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RAVEN

+MODDER
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Everything posted by RAVEN

  1. I think the Y pylon is on the S only, I only found drawings for the C, G and J. Edit: The Y is on the F-100D, the 104S has 2 L shaped pylons from what I found , not 100% on the S.
  2. I found a correct drawing of the NATO Cataman, so it's going to be a little longer to finish. It will be a lot nicer. Also going to make the Japan Catamaran, (if I'm in the mud / I'm going to make pies) :)
  3. I,m using the TW F-104g data,ini weapons stations for Ref. and I have the C. At work right now, It will be done to night, will check if it's in a Y.
  4. You want the templat? Tank44Gal_PSD.zip
  5. I was just looking at the data for the Tiffy and the Napier saber and at full military power range is ruffly 302.69mi.
  6. Bult this before the Hurries for a Yap MkII. TankWithPylon.zip
  7. kg -data.ini lb - cockpit.ini kg - drop tank 682 liters = 180.18 US Gal Avgas 180.18 x 6.02 = 1084.68lb =491.92 kg JetA,A1 1225.224 lb = 555.66kg kerosene? It's nice to have an aircraft fueling lic.
  8. I spent some time on it in max and it can be done, but it's going to take alot of time to break it down to smaller meshes.
  9. Well it’s not going to work, the mesh looks to be a clone or a mirror and the pivot or Xform was not reset(best guess)I’ll give you my data. First off I made the Decal “Canvas size” 110px wide 880px high. The screen shot of the left side ,(best I could get), right side all no go. If you put the decal on the tail top section (Object05) it shows inverted. Looks like you’ll have to put the decals somewhere else. [Decal001] MeshName=Object0201 DecalLevel=0 DecalFacing=LEFT FilenameFormat=MQM-107D\DRONE/D/1545 Position=-2.67,0.27 Rotation=1.20 Scale=0.20 DecalMaxLOD=3 [Decal002] MeshName=Object0201 DecalLevel=0 DecalFacing=Right FilenameFormat=MQM-107D\DRONE/D/1545 Position=-2.67,0.27 Rotation=0.0 Scale=0.20 DecalMaxLOD=3
  10. I know of one last trick, what is the mesh name and the decal location?
  11. Pit update. Main Instruments panels and gunsight finished.
  12. That's must be what some of the Japanese planes need, they float until dearly departed.
  13. Baff I just put the Hurri into max for a look and I forgot to model a rib mesh for the left and right wing ends (wingroots) so the DetachWhenDestroyed entry for Left/Right/Outer wings should be set to FALSE. I'll have to fix the LOD's for all of the Hurri's. I planned on a drag and drop lod only update anyway to fix some other things I found when I done with the P-40's
  14. Runway size in meters (5000x200)?Just a WAG.
  15. Cool the FM I made was just to get it in the air. Carrier On!
  16. View File [Fictional] British Aerospace Sea Kestrel FRS.1 Gen 1 Version BAe Sea Kestrel FRS.1 for STRIKE FIGHTERS 1 (08 Patch Level) This is a 1st Gen conversion of the [Fictional] BAe Sea Kestrel FRS.1 by Cocas and Spinners. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the SeaKestrelFRS1 folder and the PILOT_RN folder into your Aircraft folder. 2. From the DECALS folder drag and drop the RNCODENUMS folder into your Decals folder. ---------------------------------------------------------------------------------------- 3. Adding weapons: A. Check to see if these weapons have already been previously added. B. From the WEAPONS folder drag and drop all of the enclosed folders into your Weapons folder. C. Weapons data needs to be added with the 08 Patch level Weapons Editor. See Weapons Add.ini for data. --------------------------------------------------------------------------------------------------- Weapons note: The SF2 "AIM-120A" was not included due to incapability. (Unicode) CREDITS and Thanks TW Cocas for the original 3D models, and exporting me a 08 level .lod to create this mod conversion. Dels for creating the superb F-23/F-29 cockpit used here. Spinners for Skins and putting togeather the Original package. Myself: Package conversion and a new set of RNCode number decals. Original Read Me included. Raven 04/29/13 Submitter RAVEN Submitted 04/30/2013 Category Fictional Aircraft, Experimental and UAV's
