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Everything posted by Fubar512
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Maximum size of a Fleet?
Fubar512 replied to ChampionsVA56's topic in Mission & Campaign Building Discussion
Are you using the built in mission builder? It allows for 10 ships in a task force/battle group. The very first entry will be the center of the group, and the builder will automatically set the distances and offsets of whichever ships you chose to escort the "flagship". If you find that have multiple ships of the same type occupying the same coordinates, I'd say that you were using the original release of SF2NA, which had that bug when creating battle groups. -
The Firefox in the novels was not stealthy due to it's shape, but rather due to either a device, or a coating (Craig Thomas never went into detail in either Firefox novel). The device/coating became ineffective once Gant submer......errrrrr.....I'm not going to spoil it for you....read both novels!
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Did this one for a friend at another site. This is the bird he actually flew in 1976. And, before I forget, Thanks Wrench!
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No flaps sounds in SF1 KAW and Solomon's campaigns
Fubar512 replied to JollyRogerTwo's topic in General Discussion
I'd say that you're missing the necessary sound file for the bird in question. -
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Uploaded...Enjoy! The detail on this model is awesome. The SA-N-3 models by Krizis are also masterpieces in their own right.
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View File Kresta II Version 1.0 Kresta II Class Cruiser by Julhelm This model represents the Soviet Project 1134A Kresta II class anti-submarine cruiser, which served with the Soviet and Russian Fleets from the late 1960s into the early 1990s. http://en.wikipedia.org/wiki/Kresta_II_class_cruiser This model was designed and optimized for SF2:NA, and that means Windows Vista, Windows 7, or Windows 8. At the very least it requires the latest SF2 series patch for its systems and DX10 visual effects to work properly. To install this package, simply place the folders located inside the .ZIP archive into the mod folder of whichever SF2 title you desire the ship to appear in. Additional work will be required on your part to ensure that the ship's TEWS RWR symbol (TopSail) is added to the RWR list of any aircraft so equipped. Instructions on how to do this, can be found on the SF2 knowledge base, courtesy of EricJ: http://combatace.com/topic/44441-making-a-custom-tga-for-tews-radar-warning-recievers/ The SA-N-3 model that’s included, is a high-poly version, that will replace the default Third Wire version. It does not adversely effect frame rates, and will work well on the SF2:NA Kiev model, as well. The supplied sound effects will require editing of the soundlist.ini file in order to work. I’ve included a modified soundlist.ini file, for those who do not have it extracted. Warning: Be careful if you already have an existing custom soundlist.ini file, as it will be overwritten. In that case, simply add the following lines (shown below), taking care to follow the existing numbering sequence (the soundlist.ini will reside in your flight folder). Use the supplied soundlist.ini as a guide. SoundFileXXX=Underway SoundFileXXX=ReductionGear SoundFileXXX=CIWS SoundFileXXX=SAMLaunch SoundFileXXX=AK725 [underway] Priority=Normal 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE NumBuffers=2 MaxDist=250.000000 MinDist=10.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [ReductionGear] Priority=NORMAL 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE NumBuffers=4 MaxDist=2000.000000 MinDist=10.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [CIWS] Priority= Normal Looped=TRUE NumBuffers=2 3DSound=TRUE DopplerEffect=FALSE MaxDist=2000.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [sAMLaunch] Priority=Normal 3DSound=TRUE NumBuffers=2 MaxDist=10000.000000 MinDist=100.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 [AK725] Priority=Low Looped=FALSE NumBuffers=4 3DSound=TRUE DopplerEffect=FALSE MaxDist=1000.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 Known issues: 1) The main radar antenna (Top Sail) doesn’t have a double-sided mesh, so as it rotates, you will notice that the face of the antenna loses its “grid”. This will be rectified in a later release, when the developer manages to catch a break from his busy schedule. Credits: Kresta II model and textures, by Julhelm SA-N-3 missile model and textures, by Krizis Sound & Visual effects, and all data.ini work, by Fubar512 Testing by Dave, Wrench, Brain32 and Crusader. Submitter Fubar512 Submitted 10/14/2012 Category Cruisers
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Version 1.0
613 downloads
Kresta II Class Cruiser by Julhelm This model represents the Soviet Project 1134A Kresta II class anti-submarine cruiser, which served with the Soviet and Russian Fleets from the late 1960s into the early 1990s. http://en.wikipedia.org/wiki/Kresta_II_class_cruiser This model was designed and optimized for SF2:NA, and that means Windows Vista, Windows 7, or Windows 8. At the very least it requires the latest SF2 series patch for its systems and DX10 visual effects to work properly. To install this package, simply place the folders located inside the .ZIP archive into the mod folder of whichever SF2 title you desire the ship to appear in. Additional work will be required on your part to ensure that the ship's TEWS RWR symbol (TopSail) is added to the RWR list of any aircraft so equipped. Instructions on how to do this, can be found on the SF2 knowledge base, courtesy of EricJ: http://combatace.com/topic/44441-making-a-custom-tga-for-tews-radar-warning-recievers/ The SA-N-3 model that’s