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hgbn

+MODDER
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Everything posted by hgbn

  1. Well thats not true. if you set the type of missions in any campaign data.ini for that aircraft to 100 and anything else to zero. I'll bet you get your intercept missions. Like this //----- Player Unit [AirUnit001] AircraftType=F-105D Squadron=7TFS ForceID=1 Nation=USAF DefaultTexture=USAFSilver1 BaseArea=Spangdahlem Airbase BaseMoveChance=0 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=25 MissionChance[CAP]=25 MissionChance[iNTERCEPT]=25 <----------- change this line to 100 and all others to zero MissionChance[ESCORT]=25 MissionChance=80 MissionChance[CAS]=25 MissionChance[sEAD]=25 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=NEVER Supply[001].WeaponType=M117 Supply[001].Quantity=2880 Supply[002].WeaponType=Mk82 Supply[002].Quantity=1440 Supply[003].WeaponType=Mk84 Supply[003].Quantity=240 Supply[004].WeaponType=LAU-3A Supply[004].Quantity=480 Supply[005].WeaponType=AIM-9B Supply[005].Quantity=240 Supply[006].WeaponType=CBU-24B Supply[006].Quantity=480 Supply[007].WeaponType=Tank450_F105 Supply[007].Quantity=480 Supply[008].WeaponType=Tank650_F105 Supply[008].Quantity=240
  2. Thanks it's actually Bobrock's templates resized to 2048x2048 and exposed for some modified blending options.
  3. The F-106 was orginally meant to be a F-102B but like the F-100/F-107 several changes to the Airframe lead to new designations. Area Rule is one of easiest way to see the difference. In the F-102 two pods were added arround the engine area in the F-106 it's buildt in the airframe
  4. Okay. May I suggest you make a C-123B too?? It's basical the same aircraft just without the extra fuel tanks and Jet engines. Then you have covered the major types.
  5. Shoot me a pm with the wish list Have some projects to be finnished first but I'll look at it and see what I can do.
  6. Are you planning for a all in one mode like NFI-IV??
  7. You cant load a weapon in the campaign. If that weapon is not listed in the suply of that air unit in the camaign data ini. It will simply not be at the base you are flying from
  8. Coooool I've been waiting for this bird ever since I found out WOX was modable. Are you going to do the Gunship version too???
  9. Exsactly my point 4 bad guys in a open boat. 4 snipers problem solved
  10. It looks like AI is compensating for any adjustment on the Rocketboresightangle. They simply just line up that lower behind any targets. It might be working if somehow that rockettray could be linked to the comput lead gunsight AI is normally using in gun attacks. Dont know if that would be possible or not??
  11. I just dont get it. Why are those pirates not dead yet??? It must be a simple task for the Navy Seals.
  12. the ID number should correspond to the aircraft numbers in data.ini of your campaign
  13. My best unguided Rocket attack ever. Fired all 24 rockets at once and hit the Bagder with 12 rockets. Not bad
  14. No problem. Still working on a sollution to retain the orginal Rocket tray with real rockets. Which I find to be most realistic.
  15. [GunDataXXX] TypeName=MightyMouse FullName=2.75" Mighty Mouse Rocket Caliber=75.000000 ROF=600.000000 MuzzleVel=600.000000 AmmoWt=1.400000 WarheadWt=1.400000 Reliability=90.000000 Accuracy=45.000000 AddLight=TRUE MaxLightRange=1200.000000 FireColor=0.400000,0.360000,0.256000 GunFireEffect=ArtilleryFireEffect GunFireSound=Rocket EffectClassName=BazookaEffects EffectTime=0.400000 TracerTexture=Tracer.tga TracerSize=0.250000 TracerDistFactor=0.002000 TracerLength=0.300000 MaxVisibleDist=4000.000000 MaxStreakVisibleDist=1000.000000 TimeFuzed=FALSE
  16. Have you added the entry to the gundata.ini Julhelm did for the Skyray rocketpods? Or try download this http://forum.combatace.com/index.php?autoc...p;showfile=8605
  17. Thanks. I'm really happy you like it
  18. I stand corrected. Sorry I was certain they looked like fueltanks
  19. This is not correct. The centerline station was plumbed to carry a fuel tank. In Squadron/Signal Starfighter in Action on side 3 there is a picture with no less than 4 F-104C's all carrying Center line tanks
  20. Uploaded Esk726 awaiting approvial
  21. 311 downloads

    F-86D-31 Royal Danish Air Force Esk 726 This is a Redo of my earlier Skin. In fact it's a complete new mod. This is a complete Aircraft. with better Sidewinder rails and a gun firring fake rockets. So now AI will engage Air2Air with rockets. But whatch the ammo. You only have 24 shots. ONLY reason to create a gun which is not historical correct on the D model is a compromise betwen realliaty and what the sim allowes I STRESS again had the sim allowed the AI to engage with rockets I wouldnt have added the Gun tray. but retained the original Rocket tray. How to install?? Unpack, drag and drop the entire Objects Folder into your WOX install. Add the weapons data and gundata into the respective ini's open and save with the guneditor and weaponeditor. IF you have Ravenclaw_007's late CL-13B pack installed only the tanks needs to be added in the weaponsdata.ini. I would like to say thanks to: The original F-86D Team for alowing me to use their stuff. Bobrock for his Templates I used. Ravenclaw-007 for the tank templates and sidewinder rails. Julhelm for the gundata entry. Vigilant for the gun. Fast Cargo For the rocket tray animation tip. Enjoy and REMEMBER this is freeware stuff and it should newer be used in ANY payware mod. But feel free to use at will otherwise hgbn Alias Henrik Nielsen
  22. View File F-86D-31 Royal Danish Air Force F-86D-31 Royal Danish Air Force Esk 726 This is a Redo of my earlier Skin. In fact it's a complete new mod. This is a complete Aircraft. with better Sidewinder rails and a gun firring fake rockets. So now AI will engage Air2Air with rockets. But whatch the ammo. You only have 24 shots. ONLY reason to create a gun which is not historical correct on the D model is a compromise betwen realliaty and what the sim allowes I STRESS again had the sim allowed the AI to engage with rockets I wouldnt have added the Gun tray. but retained the original Rocket tray. How to install?? Unpack, drag and drop the entire Objects Folder into your WOX install. Add the weapons data and gundata into the respective ini's open and save with the guneditor and weaponeditor. IF you have Ravenclaw_007's late CL-13B pack installed only the tanks needs to be added in the weaponsdata.ini. I would like to say thanks to: The original F-86D Team for alowing me to use their stuff. Bobrock for his Templates I used. Ravenclaw-007 for the tank templates and sidewinder rails. Julhelm for the gundata entry. Vigilant for the gun. Fast Cargo For the rocket tray animation tip. Enjoy and REMEMBER this is freeware stuff and it should newer be used in ANY payware mod. But feel free to use at will otherwise hgbn Alias Henrik Nielsen Submitter hgbn Submitted 04/06/2009 Category F-86 Saber
  23. no need if patched to OKT standard
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