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Everything posted by malibu43
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Hey guys, I still don't have WOI, and was just curious about something before I buy it. I know initially there were some issues with using WOE/WOV/Add-on aircraft and Terrains in WOI. I know there's a new weps editor and a patch out, so is it possible yet to just dump all my old Aircraft/Terrain/Campaigns into WOI without any major issues, or are there still a lot of little incompatibility issues lurking around? Thanks!
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Got another question about the CAS missions in the campaign. I changed force with initiaitive to '2', and now instead of CAS missions flying support for friendly ground units attacking along the specified nodes, I'm flying CAS helping ground units defend random cities in S. Vietnam. None of the ground units for these missions show up on the maps. Also, I think I changed the startoffensive for force1 to '5', which I think should mean that friendly forces won't start the ground offensive until 5 days into the campaign. What I'm wondering is after I repel all these random attacks on S. Vietnamese cities and 5 days go by will I get CAS missions supporting the friendly offensive again? If so, I think that would be better and allow for a longer campaign with more CAS. Can anyone break down the way the campaign handles nodes and initiative in relation to CAS missions? (I've read the tutorial in the KB, looking for something more than that). Also, on some of these early CAS missions in defense of friendly cities, I get to the target area and get a mission complete right away and there are no ground targets. Is this an error in my campaign, or is this some sort of random variable thrown in by the game? Help is appreciated!
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I noticed the other night that the AV-8A loadout.ini calls out for LAU-3A's. However, after installing the weps pack, the LAU-3A's are USAF only, and the harrier weapons stations only allow USN attachments. I've replaced the LAU-3A with the LAU-10A for now, but since I'm going to have to tweak something anyway, I wanted to know what type of rocket pods a USMC AV-8A would typically carry. Anyone know?
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BVR Combat revisited
malibu43 replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
You're right, what I meant to say was just that the latest the aircraft go is the 70's. My point was just that even though there are aircraft that are generally considered to be modern "BVR" aircraft in WoE, the game still takes place in a time when BVR was unreliable and gun fights were still common. -
BVR Combat revisited
malibu43 replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
All the fighters in WOE are actually from the late seventies, and the WOE campaigns only go as late as 1979. So they are all using sparrows and 'winders still. (yeah, I know a sparrow could be considered BVR, but it's not an AMRAAM or Phoenix.) -
BVR Combat revisited
malibu43 replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hmmm... Honsestly, if you want a game that models modern air combat realistically, I would play something like F4:AF, or LOMAC, or the Hornet Series. I've found that when it boils down to it, this game was designed with 60's 70's aircraft in mind. The challenge to using modern BVR tactics has a lot to do with using the avionics correctly. And since this game doesn't come close to (and probably never will) model modern avionics with any fidelity, playing out modern air to air scenarios isn't going to feel right (even if the AI use their missles correctly). Don't get me wrong, flying the F-22, F-16, F-18, and F-15 is a blast. Gun fights and sidewinder kills are glorious. My 2 cents. -
I had the same problem recently. I had to go into the controls section and move my joystick (twist) back and forth to make sure the game recognized the center point and end points. That fixed it.
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Aha! There was a carrier missing, and that accounted for the USN squadrons that were crashing at the start of the mission. Add this to the bottom of the Carrier Units in the data.ini: [CarrierUnit017] CarrierType=CVA-63 CarrierNumber=60 UnitName=CVA-60 Saratoga ForceID=1 Nation=USN BaseArea=Yankee Station NumSquadron=5 BaseSize=MEDIUM Experience=100 Morale=100 Supply=100 Tour[01].Start=6/1985 Tour[01].End=2/1986
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Actually, I copied the ground units and nodes from the Tet campaign to get the CAS to work. After that, I think the problem I was having had to do with the number for start offesnsive, and mission rates. I lowered the mission rates to one, and the problem I had with the campaign ending after one mission went away. Anyone try it yet?
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Here is a new version, with plenty of CAS now. (Thanks, gocad). http://www.sendspace.com/file/buqzbj Please try it out and give me your feedback. A couple things to watch out for: 1. I had problems with some USN campaigns. When you go to start a mission with certain squadrons, the plane would spawn w/o an aircraft carrier, and you would blow up. I think I fixed it (by removing that one squadron from the playable list), but watch out for it anyway. 2. For a while, the campaign would end after one successful CAS mission. It doesn't happen now, but I haven't played a campaign all the way through yet either. I'm curious to see how long they last. Let me know what you all think!
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Hi all, I have a campaign I've created using the vietnamSEA terrain. I have ground units defined, and air units set to 100% CAS and 0% everything else, yet I still don't get any CAS missions in the campaign. I also have never seen any CAS missions in the stock WOV campaigns. I checked and the movement.ini for vietnamSEA has ground_attack routes defined. More than WOE, actually. So this is where I'm stuck. What do I need to do to get CAS missions to show up in the campaign? Is it something in the targets.ini? Thanks! Also, here is a thread discussing the campaign if anyone is interested... http://forum.combatace.com/index.php?showtopic=27892
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Hey Wrench, I looked in the movement.ini for Vietnam, and there were 6 ground attack routes defined, which is actually one more than are defined in GermanyCE movement.ini. Yet, you still get CAS missions in Germany campaigns and none in vietnam campaigns. Is there something else to it that I'm missing? Thanks!