included, is a high-poly version, that will replace the default Third Wire version. It does not adversely effect frame rates, and will work well on the SF2:NA Kiev model, as well. The supplied sound effects will require editing of the soundlist.ini file in order to work. I’ve included a modified soundlist.ini file, for those who do not have it extracted. Warning: Be careful if you already have an existing custom soundlist.ini file, as it will be overwritten. In that case, simply add the following lines (shown below), taking care to follow the existing numbering sequence (the soundlist.ini will reside in your flight folder). Use the supplied soundlist.ini as a guide. SoundFileXXX=Underway SoundFileXXX=ReductionGear SoundFileXXX=CIWS SoundFileXXX=SAMLaunch SoundFileXXX=AK725 [underway] Priority=Normal 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE NumBuffers=2 MaxDist=250.000000 MinDist=10.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [ReductionGear] Priority=NORMAL 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE NumBuffers=4 MaxDist=2000.000000 MinDist=10.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [CIWS] Priority= Normal Looped=TRUE NumBuffers=2 3DSound=TRUE DopplerEffect=FALSE MaxDist=2000.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [sAMLaunch] Priority=Normal 3DSound=TRUE NumBuffers=2 MaxDist=10000.000000 MinDist=100.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 [AK725] Priority=Low Looped=FALSE NumBuffers=4 3DSound=TRUE DopplerEffect=FALSE MaxDist=1000.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 Known issues: 1) The main radar antenna (Top Sail) doesn’t have a double-sided mesh, so as it rotates, you will notice that the face of the antenna loses its “grid”. This will be rectified in a later release, when the developer manages to catch a break from his busy schedule. Credits: Kresta II model and textures, by Julhelm SA-N-3 missile model and textures, by Krizis Sound & Visual effects, and all data.ini work, by Fubar512 Testing by Dave, Wrench, Brain32 and Crusader. -
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I've recieved the OK from Julhelm to release his Kresta II guided missile cruiser....it'll be available for download later this evening! Just finishing up the Hull numbers (matching them to the respective vessel names) while Julhelm tweaks the textures.
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I have not posted there in so long, that I've forgotten my login ID and password....lol
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View File CVN Ulyanovsk CVN Ulyanovsk by Julhelm This model represents the Soviet Project 1143.7 CVN Ulyanovsk, as it probably would have appeared had the project had been carried through to completion. I won't go into the actual history of the ship, as it's just as easy for anyone so inclined to perform an online search and dig up all the relevant details on the vessel. This model was designed and optimized for SF2:NA, and that means Windows Vista, Windows 7, or Windows 8. At the very least it requires the latest SF2 series patch for its systems and DX10 visual effects to work properly. To install this package, simply place the folders located inside the .RAR archive into the mod folder of whichever SF2 title you desire the ship to appear in. Additional work may be required on your part to ensure that the ship's TEWS RWR symbol (SkyWatch) is added to the RWR list of any aircraft so equipped. Instructions on how to do this, can be found on the SF2 knowledge base, courtesy of EricJ: http://combatace.com/topic/44441-making-a-custom-tga-for-tews-radar-warning-recievers/ Sound effects will also require editing of the soundlist.ini file in order to work. I’ve included a modified soundlist.ini file, for those who do not have it extracted. Warning: Be careful if you already have an existing custom soundlist.ini file, as it will be overwritten. In that case, simply add the following lines (shown below), taking care to follow the existing numbering sequence (the soundlist.ini will reside in your flight folder). Use the supplied soundlist.ini as a guide. SoundFileXXX=Underway SoundFileXXX=ReductionGear SoundFileXXX=CIWS [underway] Priority=Normal 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE NumBuffers=2 MaxDist=250.000000 MinDist=10.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [ReductionGear] Priority=NORMAL 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE NumBuffers=4 MaxDist=2000.000000 MinDist=10.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [CIWS] Priority= Normal Looped=TRUE NumBuffers=2 3DSound=TRUE DopplerEffect=FALSE MaxDist=2000.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 Known issues: 1) The supplied SA-N-11 Kortik SAMs are not precisely scaled, so they were placed in the center of each Kashtan's missile tube cluster. They also do not have a defined booster stage in their model file, so don't expect booster separation. Also, the actual SA-N-11 is guided by an optical tracking system in real life. Again, this is not supported by the series, so they were given high counter-measure rejection and probability of intercept values, to compensate. 2) As of the present date (October 7 2012) Third Wire does not support a PROPER VLS system on a vessel that's also equipped with mutiple SAM types, on slewable mounts. To put it simply, one can have a working VLS system and nothing else, or one can have working Kashtans. I chose the latter option, though the nodes and missiles are supplied if this situation were to change in the future. 3) Third Wire has not made provisions for a working "ski-jump", so virtual bow catapults are used instead, and aircraft thus launched will appear to fly through the bow ramp. Credits: Ulyanovsk model, SA-N-9 model, and Textures for both, by Julhelm SA-N-11 missile model and textures, based on the SA-19 by Gabilon. Sound & Visual effects, and all data.ini work, by Fubar512 Testing by Dave, Wrench, Brain32 and Crusader. Submitter Fubar512 Submitted 10/08/2012 Category Aircraft Carriers