  17. Version 1.0

    180 downloads

    BAe Sea Kestrel FRS.1 for STRIKE FIGHTERS 1 (08 Patch Level) This is a 1st Gen conversion of the [Fictional] BAe Sea Kestrel FRS.1 by Cocas and Spinners. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the SeaKestrelFRS1 folder and the PILOT_RN folder into your Aircraft folder. 2. From the DECALS folder drag and drop the RNCODENUMS folder into your Decals folder. ---------------------------------------------------------------------------------------- 3. Adding weapons: A. Check to see if these weapons have already been previously added. B. From the WEAPONS folder drag and drop all of the enclosed folders into your Weapons folder. C. Weapons data needs to be added with the 08 Patch level Weapons Editor. See Weapons Add.ini for data. --------------------------------------------------------------------------------------------------- Weapons note: The SF2 "AIM-120A" was not included due to incapability. (Unicode) CREDITS and Thanks TW Cocas for the original 3D models, and exporting me a 08 level .lod to create this mod conversion. Dels for creating the superb F-23/F-29 cockpit used here. Spinners for Skins and putting togeather the Original package. Myself: Package conversion and a new set of RNCode number decals. Original Read Me included. Raven 04/29/13
  18. First gen TA-4F.out Came with TA-4J.lod Fuse (432 polys, 1296 verts) '11 - Default' aft_fuse (190 polys, 570 verts) '10 - Default' Right_wing (159 polys, 477 verts) '09 - Default' gearwell_R (49 polys, 147 verts) '09 - Default' shock_R (18 polys, 54 verts) '09 - Default' shock_R_slider (60 polys, 180 verts) '09 - Default' shock_R_base (30 polys, 90 verts) '09 - Default' R_B_pad (39 polys, 117 verts) '09 - Default' R_B_ms (90 polys, 270 verts) '09 - Default' r_tire (104 polys, 312 verts) '09 - Default' right_gear_strut1 (8 polys, 24 verts) '09 - Default' right_gear_strut2 (8 polys, 24 verts) '09 - Default' right_wing_fin1 (66 polys, 198 verts) '09 - Default' R_slat (28 polys, 84 verts) '09 - Default' right_wing_fin2 (66 polys, 198 verts) '09 - Default' right_wing_fin3 (66 polys, 198 verts) '09 - Default' fin00 (6 polys, 18 verts) '09 - Default' fin01 (6 polys, 18 verts) '09 - Default' fin02 (6 polys, 18 verts) '09 - Default' fin03 (6 polys, 18 verts) '09 - Default' fin04 (6 polys, 18 verts) '09 - Default' fin05 (6 polys, 18 verts) '09 - Default' fin06 (6 polys, 18 verts) '09 - Default' fin07 (6 polys, 18 verts) '09 - Default' fin08 (6 polys, 18 verts) '09 - Default' fin09 (6 polys, 18 verts) '09 - Default' fin10 (6 polys, 18 verts) '09 - Default' fin11 (6 polys, 18 verts) '09 - Default' R_HP1 (20 polys, 60 verts) '08 - Default' fin12 (6 polys, 18 verts) '09 - Default' fin13 (6 polys, 18 verts) '09 - Default' fin14 (6 polys, 18 verts) '09 - Default' fin15 (6 polys, 18 verts) '09 - Default' fin16 (6 polys, 18 verts) '09 - Default' fin17 (6 polys, 18 verts) '09 - Default' fin18 (6 polys, 18 verts) '09 - Default' fin19 (6 polys, 18 verts) '09 - Default' fin20 (6 polys, 18 verts) '09 - Default' fin21 (6 polys, 18 verts) '09 - Default' fin22 (6 polys, 18 verts) '09 - Default' fin23 (6 polys, 18 verts) '09 - Default' fin24 (6 polys, 18 verts) '09 - Default' fin25 (6 polys, 18 