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Fubar512

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Everything posted by Fubar512

  1. If, as the other posters implied, you've upgraded with the OS in place, did you take the time to run sysprep before hand, as per the following tutorial? http://www.sevenforums.com/tutorials/135077-windows-7-installation-new-computer.html
  2. That just tells me that you most likely have more officiant cooling for your CPU. I can backup my statement by logging CPU and memory loads. Using your logic, Silent Hunter 4 must not be very CPU dependent, because my GPU's fan goes into full gas-turbine mode when I run it, whereas I never hear it when running SF2:NA.
  3. When TK first enabled RWRs in SFP1 (in the first patch), they did not work on Radeon cards, and RADAR displays were also hosed. However, they worked fine on Geforce 3s and 4s. Go through the archives on the Thirdwire and SimHQ sites and you'll find quite a few posts detailing this. With the '06 and '08 patch, shader-driven effects (terrain and water) appeared as "blocky" artifacts on my x800xt. When I switched back to an nVidia-based adapter, those artifacts were suddenly gone. And, I am not the only user to have experienced this, Dave also did, and I'm sure that his response to your argument would probably include a few choice scatalogical terms. And even today, some users (all of them using Radeons) are reporting stuttering when accessing the avionics60.dll. I have no such issues with my four year-old tech GTX 250, and neither does Wrench with his GTS 240.
  4. The entire series is more CPU-dependant than anything else. Upgrade to at least a Core i5 Ivy Bridge (preferrably a 3570K), and you'll experience quite an improvement. Toms hardware ranks the current crop of AMD processors almost two generations behind the Ivy Bridge i5 CPUs. http://www.tomshardware.com/reviews/gaming-cpu-review-overclock,3106-5.html This series, for as long as it's been out, favors nVidia GPUs, or more prcisely, nVidia's drivers.
  5. I'm calling it a night at this point
  6. Well, I am presently working on that (as well as several other projects), so give me at least a few hours
  7. Just tested the concept...and it works! A spinoff of this, is that it appears that we can now have ships with navigation lights and deck illumination, trucks and trains with working headlights, etc. The only drawback on ground objects, is that one has to add a separate engine entry for each light (which in turn, is added as an exhaust effect for each engine).
  8. You may be able to illuminate airfileds by creating "light towers", and give them each an effect similar to an afterburner, without the flame...that is, just the light effect.
  9. The "in game scale" that you mention on all weapons refers just to the explosive yield, though it appears to treat it as if the resulting "explosions" occurred in a vacuum, and as if they were also bereft of shrapnel, shock waves caused by the compression of the surrounding atmosphere, or in the case of nukes, thermal effects.
  10. This was done several years ago...since then, of course, too many people started changing values with absolutely no idea as to what they were doing, and.....
  11. Are you accessing that 2 TB drive in legacy (ATA emulation) SATA mode, as opposed to SATA-II or SATA-III AHCI mode?
  12. Yes, the physical center of the model in all axis. Any issues with weight distribution should be handled in the data.ini by the "massfraction" entries. For example, the mass fraction entry for the nose on a (single) piston engined fighter, would be understandably much greater than that of a jet-powered fighter.
  13. What kind of training, son? AAAAAAAAAAAARMY TRAINING, SIR!
  14. What ever you do Do Not set the longitudinal center (y-axis pivot point) at anything other than the centerline of the model. The game engine calculates parking revetment clearance (and several other things), based on the Y-axis center being at the physical center of the model.
  15. Wrench, Dave, and myself have discussed this many times before. One crybaby, who's total contribution to the series is equivalent to a gnat's fart in a whirlwind, and who's posts are about as irrelevant as a coat hanger in a nudist colony, often gets TK's attention, and usually to the detriment of 90% of TK's core audience.
  16. RIP commander McHale...
  17. http://en.wikipedia.org/wiki/Jane's_AH-64D_Longbow
  18. Streak, I've used Amazon for everything from books, to PC components, to pet supplies, and have yet to have a bad experience with them.
  19. I've been given permission to release this model, by its developer, Julhelm: I should have it upoloaded in a hour or so.
  20. Well, I have cooktops, a microwave, and a convection oven....oh yeah, and a BBQ grill....must'nt forget that one
  21. Yes, quite a few models are equipped with radar-warning receivers, including the ones you just mentioned. You should hear a warning tone when you're illuminated by most missile guidance radars, and you should see a flashing icon on the TEWS-equipped bird giving you bearing and threat-type.
  22. There can only be one....and it is Dual_Mode_Jammer as a type.
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