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Version 2.0
1,272 downloads
CVN Ulyanovsk by Julhelm This model represents the Soviet Project 1143.7 CVN Ulyanovsk, as it probably would have appeared had the project had been carried through to completion. I won't go into the actual history of the ship, as it's just as easy for anyone so inclined to perform an online search and dig up all the relevant details on the vessel. This model was designed and optimized for SF2:NA, and that means Windows Vista, Windows 7, or Windows 8. At the very least it requires the latest SF2 series patch for its systems and DX10 visual effects to work properly. To install this package, simply place the folders located inside the .RAR archive into the mod folder of whichever SF2 title you desire the ship to appear in. Additional work may be required on your part to ensure that the ship's TEWS RWR symbol (SkyWatch) is added to the RWR list of any aircraft so equipped. Instructions on how to do this, can be found on the SF2 knowledge base, courtesy of EricJ: http://combatace.com/topic/44441-making-a-custom-tga-for-tews-radar-warning-recievers/ Sound effects will also require editing of the soundlist.ini file in order to work. I’ve included a modified soundlist.ini file, for those who do not have it extracted. Warning: Be careful if you already have an existing custom soundlist.ini file, as it will be overwritten. In that case, simply add the following lines (shown below), taking care to follow the existing numbering sequence (the soundlist.ini will reside in your flight folder). Use the supplied soundlist.ini as a guide. SoundFileXXX=Underway SoundFileXXX=ReductionGear SoundFileXXX=CIWS [underway] Priority=Normal 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE NumBuffers=2 MaxDist=250.000000 MinDist=10.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [ReductionGear] Priority=NORMAL 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE NumBuffers=4 MaxDist=2000.000000 MinDist=10.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [CIWS] Priority= Normal Looped=TRUE NumBuffers=2 3DSound=TRUE DopplerEffect=FALSE MaxDist=2000.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 Known issues: 1) The supplied SA-N-11 Kortik SAMs are not precisely scaled, so they were placed in the center of each Kashtan's missile tube cluster. They also do not have a defined booster stage in their model file, so don't expect booster separation. Also, the actual SA-N-11 is guided by an optical tracking system in real life. Again, this is not supported by the series, so they were given high counter-measure rejection and probability of intercept values, to compensate. 2) As of the present date (October 7 2012) Third Wire does not support a PROPER VLS system on a vessel that's also equipped with mutiple SAM types, on slewable mounts. To put it simply, one can have a working VLS system and nothing else, or one can have working Kashtans. I chose the latter option, though the nodes and missiles are supplied if this situation were to change in the future. 3) Third Wire has not made provisions for a working "ski-jump", so virtual bow catapults are used instead, and aircraft thus launched will appear to fly through the bow ramp. Credits: Ulyanovsk model, SA-N-9 model, and Textures for both, by Julhelm SA-N-11 missile model and textures, based on the SA-19 by Gabilon. Sound & Visual effects, and all data.ini work, by Fubar512 Testing by Dave, Wrench, Brain32 and Crusader. -
Running in SF2:NA under the July 2012 patch:
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There's an updated version of the Ulyanovsk that will be out soon. Unfortunately, Julhelm, the developer, no longer has time on his hands to correct the few areas on the model that needed attention (the vessel's name for example, in spelled out in Roman, as opposed to Cyrillic characters).
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How good is the simulation of the guns in SF/WoX games?
Fubar512 replied to thodouras95's topic in General Discussion
The F-86s in the Korea WIP work just fine, their lead-computing sights are spot on, even at high deflection angles. -
How good is the simulation of the guns in SF/WoX games?
Fubar512 replied to thodouras95's topic in General Discussion
LCOS is dead on....if the target never maneuvers, that is. I just leave the sight in LCOS or A2A mode, and employ seat of the pants deflection. -
What he meant was that the symbols are standard, Third Wire shapes, so it's using the F-15 radar (except that it's in color: Read Here: http://www.thirdwire.com/man/sf2/Strike_Fighters_2.htm#Using the Radar on F-15A
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Fuel is drained from the drop tanks first. Your fuel level is going to read the same until you drain the drops...there's no way to read fuel from drop tanks in this series, outside of the debug screen.
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And, of course (typically for Hollywood) they forgot another little detail, and that's the fact that each Trident D5 missile carries at least 4 (and is capable of lofting up to 12) MIRVs. The current loadout is 4 MIRVs each equipped with the 475 kt W88 warhead.
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Taken from my cellphone cam. This is a Peregrine Falcon that missed me by less than five feet (just over a meter). I startled her while on my morning walk, and she took flight, and I must have been in her way. Her eyes were freaking glassy and huge...lol
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We have deer, foxes, turkeys, coyotes, foxes, eagles, hawks, falcons...hell, we have a freaking menagerie in my neck o' the woods!
