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Everything posted by Fubar512
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What If Screenshot Thread.......
Fubar512 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Control, The intruder is huge beyond belief, is invisible to our infra-red missiles, and it appears to emit a wake that interferes with our radars and warning receivers! -
I wonder if it attracts eels......
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Strike Fighters 2 Screenshots
Fubar512 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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- 11 comments
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- cockpit
- sea flanker
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(and 1 more)
Tagged with:
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https://www.youtube.com/watch?v=419hNYe2OaY
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IL-38 MAY
Fubar512 replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
A suggestion; replace the existing glass material with one that is somewhat reflective. That simple tweak helps transform the model. -
I realize that they weren't. I simply felt that the OP had not implied simply ripping off models. There are actually quite a few videos on Facebook (which BTW, is affiliated with Google), on how to convert Sketchup models into a format that is importable into 3dMax. As long as people simply obey the rules here (the most important one being obtaining permission first), we have no issues with them. Besides, as I pointed out, it's usually much easier to build simple models such as buildings, from scratch. I mean, how difficult could creating and exporting what amount to simple cubes and cylinders be?
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There was no mention of ripping off Google models. Many (if not most) of those models are available on the Google Sketchup website, along with the contact information of the whichever artist was responsible for it. I have always sought the artist's permission before making any model available for download, and listed them in the credits if they so desired or demanded it. Several examples of this include the "old" tanker, the T-80 tank, and the Klingon D-7 (which has yet to be released).
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The number of frames that are qued by the processor, before they are sent to the graphics card. By limiting it to 1, you are probably avoiding a scenario where frames are literally "piling up" in the processor que, instead of being directly handed off to the graphics card, during intensive events (such as when flying over Hanoi amidst numerous AAA bursts and SAM launches).
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2121 combined horsepower, and $3300.00 in perfectly good rubber, converted into a smokescreen. Where can I find a job like this?
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As this topic has proven quite helpful, I'm pinning it for now.
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The results are especially noticeable flying over the TW Iceland terrain in SF2NA.
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Those of you using an Nvidia graphics card to run SF2 should experience a nice little bump in average frame rate by implementing this tweak: Open up your Nvidia control panel, and under 3D settings/manage 3D settings, scroll down to "Maximum Pre-rendered frames. The default setting is 3. Change it to 1, click OK to accept the change. and monitor your in-game framerate, specifically the average. I gained a nice bump in FPS from this tweak, on the order of 15%. Thanks to Brian Easy at Tech YES City.
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The first season was the best, and my favorite Miami Vice track was "Voices" by Russ Ballard
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I'm glad to see that the Caroline is in good hands. BTW, the gent who stated that she's the last remaining WW 1 warship, must have really meant "the last remaining WW 1 warship in the UK". The battleship USS Texas served during WW 1, and is actually older than the Caroline. http://en.wikipedia.org/wiki/USS_Texas_(BB-35) I visited the Texas at least twice, and I was always taken by how cramped she is, as though she was intended for crew members no taller than 5'8" in height.
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They'll have a helluva time trying to top the reimagined series. They'ed better have some really great script and screenplay writers working OT on this.
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Welcome aboard. You have nothing to apologize for, as your English is quite adequate. The issue may be due to having installed a mod that is not fully compliant with the latest patch, as I had no problem selecting that very same number (Pham Tuan's MiG-21MF, number 5121), in my install. Can you tell us what mods you have installed?
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I did not see any threshers in that mess. They all appear to be either blacktip or spinner sharks. Even a juvenile thresher would be quite easy to distinguish from either of those two species: We're going to need many boats..... Dave, don't wuss out. You don't need any boats, you don't even need a long surf rod. A short boat rod, a nice mackerel bait on a cable leader, and an underhanded lob is all it would take to put you in the action......And I'll bet that mackerel wouldn't last to a ten count in that mess. After that, it's just a matter of hanging on during the first run or two, and then it's a matter of reeling'em up on the strand. Then tag'em, unhook'em, and let them go so they live to fight another day.
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Blacktip sharks in a feeding frenzy in the beach-break at Cape Lookout, North Carolina.
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Ugh...AHMs in This Game...
Fubar512 replied to PFunk's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
You all must remember that the intent of the series is to model aircraft, weapons, and avionics from 1950-ish up until 1982 or so. -
Ugh...AHMs in This Game...
Fubar512 replied to PFunk's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Unfortunately not. Unlike an aircraft or ground model, where you can state radar frequency and signal strength values, all radar-guided missiles in this series simply have statements allowing them to match guidance frequency values of their launch or host platforms. As such, the AHMs do not really "emit" a signal in-game, and annoyingly (as you've already mentioned), guide effortlessly straight to their targets with nothing more than an initial paint from their launch platforms.
