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Rambler 1-1

JAGDSTAFFEL 11
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Everything posted by Rambler 1-1

  1. The weapons editor itself is in the downloads section, under SF/WOx downloads\utilities and editors. I think it's on the 5th or 6th page. However, I suggest downloading a weapons pack, like the Mirage Factory's or the gigantic Bunyap Pack. they're under SF/WOx downloads\Weapons mods/skins. The Bunyap pack comes with the weapon and gun editors. I too bought SFP1 new on CD, but my copy was the last one in town. It was a great deal for $20!
  2. Yeah, I have the CAT extracter, but I extract the WEAPONDATA.ini and .DAT files, modify them with the weapon editor, and then no weapons at all show up in the game. If I delete the extracted and modified WEAPONDATA files, the game reverts to the one in the ObjectData.cat and everything goes back to stock.
  3. Well, is it possible to add weapons to SFP1 with patch but without a weaponspack? I'm asking mainly because my game will simply not run with a waponspack installed, but I would like to have one or two custom weapons. However, it seems that you can't add weapons simply by taking the stock WEAPONDATA.ini and .dat files out of the Objectdata.cat and then adding or creating weapons the manual way, with the editor. So does anybody know why it's not possible to add weapons without the weaponspack, but with the pack it is possible via the same method?
  4. Thanks for the help guys, I think I'll DL the RF-4C and modify that pod. I'll be using it on an F-4C anyway.
  5. third time's the charm! I'm still trying to master bombing in the "CF-4C".
  6. well, I'm fed up with trying vainly to bomb targets in the dark of night, so I decided to make a flare pod that would drop flares which would stay lit on the ground for ~5 minutes, just so I could light up the target a bit before blowing it to pieces. I'd like to start with a flare pod or countermeasures pod that drops flares for AA defence purposes, and I will modify the flares so that the effect when they hit the ground is the same as when they are in the air, and it will last for a couple of minutes. Unfortunately, I can't seem to find a good starting point in the weaponspack (nothing under "misc stores"), and I can't install it to my game to check for an existing pod. I was hoping that somebody could give me a name of a pod that I could start off with, and I'll track it down in the weaponsdata. Even a bomblet dipenser will work. Thanks!
  7. THAT'S FRIGGIN HILARIOUS! "Hitler[AoE]: tojo help me! T0J0: wtf u want me to do, im on the other side of the world retard Hitler[AoE]: fine ill clear you a path Stalin: WTF u arsshoel! WE HAD A FoCKIN TRUCE Hitler[AoE]: i changed my mind lol"
  8. does this mean that the TSR-2 will handle like a Lear 45? Just kidding, I know how much more important real flying is compared to simming. I'll bet that going from an islander to a lear is like going from a VW Beetle to a Cadillac CTS, though...
  9. pretty good, but I'd change up the tail fins and engine exhausts, least it look like another F-22 clone. Also, the swedish jet designers seem to be minimalists, and their planes are usually small, light and efficient. otherwise, looks like a perfectly legit 5.5 gen fighter!
  10. Rambler 1-1

    The Man Cave...

    oh, there it is. jeez, too much information!
  11. Rambler 1-1

    The Man Cave...

    wow, very nice. One question, though. Is the fan for CPU cooling, or for simulating the slipstream of your open-cockpit planes?
  12. yep, just running in to that now. Ah, one skin can't hut that much, can it?
  13. uh, bump, sorta. Anyway, I did a whole new install and added the patch, but nothing else. No weapons pack, no add-on planes. I am playing SFP1 the way that God (TK?) intended, in all it's semi-fictional, 1960s glory. I no longer have to choose between 8 billion different loadouts for a mission, I don't have to worry about MiGs not having the weapons they deserve and there isn't a large chunk of precious HD space dedicated to weapons that I will never use. The best thing, though, is that in this pristine install, the dirty exhaust smoke is not purple, despite my 800x600x16 settings. WAHOO! Anyway, I'm not gonna bother giving myself a headache trying to think of what the guilty file was, but I will say that the above install is the best for extracting the most out of a slow comp.
  14. Oh man, that canadian F-110 skin is NICE!. I don't care if it's not finished! that stripe looks good on the Phantom! Anyway, here's mine. GET SOME!
  15. Rambler 1-1

    OMG!

    No you don't. You don't know how lucky you are...
  16. yeah, unlike Flight Simulator, any aircraft installed in your game can be flown as AI. If you delete the cockpit and hangar stuff from the aircraft folder and the aircraft ini, it just saves HD space and makes the plane AI-only.
  17. now THAT would have been a dogfight. Here's my entry: My first kill in the newly patched game with everything set to "hard". I to took some time, but it was SOOO sweet....
  18. Oh, you bet we will. And don't call me Shirley.
  19. True! Well, actually, It was just REALLY overdone calamari. The person below me knows all the dialogue for the first 45 minutes of 2001: A Space Odyssey.
  20. could you not just make a mission where one of the waypoints is at 0 feet and 0 knots, and have a 2 minute loiter time? Then you could land behind enemy lines, although you would have to imagine picking up or dropping off stuff. Anything else would require a major change in the system, would it not?
  21. the F-4 is definitely a different beast post-patch. No need for airbrakes there, it bleeds speed like nuts. I forced a MiG-21 to overshoot just by pulling as tight a turn as I could on the horizontal. He forced me to. I would have used the phantom's SUPERIOR THRUST, but it seems that the MiGs suddenly have booster rockets or something. I was waxed by a MiG-19 so I dipped down low at 600 knots. He broke off, popped airbrakes and slowed to around 300. Then I pulled up, full burner, and flash-climbed. The MiG caught up to me in a 90 degree climb and almost gunned me down. That means that it went from 300 knots to about 450 knots while climbing straight up. I doubt the real thing can do that, considering that the Phantom slowed down 200 knots in the same climb. don't get me wrong, I like a challenge. My wingie got the -19.
  22. well, I'm fed up with all my planes having purple exhaust, so I decided to go in and replace the DirtyExhaustEmitter and it's .tga with a re-named clean exhaust emitter and it's .tga. Unfortunately, I can't seem to find any sign of the clean exhaust emitter. I looked in the efects folder and in all the .cat files, and I can't find it. I was wondering if somebody knew where I could find it, because I don't want to have to extract all the data.inis from the objects .cat just to change one line of script.
  23. I have to say, the new patch was a bit of a dissapointment for me, but I suppose I should have seen that coming. The only way the game will run now is with everything on low exept for cockpit and object textures on medium. With the settings like this, there are no static aircraft (Frame Rate killers, I'm sure), and the game looks the same as it did pre-patch, exept for pixelated sun effects, a 10-minute loading time and a 5 FPS drop all around. The new features are useless for me because I can't run any add-on planes without insane lag (but the F-105D-25 works fine...?), and the exhaust for all planes is still purple and still exits the tailpipe at a 30 degree angle. That being said, the desert map now has some more interesting bumps to it, the AI is much more able, the flight model is more refined and the new sky, however pixelated, looks good. I have to say that when a new computer finally comes my way, I'll gladly continue to spend my time playing this series. Now I'm off to de-WOI the MF weapons pack and give all my planes the cleaner exhaust.
  24. False. I dumped her. She wouldn't listen to me anymore. The person below me lives in Bavaria. Ya, Bavaria. Where ze mountains come oot uf ze ground.
  25. looks like the child of a Ferrari and a go-kart...
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