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Thanks! Is there somewhere that will explain in detail how to do so? If not, I'll just look at the WOE campaign and try and figure it out... Well, you need an installation that has everything I listed with the download link, plus the VietnamSEA terrain. So depending on where you have everything installed, it may be easier to drop the VietnamSEA terrain into your WOE installation if that's where everything else is. Bottom line is that you need everything I listed and the VietnamSEA terrain in one install. Let me know how it goes!
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Since everything seems to be there but the CAS part of things, I'll go ahead and let you guys try this out and give me some feedback. Just drop the whole folder into your campaigns folder. I have a merged install of WOE/WOV, so if you don't have that, you'll need to add a few additional aircraft. I think most of them can be found here at CA, and the rest are at Column5. You'll need: Bunyap's weps pack F-15A (WOE) A-10A (WOE) FA-18A (C5) F-16_Blk10_NDC (C5) F-14A (C5) F-111F (CA) Tornado GR (CA) AV-8A (WOE) Infantry Pack (CA, needed only if we get the CAS missions to show up) Let me know what you all think: http://www.sendspace.com/file/dayls0 <-------------Download Link! And someone get the CAS missions to work in campaigns! Good luck! PS - None of the units are 100% CAS in the version I posted, so if you're trying to trouble shoot the CAS thing, I would pick one of the units and make them 100% CAS for testing purposes.
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Roberto - I got off work early and had a chance to work on the CAS thing. I downloaded the 68 Tet campaign, and also the infantry pack. I added the infatry pack to the ground objects and added all the ground units and nodes from the 68 tet campaign to a copy of the rolling thunder campaign. I then changed one of the units to CAS=100 and 0 for all other mission types. I still got only recon and strike missions. No CAS. I can see the red units showing up of the map, but for some reason I'm still not getting tasked with any CAS. Anyone know what else I need to do?
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I changed some of the mission percentages for the stock WOV campaigns and still didn't get any CAS missions, so it doesn't really have anything to do with my custom campaign. I think it's a WOV issue. Good question about the tanks, though... I'll have to double check that either way. Yes, if people are interested, I will definitely post it.
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A couple reasons for this post. The first reason is not actually contributing anything or asking any questions, as much as I'm just excited about what I did and want to share it. I've wanted for while to have 1980's campaign involving carrier ops and some of the 80's aircraft I've downloaded. I know there's a vietnam 1984 campaign out there, but it needs a stand alone install and comes with a bunch of stuff I didn't really need or want. There was just a handful of planes I wanted to be able to fly in a campaign, that's all. So I just created a new campaign folder for LBII, extreacted the campaign data and made a few changes. I changed the date to 1985, and then just went through all the air units, and changed out the 70's aircraft for some of their 80's counterparts. USAF F-4's --> F-15A's and F-16 Blk 10's (depending on the A/A and A/G mission chances) USAF F-105's --> F-111F's and an A-10 unit USN F-4's --> F-14A's and FA-18A's depending on the mission chances USN A-7's and A-6's --> FA-18's And I think I threw some AV-8A's and FA-18's in for the USMC. I replaced mig-17's with Mig-29A's and some Mig-23's After that, all I had to do was go back through all the player units and make sure that they started with the right fuel tanks and maybe add ECM pods or any other specialized weps that particular aircraft might use. Also had to make sure that F-15's and F-14's had 0 chance for any A/G mission types. Bam! There ya go. A quick and easy 80's SEA campaign with limited add-on's and about 45 min of work. The second reason for this post, is to ask about CAS missions in the VietnamSEA theater. I'm wondering what I need to do to get some to show up in campaigns. I know there must be a target area already, since you can do CAS in single mission. I'm using the WOE .exe, so that can't be the problem. But if I task an air unit 100% CAS, with 0% for everything else, I still get recons and strikes with no CAS. Is there something I need to add to the campaign data to get the CAS to show up? Thanks!
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Your first combat flight sim...
malibu43 replied to Gunrunner's topic in General Flight Sim Discussion
Sky Chase on our Tandy 1000. All from the "cockpit". Wire frame models. Lots of different aircraft to choose from that all flew the same. The first one that was actually more along the lines of a sim was Hornet and Hornet Korea on a Mac. -
Wow. I had no idea about that entry. That could be really useful. The only issue with using that entry is that you wouldn't have the option to load 3 MK 82's to the weapon station in question (if you were talking about the F-16). Certain weapons (like CBU's) would be outside only, but others (like Mk 82's) would be loaded on all 3 attachment points. If you do it the other way (creating another rack), you still have the option to load 3 weapons if you want. But still good to know. I wonder how many other random entries are out there that very few people know about... Thanks!
