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Everything posted by Fubar512
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Adding new sound to stock GAU-8?
Fubar512 replied to arthur666's topic in Mods & Skinning Discussion
Since it's not a stock sound event, where one can simply replace the .wav file, it requires in entry in the soundlist.ini file. You first need to extract a copy of that fille from the flightdata.cat, and place it it the flight folder. Then, add the gun sound entry twice, first in numerical order on the list (where XXX would be the next entry in the numerical sequence like so): SoundFileXXX=GAU8 And then at the bottom of the file, you need to add the sound event parameters: [GAU8] Priority=NORMAL Looped=TRUE NumBuffers=4 3DSound=TRUE DopplerEffect=FALSE MaxDist=1000.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 -
vista doesnt allow me to overwrite sf2 files
Fubar512 replied to dsawan's topic in General Discussion
Disable UAC. -
Outstanding! A must have.
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They're not visible in this image, as is the open-array radar antenna. But they are there.
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HandyMax Tanker View File HandyMax Tanker by Julhelm This model represents a "HandyMax" sized tanker, so named due to the fact that their gross displacement of less than 60,000 dwt, and their LOA of less than 200 meters imbues them with a level of versatility that's almost unheard of in today's maritime industry. This model was designed and optimized for SF2:NA, and that means Windows Vista, Windows 7, or Windows 8. At the very least it requires the latest SF2 series patch for its systems and DX10 visual effects to work properly. To install this package, simply place the folders located inside the .ZIP archive into the mod folder of whichever SF2 title you desire the ship to appear in. The supplied sound effects will require editing of the soundlist.ini file in order to work. This model package also includes an experimental effect, which will be most evident at night or under similar low-light conditions. Consider it an Easter-egg! Credits: Model and textures by Julhelm. Data, Effects, and Sounds by Funbar512 Submitter Fubar512 Submitted 12/25/2012 Category Cargo and Transports
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Version 1.0
244 downloads
HandyMax Tanker by Julhelm This model represents a "HandyMax" sized tanker, so named due to the fact that their gross displacement of less than 60,000 dwt, and their LOA of less than 200 meters imbues them with a level of versatility that's almost unheard of in today's maritime industry. This model was designed and optimized for SF2:NA, and that means Windows Vista, Windows 7, or Windows 8. At the very least it requires the latest SF2 series patch for its systems and DX10 visual effects to work properly. To install this package, simply place the folders located inside the .ZIP archive into the mod folder of whichever SF2 title you desire the ship to appear in. The supplied sound effects will require editing of the soundlist.ini file in order to work. This model package also includes an experimental effect, which will be most evident at night or under similar low-light conditions. Consider it an Easter-egg! Credits: Model and textures by Julhelm. Data, Effects, and Sounds by Funbar512 -
Merry Christmas to all!
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Actually, I suspect that this "person" has yet to grasp the light-scattering effects of an atmosphere, and why the "back side" of objects facing away from a source of light (in our atmospere) are still visible. Now, if they have an issue understanding that concept, simple celestial mechanics (orbits and the rotation-rates) would be well beyond their comprehension.
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What pit is a good match for the Third Wire Il-28 Beagle?
Fubar512 replied to Spinners's topic in Mods & Skinning Discussion
We have a single-seat jet cockpit with a yoke? -
Did you start NA from its executable?
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Not any more. That mod exploited a bug in the fuel-burn tables, which Third Wire has since fixed.
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It works in DX9, you just won't see the bump and speculat-mapping. It is, however, meant for mid-high to high range machines, with at least 1024 MB of available video RAM.
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A separate deck lod can be "made" by simply renaming a copy of the ship's main lod, accordingly. The Ulyanovsk is set up that way.
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I read one of his books on amatuer astronomy back in 6th grade....wow, that was 42 years ago! Godspeed Sir Patrick
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Sorry, the fake pilot method won't work for adding displays, gauges or user controllable animations.
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It's a multiple (or a fraction) of the 3D model's in-game profile. I'm serious!
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That may have been applied during the Korean war, or shortly afterwards (A-models had slatted wings to begin with, if they had upgraded that model at a later date, why not use the slatted F-40 wing?). Adding the all-flying tail would involve rebuilding the entire tail cone, as aircraft so-equipped have a rather noicable fairing to allow for the hydraulic actuators and their attendent plumbing.
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You can always start with freeware modeling software, such as Blender, create and export the model into 3ds format. Then have someone with 3dsMax 2009 import the model, and then in turn, have them export it to a LOD format. Cockpits are reportedly much more difficult to create than aircraft models. Just ask Centurion or Stary. BTW, Krizis has both a hi-poly Yak-38 model and cockpit in the works. I have the beta model for the former, as I penned up its flight model for him. Check on the Russian forum, and you'll find the thread on it.
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An "A" is always an "A"? Not necessarily true, as there is a 6-3 (hard-winged) winged A-model that occasionally appears at airshows, which I pointed out to Wrench. Rather interesting, actually, as it still has elevators, as opposed to the all-flying tail.
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I can attest to the fact that Kevin is extremely detail-oriented, and puts his heart and soul into whichever project he decides to work on. And though he's often working on 3-4 projects at a given time, he still finds, no, scratch that, he makes the time to lend a hand whenever or where ever it's needed. So I take it personally when anyone suggests that he needlessly cuts corners or throws accuracy out the window for expediency's sake.
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Pilot error doesn't count. Want some fun? Try this : Get into a steep dive from altitude with a MiG-15 on your tail. Make sure that you're almost vertical, and going at least Mach 0.93. Get below 8000 feet, slam the throttle to idle, and pull up sharply. At least half the time, the KAW MiG-15s won't be able to pull out of the dive, and will auger in.