verts) '09 - Default' fin26 (6 polys, 18 verts) '09 - Default' fin27 (6 polys, 18 verts) '09 - Default' fin28 (6 polys, 18 verts) '09 - Default' fin29 (6 polys, 18 verts) '09 - Default' fin30 (6 polys, 18 verts) '09 - Default' fin31 (6 polys, 18 verts) '09 - Default' fin32 (6 polys, 18 verts) '09 - Default' fin33 (6 polys, 18 verts) '09 - Default' fin34 (6 polys, 18 verts) '09 - Default' fin35 (6 polys, 18 verts) '09 - Default' fin36 (6 polys, 18 verts) '09 - Default' gun_R (63 polys, 189 verts) '09 - Default' right_wing_tbar (10 polys, 30 verts) '09 - Default' R_aileron (26 polys, 78 verts) '09 - Default' R_flap_up (18 polys, 54 verts) '09 - Default' R_flap_low (19 polys, 57 verts) '09 - Default' flap_helper01 (4 polys, 12 verts) '09 - Default' Right_geardoor1 (68 polys, 204 verts) '09 - Default' Right_geardoor2 (52 polys, 156 verts) '09 - Default' R_HP3 (20 polys, 60 verts) '08 - Default' R_HP2 (20 polys, 60 verts) '08 - Default' R_9x_pt (160 polys, 480 verts) '08 - Default' L_ex_hood (12 polys, 36 verts) '08 - Default' R_ex_hood (12 polys, 36 verts) '08 - Default' burner (34 polys, 102 verts) '08 - Default' hook_holder (6 polys, 18 verts) '08 - Default' tailhook (16 polys, 48 verts) '08 - Default' hook (30 polys, 90 verts) '08 - Default' L_ab (60 polys, 180 verts) '10 - Default' L_ab_inside (40 polys, 120 verts) '10 - Default' L_ab_strut (12 polys, 36 verts) '10 - Default' L_ab_strut01 (12 polys, 36 verts) '12 - Default' R_ab (58 polys, 174 verts) '10 - Default' R_ab_inside (40 polys, 120 verts) '10 - Default' R_ab_strut (12 polys, 36 verts) '10 - Default' R_ab_strut01 (12 polys, 36 verts) '12 - Default' aft_intake_R (15 polys, 45 verts) '10 - Default' aft_intake_L (15 polys, 45 verts) '10 - Default' Left_wing (159 polys, 477 verts) '09 - Default' gun_L (63 polys, 189 verts) '09 - Default' L_flap_up (18 polys, 54 verts) '09 - Default' L_flap_low (19 polys, 57 verts) '09 - Default' L_flap_helper (4 polys, 12 verts) '09 - Default' bot_light_holder (27 polys, 81 verts) '09 - Default' bot_light (27 polys, 81 verts) '06 - Default' left_wing_fin1 (66 polys, 198 verts) '09 - Default' L_slat (28 polys, 84 verts) '09 - Default' left_wing_fin2 (66 polys, 198 verts) '09 - Default' left_wing_fin3 (66 polys, 198 verts) '09 - Default' fin37 (6 polys, 18 verts) '09 - Default' fin38 (6 polys, 18 verts) '09 - Default' fin39 (6 polys, 18 verts) '09 - Default' fin40 (6 polys, 18 verts) '09 - Default' fin41 (6 polys, 18 verts) '09 - Default' fin42 (6 polys, 18 verts) '09 - Default' fin43 (6 polys, 18 verts) '09 - Default' fin44 (6 polys, 18 verts) '09 - Default' fin45 (6 polys, 18 verts) '09 - Default' fin46 (6 polys, 18 verts) '09 - Default' fin47 (6 polys, 18 verts) '09 - Default' fin48 (6 polys, 18 verts) '09 - Default' L_HP03 (20 polys, 60 verts) '08 - Default' gearwell_L (49 polys, 147 verts) '09 - Default' left_gear_strut1 (8 polys, 24 verts) '09 - Default' left_gear_strut2 (8 polys, 24 verts) '09 - Default' shock_L (18 polys, 54 verts) '09 - Default' shock_L_slider (60 polys, 180 verts) '09 - Default' shock_L_base (30 polys, 90 verts) '09 - Default' L_B_pad (39 polys, 117 verts) '09 - Default' l_tire (104 polys, 312 verts) '09 - Default' L_B_ms (90 polys, 270 verts) '09 - Default' L_aileron (26 polys, 78 verts) '09 - Default' Left_geardoor1 (68 polys, 204 verts) '09 - Default' Left_geardoor2 (52 polys, 156 verts) '09 - Default' L_HP1 (20 polys, 60 verts) '08 - Default' L_HP02 (20 polys, 60 verts) '08 - Default' L_9x_pt (160 polys, 480 verts) '08 - Default' fin49 (6 polys, 18 verts) '09 - Default' fin50 (6 polys, 18 verts) '09 - Default' fin51 (6 polys, 18 verts) '09 - Default' fin52 (6 polys, 18 verts) '09 - Default' fin53 (6 polys, 18 verts) '09 - Default' fin54 (6 polys, 18 verts) '09 - Default' fin55 (6 polys, 18 verts) '09 - Default' fin56 (6 polys, 18 verts) '09 - Default' fin57 (6 polys, 18 verts) '09 - Default' fin58 (6 polys, 18 verts) '09 - Default' fin59 (6 polys, 18 verts) '09 - Default' fin60 (6 polys, 18 verts) '09 - Default' fin61 (6 polys, 18 verts) '09 - Default' fin62 (6 polys, 18 verts) '09 - Default' fin63 (6 polys, 18 verts) '09 - Default' fin64 (6 polys, 18 verts) '09 - Default' fin65 (6 polys, 18 verts) '09 - Default' fin66 (6 polys, 18 verts) '09 - Default' fin67 (6 polys, 18 verts) '09 - Default' fin68 (6 polys, 18 verts) '09 - Default' fin69 (6 polys, 18 verts) '09 - Default' fin70 (6 polys, 18 verts) '09 - Default' fin71 (6 polys, 18 verts) '09 - Default' fin72 (6 polys, 18 verts) '09 - Default' fin73 (6 polys, 18 verts) '09 - Default' burner_inside (34 polys, 102 verts) '08 - Default' C_HP (20 polys, 60 verts) '08 - Default' vert_tail (158 polys, 474 verts) '08 - Default' rudder (32 polys, 96 verts) '08 - Default' Right_hor_stab (11 polys, 33 verts) '08 - Default' R_elevator (22 polys, 66 verts) '08 - Default' Left_hor_stab (11 polys, 33 verts) '08 - Default' L_elevator (22 polys, 66 verts) '08 - Default' F_console (38 polys, 114 verts) '11 - Default' fgd1 (24 polys, 72 verts) '11 - Default' fgd2 (120 polys, 360 verts) '11 - Default' fuel_probe (144 polys, 432 verts) '11 - Default' pitot_1 (18 polys, 54 verts) '11 - Default' pitot_2 (18 polys, 54 verts) '11 - Default' pitot_3 (18 polys, 54 verts) '11 - Default' step_L (10 polys, 30 verts) '11 - Default' step_R (10 polys, 30 verts) '11 - Default' B_console (10 polys, 30 verts) '11 - Default' cp_int (31 polys, 93 verts) '11 - Default' cpit_panel_L (2 polys, 6 verts) '11 - Default' cpit_panel_L01 (2 polys, 6 verts) '11 - Default' cpit_panel_R (2 polys, 6 verts) '11 - Default' cpit_panel_R01 (2 polys, 6 verts) '11 - Default' intake (574 polys, 1722 verts) '10 - Default' top_light (8 polys, 24 verts) '06 - Default' eng_bay_L (2 polys, 6 verts) '10 - Default' intake_base_L (6 polys, 18 verts) '10 - Default' intake_base_R (6 polys, 18 verts) '10 - Default' eng_bay_R (2 polys, 6 verts) '10 - Default' gear_well_front (87 polys, 261 verts) '11 - Default' F_gear (18 polys, 54 verts) '11 - Default' F_gear_slider (20 polys, 60 verts) '12 - Default' F_gear_base (54 polys, 162 verts) '11 - Default' F_gear_turn (14 polys, 42 verts) '11 - Default' front_tire (104 polys, 312 verts) '11 - Default' mastCylind (24 polys, 72 verts) '11 - Default' F_mscap (18 polys, 54 verts) '11 - Default' F_gear_bguide (18 polys, 54 verts) '11 - Default' F_gear_conx (36 polys, 108 verts) '11 - Default' F_gear_push (18 polys, 54 verts) '11 - Default' fg_push_slider (18 polys, 54 verts) '12 - Default' front_gear_pull (12 polys, 36 verts) '11 - Default' front_gear_pull_slider (12 polys, 36 verts) '12 - Default' canopy (1020 polys, 3060 verts) '11 - Default' cpbgl (72 polys, 216 verts) '24 - Default' cpbgl01 (72 polys, 216 verts) '24 - Default' cpg (6 polys, 18 verts) '24 - Default' cpgl (14 polys, 42 verts) '24 - Default' cpgl01 (14 polys, 42 verts) '24 - Default' cpmgl (91 polys, 273 verts) '24 - Default' cpmgl01 (91 polys, 273 verts) '24 - Default' antenna (4 polys, 12 verts) '11 - Default' Total: (7232 polys, 21696 verts) Mesh Max: (1020 polys, 3060 verts)
  19. I ran into that mapping mirrors, unless the texture is mapped to "fit" the mesh it will distort the display. Not 100% sure with maps displays. Hex reassign to new texture might work on the mesh? Just tested, nojoy Looks like a Max Fix, Tried to change Map mesh texture size, (Won,t work) If you find a fix (other than Max) post it.
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