and tell you which values to adjust, so as to resize the RADAR and RWR icons. Before he does, lets get you started. You must first extract the avionics.ini for all the default RADAR and RWR-equipped aircraft, and place them in that corresponding ac's folder (addon ac will already have their avionics.ini file where it can be easily accessed).
  10. The default A-4's roll rate is probably right on the money as it is. Anyway, rollrate can be controlled by this line in the aircraft's data.ini, under ailerons: Cldc=0.XXX Increasing the value will make the ailerons more effective, and decreasing it, will reduce their effectiveness.
  11. The escorts also need to be declared as carriers. Check out the video that I've provided a link for: http://media.putfile.com/WoV-Escorts
  12. Neither. Again, those lines must be entered under the unit's entry in either the single mission or campaign.
  13. The necessary lines for escorts to move with their carriers (at least during the launch phase) are: NavalObject=TRUE Carrier=TRUE Both these lines must be placed under the unit itself ( SumnerFram2, OHPerry, DD571, etc.) in either the individual mission file or in the campaign file
  14. To keep it accurate, you should set the latitude value to 48. 48 degrees is roughly the latitude of Paris, France. 34 degrees would put the action somewhere around Morocco.
  15. I am at work and obviously cannot access my game data. There is a line in both single missions and campaigns that should read something to the effect of "ObjectIsCarrier=TRUE".
  16. It's pretty easy. Just make sure that they're listed as carriers so they point into the wind during launch. They may not do so during recovery, however, unless you have them recovering helos at the same time you're landing.
  17. Be forewarned that the ground objects need to be updated for SP4 and later....I've got too much on my plate to do this myself, right now. There is a sticky on how to accomplish this in our knowledge base.
  18. Really? I'm glad someone told me, after all this time http://forum.combatace.com/index.php?autom...p;showfile=1300
  19. MiG-21MF SP4 Flight Model View File This is a flight model (FM) *ONLY* From the Readme: These are flight models for the existing MiG-21MF, and are tailored to work in conjunction with the initial release of Wings over Europe, and with Strike Fighters and Wings over Vietnam patched to SP4 (patch dated 5-16-06). I suggest you install Mago's latest MiG-21 cockpit package FIRST, and then install this FM file (MiG-21MF_Data.INI), over any previous FMs. I also suggest that you install and use the Mirage Factory's MiG-21F13, as it will contain some of the necessary sound files (MiGEngine being one of them). Besides, it's a great model!! The MiGEngine sound file is also in the Sounds Megapack, located here at CombatAce. Installation: There are two FMs contained within the zip archive, each in their own folder. One is Wings over Vietnam (WoV) specific, and the other can be used in both Strike Fighters and Wings over Europe. Extract the folders to your desktop, and then drag the MiG-21MF_Data.ini files to their corresponding folders in each game. For example, in WoV, one would place the file in the Wings over Vietnam/Objects/Aircraft/MiG-21MF subfolder. Make sure that the file resides in the MiG-21MF folder, and is NOT nested within a subfolder. That?s it! Known Issue: MiG-21MFs used blown flaps in real life. As of this writing (May 26 2006), there seems to be an issue with animations not working in SF/WoV/WoE if the value "Manual_With_Blowback" is applied to the flap variables in the flight model. Credits: Mega Thanks to the members of AIRTEVRON 5 (past and present), particularly to Kreelin and Streakeagle, who were kind enough to share their knowledge of aerodynamics with all of us Submitter Fubar512 Submitted 05/26/2006 Category Ini Edits
  20. File Name: UberAI V2.0 File Submitter: Fubar512 File Submitted: 17 May 2006 File Updated: 22 Sep 2008 File Category: Ini Edits Updated UberAI mod for Wings Over Europe, Strike Fighters (must be patched to 051506 level), and Wings Over Vietnam (must be patched to 051506 level). To install & use: First, make sure that your install of Strike Fighters or Wings Over Vietnam* is patched to at least the SP4 level (patch level 051606), Then, extract the AircraftObject.ini file contained within this .rar archive to the Objects folder within either game (SF or WoV), taking care to ensure that the file itself resides in the objects folder, and IS NOT nested within its own sub-folder! Next, run the game, and see how docile your AI air to air opponents have become... ; ) To uninstall, simply delete the AircraftObject.ini from your Objects folder, and the game will revert to using the default settings. *Note* This file has been tested in Wings Over Europe, and works well in that variant of SF, up to SP4. WARNING: DO NOT INSTALL THIS FILE INTO FE, WoI, or any Other Third Wire title that's been updated with any patch dated 2008 or later! Click here to download this file
  21. File Name: Navy Weather File Submitter: Fubar512 File Submitted: 12 May 2006 File Category: Thirdwire Series (SF/WOV/WOE/WWI) A Windows Media video that'll give you just a taste of something I'm working on. Textures by Deuces, Effects by Thirdwire (and myself ) Click here to download this file
  22. MiG-17F Flight Model for WoV View File This is a flight data file ONLY! This represents a North Vietnamese MiG-17F/LIM-5/F5. and features several refinements over the default flight model, including (but not limited to): 1) Simulated loss of roll control due to Wing Warping (above 470 kias) 2) Simulated loss of pitch authority above 490 kias 3) Refined throttle settings and flight dynamics. To use, simply extract it to your WoV/Objects/Aircraft/MiG-17F folder, taking care to insure that it's not nested, but actually residing in said folder as file name "MiG-17F_data.ini" To make it player flyable, I suggest you use Marcfighter's green "Su-7" cockpit. Submitter Fubar512 Submitted 05/10/2006 Category Ini Edits
  23. File Name: SF/WoE SU-27 Video File Submitter: Fubar512 File Submitted: 28 Apr 2006 File Category: Thirdwire Series (SF/WOV/WOE/WWI) Video of upcoming Su-27 model Click here to download this file
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..